Here is a list of pronouncements that don't fit anywhere else.
The freeze on offstation and lavaland ruin content is lifted, with the proviso that all ruins need to be approved by the maptainers.
Maps not using the SM as their power source will be denied (already standing policy, just writing it down)
The rest are gone now anyway, so that's done with.
You cannot add armour to clothing items that obviously do not make sense to have armour, for example, berets having the same armour count as actual helmets, the exemptions here are admin only items that require admins to add to the round.
Jobs do not need multiple alternate uniforms in their closets, If you want to add a alternate uniform, you can put it in a cargo crate, or put it in costume vendors that are public access.
The only exception to this is Heads of Staff, who can have a single formal outfit as well (This includes QM), but adding/altering any of these outfits will require you to add a formal clothing vendor to the bridge breakroom.
Any discussion or change around stun batons must adequately consider the following:
Common radio shall not be removed from the game. At this point in time, it is critically important to getting people to interact with each other, and to assist the global narrative of the round.
No more conversion antagonists unless your antagonist:
Are denied because we already have borgs/AI's, fufilling a unique and mechanical part of the round, there is no need for more silicon lifeforms
Do not add more magic/fantasy based content without explicit approval from headcoders, we would like to lean more heavily into the retro scifi flavour
Retro sci-fi is 80's style computing technology, but with far more advanced functionality. Think floppy disk computers, dial up modems etc. Alien Isolation is a good example of a modern game that has this style of theme.
For existing magic/fantasy content - Cult, wizard, heretic, Chaplain religions, you can continue to extend these, but we ask that you try to lean more to the sci fi side of the occult than the fantasy side.
Body zone switching is extremely clunky and takes you out of the flow and out of the immersion. Having a feature that uses body zone switching isn't necessarily blocked, but it will be treated as a negative. This means any change with the goal of increasing the importance of body zone switching in combat, for instance, is denied.