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    # Reva CM information ## Infographics New infographics from Seedy from "The Apple" discord server. ![](https://hackmd.io/_uploads/HyKFLwp52.png) ![](https://hackmd.io/_uploads/B1S5LDa52.png) Old infographics below. These were the initial recommendations, that tended to require a lot more than what is needed to beat the mission. ![](https://hackmd.io/_uploads/rJ-MeYubn.png) ![](https://hackmd.io/_uploads/ryNkgt_bh.jpg) ## Modding details Here is a HotUtils template you can use in any of our bot channels: ``` /templates test template:SC-REVA ``` Here is a modding summary: - Turn order is very important. Speed targets are nice but order is more important: 7th > 8th >= 5th > GI > 9th - Placement order is also important: GI lead of course, then you must have 7th before 5th or anyone else without a crit avoidance arrow - If you have 2nd instead of 8th, she needs to be the slowest. But 8th is preferred - Mod arrows: protection on 7th, accuracy for 5th, crit avoidance for 8th, GI, 9th. - Mod elsewhere: Protection primary where you can get it. Avoid health where possible. If not possible, keep protection/health ratio high. - Avoid crit chance if you can. Prefer offense. - Set bonuses: Avoid health set bonuses. Use offense or speed on GI and 8th, speed on 7th and 5th. ### Explanations on modding advice Skip unless you are asking yourself "why is this modding choice made?" - Majority of damage comes from dots and detonators, and both are based off your unit's max health. Keeping low health while increasing protection helps you survive. - Dots and detonators can crit based on your unit's crit chance and crit damage, so keeping those low helps a bit. So offense is preferred on units whose damage matters. - We want to avoid aoe damage until tenacity is up. One such source of damage is if 5b gets hit, and then counters. If that counter is dodged, then GI unique causes every enemy to take damage, which then puts detonators on your team. This is why 5b wants accuracy mod. - We want to delay 7s movement until Nebit taunts, if possible. Because then she can turn his many buffs into purge stacks and get him to 6 quickly. But if anyone else in the team is crit she may jump to 100% TM, hence we want crit avoidance arrow on 8b, GI and 9s. - Since 5b does not have a crit avoidance arrow, he is in danger of getting crit. To reduce the chance of that happening, we also make sure that 7s does NOT have crit avoidance arrow, so that she may get crit. And we also place her earlier than 5b in the placement order, which means her crit effect will happen first. And when that happens, 9s unique activates and puts crit avoidance buff on everyone, reducing 5b chance to be crit. ## Mission playthrough basics - Placement order is important: GI lead of course, then you must have 7th before 5th or anyone else without a crit avoidance arrow - Goal: No aoes until you get 6 purge stacks on someone, then use GI second special on that target to put tenacity up. This is super important, you need to get that tenacity up to have a chance. - Ideally when you take a turn Nebit will have a bunch of buffs, use 7s unique to convert them to purge stacks. - Your first move on GI should be a 6-stack 2nd special. If that is not possible, then basic but know you may be in danger. - Use GI 1st special when you need to clear dots, typically at 6-8 stacks (but getting tenacity up is more important). - Kill Scavenger as soon as possible. ## Advanced information - Zone effect puts dots on everyone after every other turn - Scavenger unique is activated, chance at detonators on your team whenever any jawa takes damage - Damage caused to you by both dots and thermals is based off of your health amount. It can also crit and do crit damage to you based on your own crit chance and damage - GI has hero tag, does damage to all enemies on every move he makes - GI unique: When a jawa evades/dodges an attack, all jawas take damage, triggering scavenger unique - The one named Jawa has increased dodge chance - 5b counters when taking damage. His basic can be evaded. Hence Accuracy arrow on 5b. - Only way to get tenacity up is by GI 2nd special when at 6 purge stacks. It is important to ensure that GI first move is this, so need to get 6 stacks on someone before GI moves. - 7s first special puts purge for each buff dispelled, plus an intial stack - 8b basic seems to put a stack of purge even on non-jedi targets. His unique also puts another stack - 5b first special can remove stealth and other buffs. But also hits everyone. - 7s gets 100% TM whenever any inq is crit. We want her to move after Nebit's first move, hence the crit avoidance arrows on the others - 7s does not benefit from herself getting crit. But if she does then 9s will put 20% crit avoidance on everyone and make it harder for 5b to get crit. This is why it is important that 7s is placed before 5b in the squad order, because effects are being computed in that order.

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