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    # 遊戲概念: 採集資源、生產兵力、合成武器、點燈照亮失土 # 使用者故事: 上帝視角即時戰略單機遊戲 家園被腐化的你,擔任指揮官,要清除敵人的資源地,收復失土 # 操作方式: 滑鼠 # 特色: 即時戰略、資源分配 # 畫面: # 高風險: 正確操作(建築功能、拖曳等)、敵人尋路 # 高價值: 規劃、機制設計(卡片系統)、完善所有關卡 每場遊戲玩家皆有一個初始資源點(主堡),只有初始資源點有光線,其他都看不到(迷霧);只有把燈塔點亮才能有視野去其他地區操作 # 獲勝方式: 1.清除所有敵人出生點 2.成功點亮所有燈塔並且至少一個資源點沒被攻破 # 點燈方式: 在發現燈塔之後,將燃料運送過去 # 卡片獲得方式: 1.完成特定目標(如成功擊殺十隻敵人等) 2.等主堡經過一定時間自行跳出 # 卡片分三種: 1.新建築配方 2.影響事件(資源生成加速、造成傷害翻倍,敵人生成加速等),負面事件會自動發動 4.特殊資源(出現方式: 掉落資源實體) 卡片有存儲上限,依照關卡設定不同 # 關卡共三關 1.敵方只有一個資源點(本營),玩家只有一個資源點+卡槽五格,燈塔一座 2.敵方有三個初始資源點(本營),玩家可最多佔五個資源點+卡槽十格,燈塔兩座 3.敵方有五個初始資源點(本營),玩家最多佔十個資源點+卡槽十二格,燈塔三座 # 敵人攻擊、生成方式: 敵人的攻擊由A star來判定路線(因此建築中的傷害、阻擋都會影響heuristic的數值,進而讓敵人進攻路徑改變) 敵人生成和時間有關,依據敵方本營剩餘數量調整 # 建築: 1.中立 基本資源,在迷霧驅散後的區域出現 初始特殊資源,作為燃料。可以分等級,經工廠加工升級強化占星台發光 幾種特殊資源,可作為特殊合成的素材,可以藉由抽取卡片獲得 2.我方 玩家的滑鼠可以按資源點來生成資源,拖曳資源,傷害怪物,建造, 右鍵可以切換到「通道」輸送資源的地圖來規劃通道 //(就是輸送帶) 3.建築分類 占星台(主堡):生卡片,發光,被打爆就輸了 工廠:採集資源,生中間資源 終端:傷害塔或是生兵,消耗資源 燈塔:小型驅散迷霧裝置,獲得視野以解鎖其他區域 平行世界通道: 經由玩家用右鍵創建、切換到地圖,敵人無法破壞這個建築;可以運送(傳送)資源到對應的地方,玩家的滑鼠可以決定下次運送的目標在哪、分流、整流 //輸送帶:運送資源 # 我方士兵: 我方士兵無法進入迷霧中 士兵的目標是二擇一,打敵人主堡或打敵人(由function判斷) # 尋路需要判斷甚麼 1.目標(打人還是打地點) 2.路徑(盡量避開傷害點、障礙點)

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