Gundam
    • Create new note
    • Create a note from template
      • Sharing URL Link copied
      • /edit
      • View mode
        • Edit mode
        • View mode
        • Book mode
        • Slide mode
        Edit mode View mode Book mode Slide mode
      • Customize slides
      • Note Permission
      • Read
        • Only me
        • Signed-in users
        • Everyone
        Only me Signed-in users Everyone
      • Write
        • Only me
        • Signed-in users
        • Everyone
        Only me Signed-in users Everyone
      • Engagement control Commenting, Suggest edit, Emoji Reply
    • Invite by email
      Invitee

      This note has no invitees

    • Publish Note

      Share your work with the world Congratulations! 🎉 Your note is out in the world Publish Note

      Your note will be visible on your profile and discoverable by anyone.
      Your note is now live.
      This note is visible on your profile and discoverable online.
      Everyone on the web can find and read all notes of this public team.
      See published notes
      Unpublish note
      Please check the box to agree to the Community Guidelines.
      View profile
    • Commenting
      Permission
      Disabled Forbidden Owners Signed-in users Everyone
    • Enable
    • Permission
      • Forbidden
      • Owners
      • Signed-in users
      • Everyone
    • Suggest edit
      Permission
      Disabled Forbidden Owners Signed-in users Everyone
    • Enable
    • Permission
      • Forbidden
      • Owners
      • Signed-in users
    • Emoji Reply
    • Enable
    • Versions and GitHub Sync
    • Note settings
    • Note Insights New
    • Engagement control
    • Make a copy
    • Transfer ownership
    • Delete this note
    • Save as template
    • Insert from template
    • Import from
      • Dropbox
      • Google Drive
      • Gist
      • Clipboard
    • Export to
      • Dropbox
      • Google Drive
      • Gist
    • Download
      • Markdown
      • HTML
      • Raw HTML
Menu Note settings Note Insights Versions and GitHub Sync Sharing URL Create Help
Create Create new note Create a note from template
Menu
Options
Engagement control Make a copy Transfer ownership Delete this note
Import from
Dropbox Google Drive Gist Clipboard
Export to
Dropbox Google Drive Gist
Download
Markdown HTML Raw HTML
Back
Sharing URL Link copied
/edit
View mode
  • Edit mode
  • View mode
  • Book mode
  • Slide mode
Edit mode View mode Book mode Slide mode
Customize slides
Note Permission
Read
Only me
  • Only me
  • Signed-in users
  • Everyone
Only me Signed-in users Everyone
Write
Only me
  • Only me
  • Signed-in users
  • Everyone
Only me Signed-in users Everyone
Engagement control Commenting, Suggest edit, Emoji Reply
  • Invite by email
    Invitee

    This note has no invitees

  • Publish Note

    Share your work with the world Congratulations! 🎉 Your note is out in the world Publish Note

    Your note will be visible on your profile and discoverable by anyone.
    Your note is now live.
    This note is visible on your profile and discoverable online.
    Everyone on the web can find and read all notes of this public team.
    See published notes
    Unpublish note
    Please check the box to agree to the Community Guidelines.
    View profile
    Engagement control
    Commenting
    Permission
    Disabled Forbidden Owners Signed-in users Everyone
    Enable
    Permission
    • Forbidden
    • Owners
    • Signed-in users
    • Everyone
    Suggest edit
    Permission
    Disabled Forbidden Owners Signed-in users Everyone
    Enable
    Permission
    • Forbidden
    • Owners
    • Signed-in users
    Emoji Reply
    Enable
    Import from Dropbox Google Drive Gist Clipboard
       Owned this note    Owned this note      
    Published Linked with GitHub
    • Any changes
      Be notified of any changes
    • Mention me
      Be notified of mention me
    • Unsubscribe
    # Hydrogen UE4 資料操作 ## 1.美術資源Migrate 當專案的美術版本新增了新物件時,需要由企劃協助將新素材Migrate到主線專案上。 ![](https://i.imgur.com/ErDs3XO.png) 後續美術維護時,某些改動會同步於 Hydrogen-game,如材質的修改。這些改動就不用 Migrate ![](https://i.imgur.com/bzsSI1S.png) 首先需要打開專案的美術版本(後綴為art),尋找到有新增物件的資料夾分類,並對其直接右鍵,使用UE4自帶的資源轉移功能 ![](https://i.imgur.com/Tee7DMJ.png) 此時會出現選取資源的彈窗,可以選擇在這裡就依照git更新的內容保留要轉移的素材,也可以先全數轉移,再由版控工具選擇要留下的素材 ![](https://i.imgur.com/gucGLIP.png) 選取確認後,接著要選擇欲轉移之對象專案的資料夾路徑,對一下專案與資料夾的名稱即可,若有覆蓋的檔案,便直接取代。不過這裡可能會存在一些問題,例如若美術更改的內容與角色骨架和特效、技能 Socket 點相關的話,需要確認 Migrate 過來後,覆蓋過的檔案可否正常運行,若素材無法正常運作的話就需要請程式協助黏一下 ![](https://i.imgur.com/nhRg2BW.png) 有部分檔案類型即使有新改動也不建議 Migrate: - SKEL: 角色的骨架檔。企劃會在 staging 線中新增 Socket。 - AM: 角色動畫的 Montage。企劃會新增程式專用的 Notify、音效、特效等。 ## 2.角色 AM 製作 當美術有提供新動作時,或者有了新角色的動作資料後,我們需要去將這些動作編輯為一個 AM 檔(Animation Montage) 一般在角色資料夾底下,Animation 中會有幾個檔案,分別是該角色的待機、死亡、跑步、技能與普攻,有的角色可能存在與其他人共用動作和骨架的狀況,如果有缺檔案可以先看一下或者詢問美術,而在 BS 裡可以看到角色的步行加速狀況 ![](https://i.imgur.com/7XupIqc.png) 要將這幾個動作集成為一個 AM 檔案,就需要在第一軌道建立新的Montage標籤,並從Asset Browser裡將對應的動作拖曳至軌道底下方便後續黏貼音效和攻擊動作、特效等標籤。有的角色可能品級較低,就不會有特殊的額外攻擊動作 ![](https://i.imgur.com/oAXysVB.png) 在角色資料夾底下最上層,還會有幾個檔案,以角色的BP藍圖來說,BP_C_T前綴為給訓練室用的模型,裡面可能會有一些美術添加的特殊表現(如Kawaii Physics),而BP_C_B則是給戰場用的。而ABP需要生成00和01兩個檔案,00是美術提供的ABP檔案,分類在anim instance中,我們需要再生成01的檔案,讓他歸類在給戰場用的ABP Battle裡,這邊直接去其他角色複製檔案過來,再替換Class Setting中的骨架,就能選取上方對應的資源了 ![](https://i.imgur.com/eh1GB0l.png) ![](https://i.imgur.com/Dhm8DtC.png) ## 3.地圖資源建置與注意事項 當美術提供了新的地圖資源時,通常一開始會有下列幾項資源,分別為該地圖的FX(特效)、Scene(場景)、Light(燈光)、SkyLight(天空燈光),其中01後綴的為給Crusade的,若沒有的話可詢問美術,有時可能是效果可以復用,就沒有出另外的素材 ![](https://i.imgur.com/TjtrrAN.png) 要建置新地圖,可先去其他已有地圖中複製兩個檔案(地圖純名稱與後綴Crusade的檔案),進入後再將Level層裡的東西替換成該地圖的資源即可 ![](https://i.imgur.com/8N5ASQ7.png) 偶爾可能會遇到的意外狀況是,地圖有被修改過後,造成場上角色無法拖曳的狀況,這種一般是因為地圖場景物件的碰撞屬性導致的,我們只需要檢查該地圖的場景物件是否有碰撞屬性,有的話再調整就能解決 有建築圖標的物件都是場景物件 ![](https://i.imgur.com/z5QfRBl.jpg) Detail中可直接搜尋Collision查找碰撞屬性,改成NoCollision基本上可以解決大部分拖曳問題 ![](https://i.imgur.com/GR9D6QS.png) 場景有調整後,保險起見最好都要重新建置燈光,避免打包時跳警告訊息 ![](https://i.imgur.com/Hmh9ioF.png) ## 4.將技能特效掛上角色 當美術提供了新的特效檔,企劃也可自己試著將特效掛載到角色身上去 以技能集氣來說,會需要兩個asset,分別為MODL和PCA,我們可以將其後綴都命名為XXXCharging(XXX為技能名) MODL的Parent為HYGModel Niagara,也可以複製已有檔案避免選錯,在裡面我們可以設定在集氣時要選用的特效,並可從這裡調整大小,還有該特效黏著的socket點,若socket點無填寫,則默認是在原地(腳下),這裡可以看美術有沒有特別說明 ![](https://i.imgur.com/UfhJqOW.png) 接下來是PCA,這裡PCA的Parent是HYPlay Cue Notify Actor Model 在PCA裡面,我們主要需要填寫要抓取的特效model是誰,以及它是在甚麼事件發生的時候被創造的 Playcue底下記得確認Actor class和Default Macro是否為Actor model和Cue Event Macro ![](https://i.imgur.com/t5fJNBG.png) Macro底下的Event Tag需要去選定這個特效是在甚麼東西觸發時創造,這邊大部分是隨著技能施放出現的,所以Tag選擇"PlayCueEvent.Abil.SourceCastStart",代表該技能開始時給它信號,Source Type就選擇同名技能就好 ## 5.角色技能資料填寫(Buff參數意義) Buff類給予的效果可在對應技能名稱的EFET-Vitals裡填寫,參數0、1、2代表的效果分別是生命、護甲、魔力(不代表技能等級) ![](https://i.imgur.com/EVLHKnu.png)

    Import from clipboard

    Paste your markdown or webpage here...

    Advanced permission required

    Your current role can only read. Ask the system administrator to acquire write and comment permission.

    This team is disabled

    Sorry, this team is disabled. You can't edit this note.

    This note is locked

    Sorry, only owner can edit this note.

    Reach the limit

    Sorry, you've reached the max length this note can be.
    Please reduce the content or divide it to more notes, thank you!

    Import from Gist

    Import from Snippet

    or

    Export to Snippet

    Are you sure?

    Do you really want to delete this note?
    All users will lose their connection.

    Create a note from template

    Create a note from template

    Oops...
    This template has been removed or transferred.
    Upgrade
    All
    • All
    • Team
    No template.

    Create a template

    Upgrade

    Delete template

    Do you really want to delete this template?
    Turn this template into a regular note and keep its content, versions, and comments.

    This page need refresh

    You have an incompatible client version.
    Refresh to update.
    New version available!
    See releases notes here
    Refresh to enjoy new features.
    Your user state has changed.
    Refresh to load new user state.

    Sign in

    Forgot password

    or

    By clicking below, you agree to our terms of service.

    Sign in via Facebook Sign in via Twitter Sign in via GitHub Sign in via Dropbox Sign in with Wallet
    Wallet ( )
    Connect another wallet

    New to HackMD? Sign up

    Help

    • English
    • 中文
    • Français
    • Deutsch
    • 日本語
    • Español
    • Català
    • Ελληνικά
    • Português
    • italiano
    • Türkçe
    • Русский
    • Nederlands
    • hrvatski jezik
    • język polski
    • Українська
    • हिन्दी
    • svenska
    • Esperanto
    • dansk

    Documents

    Help & Tutorial

    How to use Book mode

    Slide Example

    API Docs

    Edit in VSCode

    Install browser extension

    Contacts

    Feedback

    Discord

    Send us email

    Resources

    Releases

    Pricing

    Blog

    Policy

    Terms

    Privacy

    Cheatsheet

    Syntax Example Reference
    # Header Header 基本排版
    - Unordered List
    • Unordered List
    1. Ordered List
    1. Ordered List
    - [ ] Todo List
    • Todo List
    > Blockquote
    Blockquote
    **Bold font** Bold font
    *Italics font* Italics font
    ~~Strikethrough~~ Strikethrough
    19^th^ 19th
    H~2~O H2O
    ++Inserted text++ Inserted text
    ==Marked text== Marked text
    [link text](https:// "title") Link
    ![image alt](https:// "title") Image
    `Code` Code 在筆記中貼入程式碼
    ```javascript
    var i = 0;
    ```
    var i = 0;
    :smile: :smile: Emoji list
    {%youtube youtube_id %} Externals
    $L^aT_eX$ LaTeX
    :::info
    This is a alert area.
    :::

    This is a alert area.

    Versions and GitHub Sync
    Get Full History Access

    • Edit version name
    • Delete

    revision author avatar     named on  

    More Less

    Note content is identical to the latest version.
    Compare
      Choose a version
      No search result
      Version not found
    Sign in to link this note to GitHub
    Learn more
    This note is not linked with GitHub
     

    Feedback

    Submission failed, please try again

    Thanks for your support.

    On a scale of 0-10, how likely is it that you would recommend HackMD to your friends, family or business associates?

    Please give us some advice and help us improve HackMD.

     

    Thanks for your feedback

    Remove version name

    Do you want to remove this version name and description?

    Transfer ownership

    Transfer to
      Warning: is a public team. If you transfer note to this team, everyone on the web can find and read this note.

        Link with GitHub

        Please authorize HackMD on GitHub
        • Please sign in to GitHub and install the HackMD app on your GitHub repo.
        • HackMD links with GitHub through a GitHub App. You can choose which repo to install our App.
        Learn more  Sign in to GitHub

        Push the note to GitHub Push to GitHub Pull a file from GitHub

          Authorize again
         

        Choose which file to push to

        Select repo
        Refresh Authorize more repos
        Select branch
        Select file
        Select branch
        Choose version(s) to push
        • Save a new version and push
        • Choose from existing versions
        Include title and tags
        Available push count

        Pull from GitHub

         
        File from GitHub
        File from HackMD

        GitHub Link Settings

        File linked

        Linked by
        File path
        Last synced branch
        Available push count

        Danger Zone

        Unlink
        You will no longer receive notification when GitHub file changes after unlink.

        Syncing

        Push failed

        Push successfully