Niko Matsakis
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    # parallel rustc proposal There seem to be multiple visions of what we should be shooting for when it comes to wg-parallel-rustc. The purpose of this document is to lay out a particular vision and hopefully spark a discussion about it, so that we can all agree on the direction. ## Overriding goals Some of the core goals that we should be shooting for: * **Simplicity of design and implementation** * debugging and reproducing bug reports will be hard enough =) * Simpler designs often lend themselves to being easier to verify they're correct, and correctness is naturally paramount with rustc * **No custom rayon** * the current code uses a fork of rayon, but we wish to remove use of special features * another option might be a simple threadpool * **Focus on landing something for everything soon** * The initial implementation should not be obviously a regression for the common case * Initially landing parallel compilation can unlock "obviously parallel work" such as parallel codegen which can't progress until infrastructure is in place. * **Minimizing impact on day-to-day development** * We shouldn't require all rustc developers to constantly think about threading and possible interleavings, that's just asking for bugs * **Obviously correct locking schemes** * We want to avoid granular locks where possible, and instead rely on queries as the sole source of mutable state (a lot of this refactoring has been done) ## Questions to answer * Q: Should we revert the support for fine-grained parallelism present in the compiler before landing for everyone? * Niko: We have discussed the idea of being more selective with the places we insert parallelism. For example, just distributing the type-checking of functions across cores, and perhaps other high-level operations like that. This would limit the amount of non-determinism and other stuff that arises but at the cost (presumably) of performance. * 18 `par_iter`, 7 `parallel!` calls * These are pretty sporadically spread out through the compiler * How did we decide to insert these calls at those positions? * Perhaps not "simple" * On the other hand, removing seems like maybe a potential for performance regressions * Dropping seems like a bad idea though (hard to decide what, and not too many cases today) * Q: What are the conditions for deploying to every user? * Q: Under what conditions would we revert? * e.g. are performance regressions in some cases enough? * e.g. what about a few deadlocks in some cases? * No need for a specific answer. But we should think at least a little about this. * Q: How do we decide where parallelism should go? * Current model appears to be "everywhere we can", loosely * It would be good to get a read on the current situation from Zoxc * If we go with rayon, we can probably more readily accept "parallelism everywhere" * (work stealing and the more advanced executor makes this more viable) ## Specific proposal * Keep current parallelism scheme, i.e., do not drop any of the existing calls to par_iter/parallel! * Stop expanding parallelism in the compiler (for now) * This means that any currently open PRs that add parallelism or try to improve the core infrastructure should not be merged * possibly with the exception of the jobserver PR (I do not believe it is necessary, so I would hold off there too) * Land parallelism as the default mode into nightly soon * We would leave the -Zthreads=4 default * Document in at least an inside rust blog post that this is happening * Note that any unexpected hangs or so should definitely be reported * ask for stacktraces Presuming no showstopper bugs arise: * (see question above) * Let parallel compilation ride into beta/stable * Start landing further work into nightly once the initial draft hits beta * This is intended as a way of getting a minimal thing into beta/stable * hopefully reduces chances of problems arising on stable or beta that are painful to fix * We can plausibly land gated work before then, but I think it's probably not worth it * FCP/Design meeting with compiler team to approve this plan

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