Oscar Hafner
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    # About levels + Cada "Empresa" es un mundo (cómo mario) y cada proyecto es un nivel. + La dificultad puede venir representada por el "tipo de jefe" # Global Stats Día: Hora: # Level Stats Nombre de proyecto Descprición Fecha de inicio: Hoy Fecha de entrega: Mañana Número de Desarrolladores -> Número de NPC's en la partida Puntos totales del proyecto: NPC * K (0.5) * (8) Número de horas * 1 (Número de días) = N puntos, 100% Status = M puntos logrados, % # NPC Stats Avance de proyecto = Número de horas trabajadas * .... Número de horas trabajadas: 8 (Se suponen pero puede disminuir) Energia: Se reinicia por día + Si el npc ha descansado + si ha salido de juerga + si se ha quedado hasta tarde en la oficina. + Invitar a una comida copiosa Estres: Es acumulativo a lo largo del proyecto. * Descansar pueden disminuir el estres * En caso de sobre-estres, saltar por una ventana puede ocurrir + Presionar a un npc para que termine una funcionalidad rapido + El jefe diga que todos somos prescindibles Impacto: Tus acciones al principio pueden afectar mucho pero los npc se hartan de ti. Esto puede modelarse cómo una reducción mientras mas hables con un npc. Por cada acción que realizas sobre un NPC disminuye el impacto (multiplicador global). Se recupera un poco cada dia o cada x horas. Una vez que el impacto llega a 0, acciones sucesivas pueden aumentar el estres, haciendo que el npc se vaya de la empresa (Causando que el jefe ponga el foco sobre ti) Alineamiento: Estás con la empresa o contra la empresa. + Decirle que has visto una oferta en linkedin por la que pagan mas + Comentar que el jefe va a contratar a filipinos xD # Player Stats Energia: Número de acciones que puedes realizar a lo largo de un día. Productividad: Cuanto añades al avance del proyecto. + Por ejemplo, si te pones delante de tu mesa y trabajas aumentas tu productividad. + Si estas mirando por la ventana o haciendo el canelo, baja. * Si la productividad está muy baja pueden despedirte. Conflictividad: Este stat representa la imagen que la empresa tiene de ti. Acciones como crear camorra o convencer a la gente para no trabajar aumenta la conflictividad. Si supera un limite el jefe puede llamarte para ajustar cuentas. # Día de hoy + [ ] Carga del nivel (Clase Level) + [ ] Código: @salva + [ ] Assets: @ark + [ ] Suelo + [ ] Pareres + [ ] Movimiento del jugador (Clase Player) + [ ] Código: @kero + [ ] Assets: @asterisco + [ ] Cargar el asset + [ ] Matriz con los sprites para los movimientos + [ ] Se queda pillado + [ ] Código: @oscar + [ ] Objetos + [ ] Código: @oscar + [ ] Assets: @ark + [x] Mesa + [x] Silla + [x] Plantas + [x] Cafetera * Son las 18:43 -> 1h30m -> 20:15

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