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ITRM 2021 // Week 6 - Digital Methods 1
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Learn More →Dieter et al (2021). Pandemic platform governance: Mapping the global ecosystem of COVID-19 response apps. Internet Policy Review, 10(3)
Pablo Velasco // Information Studies // pablov.me
Topics for the day:
DIGITAL METHODS
(a reminder + epistemological claims & approaches)
Relation between the digital and the social, but not exactly:
Digital Methods (big umbrella)
Digital methods: “the use of online and digital technologies to collect and analyse research data"
Snee et al (2016). Digital methods for social science
Snee et al include:
Dillman, D. A. (2011). Mail and Internet Surveys: The Tailored Design Method
Kazmer, M. M., & Xie, B. (2008). Qualitative Interviewing in Internet Studies: Playing with the media, playing with the method
Herring, S. C. (2004). Computer-Mediated Discourse Analysis
Hine, C. (2000). Virtual Ethnography
Redistribution of methods
Marres, N. (2012). The redistribution of methods: On intervention in digital social research, broadly conceived
4 views on the redistribution of methods (along a spectrum):
redistribution of research: not so much an opposition between IT firms and researchers (e.g. Savage and Burrows 2007), but a reconfiguration of agents in social research (concepts, technical practices, tools, etc)
"Developing the methodological frameworks to reflexively account for the strengths and weaknesses of both the technical practices and the claims that can be produced through machine learning-based systems"
Elish, M. C., & boyd, danah. (2018). Situating methods in the magic of Big Data and AI. Communication Monographs
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Learn More →Berry, D. M. (2011). The Computational Turn: Thinking About the Digital Humanities
That is, DIGITAL METHODS indicates not only the application of computational/statistical methods to social/humanistic/cultural fields, but a also a contestation of the pertinence of such methods, as well as a reflection on their effects in social research
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Learn More →"These [computational] subtractive methods of understanding reality (episteme) produce new knowledges and methods for the control of reality (techne)"
Berry, D. M. (2011). The Computational Turn: Thinking About the Digital Humanities
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Learn More →Roberson, D., Davidoff, J. B., Davies, I., & Shapiro, L. (2006). Colour categories and category acquisition in Himba and English. In N. Pitchford & C. P. Biggam (Eds.), Progress in Colour Studies (pp. 159–172). John Benjamins Publishing Company.
Digital Methods Initiative
https://wiki.digitalmethods.net/Dmi/ToolDatabase
Digital object: hyperlink
Brin, S., & Page, L. (1998). The anatomy of a large-scale hypertextual Web search engine.
DMI tool: Issuecrawler
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Learn More →https://issuecrawler.net
Digital object: hashtag
Early use: IRC(Internet Relay chat)
importance of digital culture and vernaculars
mixed methods
Johnson, R. B., Onwuegbuzie, A. J., & Turner, L. A. (2007). Toward a Definition of Mixed Methods Research. Journal of Mixed Methods Research"
quant-qual
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Learn More →"quantitative curation for qualitative analysis"
embrace medium/platform-effects
Medium/platforms becomes its own field with implicit epistemologies and ontologies (what can be and what how it can be known), thus a methodological approach requires a high degree of criticism and adaptation.
(not, for example, if 45% percent of twitter users believe in x, but how local practices, such as retweets, provide online groundedness for x cultural representations/expressions)
cross-media
a. cross-media: e.g. same story on different platforms
b. transmedia: story unfolding differently across platform
Jenkins, H. (2015). Transmedia Storytelling: Die Herrschaft des Mutterschiffes. In New Media Culture: Mediale Phänomene der Netzkultur (pp. 237–256). transcript Verlag.
digital objects use is not equivalent across platforms
how does the platform affect the availability of content, and what stories do the content tell, given platform effects?"
Rogers, R. (2019). Doing Digital Methods. SAGE Publications Ltd.
This question is even more relevant with the emergence of alt-platforms (parler, mastodon, "truth").
WALKTHROUGH: cultural/semiotic analysis of apps
"a combination of science and technology studies with cultural studies"
Light, B., Burgess, J., & Duguay, S. (2018). The walkthrough method: An approach to the study of apps. New Media & Society
Vision
Operating model
Governance
Smitte|stop documentation on developers
"technical" walkthrough
!
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Learn More →!
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Learn More →Follows UI/UX walkthroughs, but considering cultural/ ideologies present in the visual representations
Facebook gender fields circa 2014. Photo by Lauren F. Klein (Data Feminism ch.4)
Bivens, R. (2017). The gender binary will not be deprogrammed: Ten years of coding gender on Facebook.
Limitations of walkthroughs: disconnection between the interface (cultural discourse) and the technological infrastructure
APP STUDIES: multi-situated methods
multi-sited (ethnography)
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Learn More →Marcus, G. E. (1995). Ethnography in/of the World System: The Emergence of Multi-Sited Ethnography. Annual Review of Anthropology, 24, 25.
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Learn More →"Skrei" -> baccalà mantecato
Mol, A. (2009, February 5). What methods do: Evocative questions and difficult audiences. https://www.youtube.com/watch?v=O_WSQQNuAQc
multi-situated
concrete software objects, but continually transformed
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Learn More →Methodological "entry points" for studying apps
1. app stores
(see jupyter notebook ITRM21 and ITRM21_nodejs)
2. interfaces
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Learn More →Dieter, M., Gerlitz, C., Helmond, A., Tkacz, N., van der Vlist, F. N., & Weltevrede, E. (2019). Multi-Situated App Studies: Methods and Propositions. Social Media + Society, 5(2)
3. packages
4. connections
Activity
(groups)
MIRO board: https://miro.com/app/board/o9J_lnOSZKY=/?invite_link_id=514222049532
MAIN ASSIGNMENT 3
(Digital Methods research proposal)