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    # 三國志戰略版 ## 序、關於三國志戰略版 ### (一)關於288服【萬世西涼】 ### (二)開荒微聚落 1. 以出生地周邊同領域(受碼頭阻擋)的弟兄為一聚落,互相增援抵禦土匪與其他玩家勢力之干預;盡可能佔領其他陣營之資源地,以擴大己方優勢。 2. 待敵弱我強之差距擴大,盡快俘虜地方勢力,以加速飛地與我方盟友連線互通;若敵強我弱,盡可能減少碰撞,集中資源於訓練主力部隊,以精銳之勢據守,待友軍增援抵達再行合力殲敵。 ### (三)土地法 1. 飛地(連結盟友之地),無論事前事後皆請告知;若當事人(被連之地主)權衡之後駁回飛地請求,請撤回地權。 2. 若飛地請求被允許,則此地域(包含向後擴展之地)將由雙方共同經營。 ### (四)資源州特別法 1. 「進入」資源州無資格限制。 2. 「開拓」高級資源(七級以上),需事先將單開六級資源地之戰報傳達分組官員,戰損低於2000者得以於資源州內開拓高級資源。 3. 資源州「連路」不受土地法限制;「飛地開拓」則受土地法限制。 4. 資源州內關口11格內禁止興蓋主城;任一城池周圍5格內皆禁止興蓋工坊、銅廠等資源性建築。 ### (五)官員制度 #### 盟主 1. 盟主每12天於所有官員內部投票選舉乙次。(選舉期間為滿12天後之24小時內舉行,前盟主須於票選後24小時內「禪讓完成」;若盟主連任,則由票選後24小時正式就任。) 2. 盟主候選人只限於太守、一般官員。(副盟主、外交官、指揮官之內閣官員不得參與盟主候選) 3. 盟主當選後,得以選拔任一官員就任副盟主、外交官以及指揮官職務,並於就職日即時宣布就職日期於法令處,以供所有盟員監督。 #### 內閣(副盟主/外交官/指揮官) 1. 內閣官員主須由盟主提拔。 2. 內閣官員就任前必須為任一官員待滿一任期(12天)。 3. 副盟主之任務:主要負責盟內的人員協調糾紛與爭議,並解決盟內部分歧。 4. 外交官之主要任務:協助擴展分盟,以及與盟外勢力交涉;以擴大盟會利益為目標。 5. 指揮官負責統領三軍(包含盟主與內閣官員),制定軍法並執行分派任務與三軍之戰略;擴大己方軍事優勢並取得重點城池與要塞。 #### 地方首領(郡守/州牧) 1. 地方首領視為同一官階。 2. 需帶至少統領任兩個以上的軍營單位(如衝鋒營、側翼營A)等。 3. 地方首領受領之隊伍,由指揮官指派!不得。 #### 官員 1. 官員資格:盟內優先取得10000以上滿勢力值門檻者,可申請官員資格。(勢力值10000以上,勢力值每滿5000可申請替補;若超越前官員勢力值,可申請替位,由副盟主批准) #### 特殊罷免法與任官條件 1. 較晚入盟者(但勢力排名於官員之內),必須待勢力值跨越下一門檻才可申請任官! 2. 凡任一官員遭檢舉違規三次,則降乙階並繳納任一資源。(繳納總額為150萬或者自身總資源上限之1/3) 3. 凡任一官員遭降階乙次,仍再犯違規乙次,則降階為一般盟員。(往後不得再次任官) ## 一、賽季版本與賽制異動 ### (一)基本異動 1. 土地守軍大幅加強(所以打地記得偵查。) 2. 新手期48小時內行動一次只要8體力,武將下陣可以返預備兵,洗戰法後戰法點也是100%返還!所以48小時新手期是黃金發育期! 3. 開局可以抽霸業卡包(限時48小時),抽一次398金珠,上限共抽20次;每10次保底一張橙將。(霸業卡包和賽季成就卡包開服後需要在郵件裏領,領完後才開始限時48小時,所以你想晚點抽的話,郵件可以晚點再領) 4. 增加事件玩法:「消耗指定武將獲得戰法」。因此換賽季之前記得把需要換的事件戰法的紫卡與藍卡操作「鎖定」!避免誤操作給轉化掉。 5. S2賽季具有「兵書系統」,當武將30級時可以解鎖「兵書」。橙色武將解鎖需要10張紫卡,紫色武將解鎖需2張紫卡;第一本兵書開啟需6w銅幣,第二本需要3w銅幣。(所以一個橙將需要10張紫卡和9W銅幣開啟兵書。) 6. 兵書系統開啟後,第一格的兵書選項(作戰、虛實、軍形、九變)在20級就可以開啟,開啟後武將每進階1次可使自身造成的上號及治療效果提高2%,受到的傷害降低2%。這對於滿紅號來說提升很大,記得練二隊三隊的時候20級就先開啟第一格的兵書選項! 7. S2賽季由3~4個服組成,土地資源比較緊張,開荒期就更重要了。(大家於S1三級結束之前,需要開始存藍色與紫色的武將!重複的武將可以「進階」並於新賽季開始時將庫存武將轉換成戰法點數。) 8. S2賽季沒有7天沖榜獎勵活動,攻城略地3000金珠獎勵和一騎當千活動還在。 ### (二)土匪 ### (三)賽季目標 ## 二、隊伍基礎認知 ### (一)隊伍支配與建構 ### (二)兵種介紹與克制 ### (三)常見武將搭配 1. 農民弓(袁紹) ![](https://i.imgur.com/9ZBZnYH.png) 優勢:袁紹滿30天後必送!所以一定組得成。袁紹擔任主帥具備統帥增益、且自身傷害,搭配張的控場、朱的隊伍增益、攻守兼具,是個很適合無課玩家的隊伍組合。(且三員弓兵屬性皆為S) 劣勢:兩名紫將,相較橙將而言稍有缺陷;如遇較完備之國家橙隊、魏盾等,較容易翻車。 2. 蜀國法策(諸葛劉備徐庶) 3. 群三仙(張角 4. ### (四)戰法克制 ## 三、武將成長與培養 ### (一)戰法傳承 ### (二)武將練等 ### (三)配點思路 ### (四)戰法優先抉擇 ## 四、資源與經濟成長 ### (一)資源地隊伍與介紹 ### (二)資源分配 ### (三)銅的重要性與功能 ## 五、個人營運 ### (一)資源加成 ### (二)軍事單位 ### (三)功能類型 ### (四)有效抽將教學 ## 六、戰爭篇 ### (一)調兵 ### (二)駐守 ### (三)行軍 ### (四)常見隊伍 ### (五)指揮 ### (六)戰線拉鋸 ## 七、軍事分組與功能 ### (一)斥候先行營 #### 基本配置 #### 戰略目的 1. 鋪路。 2. 佔碼頭。 3. 搭建基礎工程。 4. 評估敵方防線優劣,尋找缺口。 ### (二)衝鋒營 #### 基本配置 #### 戰略目的 1. 殲滅敵方主力部隊。 2. 減少體力消耗;以準確衝擊敵方主力部隊為首要任務。 3. ### (三)側翼營A #### 基本配置 #### 戰略目的 1. 依據戰線資訊並以兵種克制上前補刀,以取得對戰勝利。 2. 駐守拒馬間;以協助工程營的戰線搭建。 3. 必要時,組以碰瓷隊伍趨前戰線,以換血策略協助衝鋒隊擴大優勢。 ### (四)側翼營B #### 基本配置 #### 戰略目的 1. 曲兵繞行;針對敵方增援部隊,以拆除工程建設、打擊增援部隊為主要任務。 2. 協助掩護我方攻城車行軍;遭受敵方打擊時,拖延並掩護車隊先行。 ### (五)土木功能營 #### 器械隊 #### 工程隊 工程隊的任務,包含了軍事工程的拆除以及架設。由於每個人的工程架設數量有上限,因此工程隊只負責戰線的搭建,其餘營單位也需要依照策略需求來搭建軍事工程。

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