User Interface Module Meeting
Regular User Interface module meeting for planning and coordination.
Next meeting on October 10th, 2023.
Attendees
- Dalai Felinto
- Hans Goudey
- Harley Acheson
- Leon Schittek
- Pablo Vazquez
- Thomas Dinges
Merged Since Last Meeting
4.0 issues
- Search Menu / UI: Hint about "Type to Search" in add menus
- A "Type to Search" item in some menus for clarity is problematic.
- Use accelerator ("Type to Search …") only in the Add menus that are called from a shortcut.
- The search works better than accelerator keys for most menus that are larger than a few items.
- It may be better to add an option to user preferences for type to search in all menus or not at all.
- Agreement
- Add the enum preference (accelerator keys or type to search) in the "Menus" panel of the interface settings.
- The preference applies to all menus.
- Remove the "SEARCH_ON_KEY_PRESS" configuration for specific menu types
- By default, the value is "type to search"
- Node tools
- Unassigned Menu: The current proposal mixes local data-blocks (modifiers) and assets that have no catalogs.
- This seems like a good compromise.
- This is also unrelated to node-tools since even Modifiers would benefit from it.
- As far as the UI meeting is concerned this can go into 4.0.
- For the release it would need a demo file with node-based tools.
- Splash screen re-design
- Mostly discussion about icons and arrangement of buttons, choosing between some mockups in the PR comments.
- Pablo will remake the design.
- UI Input Placeholders
- There is agreement on the design, but needs final technical review.
- Hans will review it, and leave optimization for after bcon3.
- Inter Font Tweaking #112748
- There are issues with some characters, to be addressed.
- Pablo wants to have a larger size for default as part of the theme tweaks.
- He will work on the details and have it in main.
- UI: Change Overlay Text Size with Label Text Style #112875
- Great patch but to change every text it is too big of a change this close to a release.
- For now the patch will only tackle Overlay text.
- UI: Highlight Selected Item in View3D Mode Menu
- Agree, although it is not pretty.
- It can go in bcon3 since it is a fix.
- UI: Improve Mesh Edge Highlighting #111431
- There are still a few too many open questions to get this into 4.0.
- We can move forward with this in 4.1, since Pablo has some other planned changes to the edit mode theme for that release anyway.
- Snap icons
- The overall feedback from devtalk was non-conclusive.
- In this case, Dalai argues that better to stick the original proposal (so called "industry standard"). He also acknowledges that he is biased since he likes those icons.
- For the records, some issues with the current solution:
- Icons are rotated (to follow normals).
- Their size is not consistent (the face icons are much larger than the others).
- Three options
- Tweak the current minimal set
- Face is quite large, and the line often doesn't show up
- Revert to 3.6 state
- Change to "industry standard" icons
- Use icons from "Snap To" menu in snapping popover
- Dalai will talk to Germano to propose bring back the design.
- Dalai is fully aware that this is not an all-hands on board design, but he is willing to own that decision.
- He was also (self-)appointed as the commissioner of the Snapping & precision modelling improvement task. As such he is comfortable making this call (and hope people respect the role for a decision that will not be unanimous anyways).
4.1 and Beyond