--- tags: Design, Medical Doctor, Chemist, Virologist --- # Medical Design Doc [toc] # Maintainer Design Flows :::warning This section describes design flows that are meant to be upheld in the PR process. **PRs that go against this section are subject to closing.** Please do not edit this section unless you are a maintainer. Comments via sidebar are welcomed. ::: ## Medical (Department) Medical is a department where one should be constantly making choices that may not always be optimal, quick but well-thought thinking is key, and there is a sense of accomplishment from overcoming the hurdles that are dynamically presented to you, often by other players who probably have you in their crosshairs as well. Do note that the department also requires some consideration for the patients. Having to strike a balance between keeping the doctor interested as well as not making it so the patient doesn't ever get to practically play the round again is key. ## Healing Source Categories I get this question a lot and may refer to items as C# here so the ~~3~~ 4 Categories are below. 1. Healing that is not sourced from the dispenser or plants. Passive healing and white-kit contents are examples of C1. 2. Healing sourced from Chemistry or Plants with a long-term deterrent. Syriniver, Libital, Aiuri are examples of C2. 3. Healing sourced from Chemistry or Plants without a long-term deterrent. Salbutamol, Oxandralone, Atropine are examples of C3. 4. Healing sourced from Surgery. Coronary Bypass, Tend Wounds, Eye Surgery are examples of C4. > [name=moo] I decided to make a new category dedicated to the longer process of surgery that is hard to conflate with items like sutures/regen meshes. ## Medical Doctor/ Medical (Sub-Department) ### Overarching Themes Medical's focus should be on major issues that would require surgery / life-threatening decision making. While they CAN work on more minor ailments, it should be either on downtimes or at a risk of patient overload. Surgery should be an active process that focuses less on tool-checks and RNG to completing mini-activities (Operation Game? Stardew Valley Fishing?) that would be available to both doctor and patient for faster thoroughput. This would keep both players in the game rather than tabbed out watching the latest runtime video. ## Chemist ### Overarching Themes Chemistry should be where doctor's are in need of help: In the grand scheme, this means lower-middle end healing. Chemistry as in the mechanics will be separated since it extends beyond the job of a Chemist, especially when talking about say Hydroponics/Botanists. {%hackmd qSuakjWvS-OTq9yJujAe3A %} # Non-Maintainer Design Flows :::info This section describes various design flows that are not yet incorporated into the maintainer-approved design. **Working towards these flows does not guarantee merge, nor does going against these flows guarantee close. Please [embed your personal note](https://hackmd.io/c/tutorials/%2Fs%2Fhow-to-embed-note), resort to `###` and below for heading tags, and preferably `Title (Author)` for easy reference. Titles can be set with YAML metadata. Ping Cobby on Discord to embed your note.** ::: --- {%hackmd ER4VhcV1SHKQz_Su74TkBQ %} --- {%hackmd jAEBd2e0R-KcZBiWsaPPEw %}