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    code: [i][u] [/u][/i] Simple fix template: [b]:[/b] [url=][/url] Feature or big fix template: [h3][b][url=URLHERE]TITLEHERE[/url][/b] by [b]AUTHORHERE[/b][/h3] [quote]• • • • [b]Porting Notes: [/b][url=DISCORDLINKHERE]#preview-update-log in Discord[/url][/quote] Localization Updates • Spanish: Thanks to Wolf-Igmc • Russian: Thanks to Ved_s • Chinese: Thanks to zzp198 Bug Fixes Pushed to Stable in September [b]Mirsario:[/b] [url=https://github.com/tModLoader/tModLoader/commit/02cfadaec2c5eda11946f3adf5850992582bd6d4]Fixed divisions by zero on mod uploads?[/url] [b]Mirsario:[/b] [url=https://github.com/tModLoader/tModLoader/commit/4a89af6983d61ac5b22e45fed646cf88b7e5eb9e]Fixed #2924 - tModLoader falsely indicating updates available for mods[/url] [b]Solxanich:[/b] [url=https://github.com/tModLoader/tModLoader/commit/49761d47ba9395740008dbf27deeba31450e13d6]Hot Fix draft changes for GoG Download Issue #2887 (#2890)[/url] New Features [h3][b][url=https://github.com/tModLoader/tModLoader/pull/2860]GlobalNPC.Send/ReceiveExtraAI()[/url][/b] by [b]Antirhinnum[/b][/h3] [quote]• A direct clone of the same hooks for [i][u]GlobalProjectile[/u][/i] • Allows you to sync extra data with NPCs from globals without hijacking the SyncNPC packet. • Please be careful and judicious with network overhead, every byte counts, make sure to use [i][u]GlobalNPC.AppliesToEntity[/u][/i] to filter out NPCs that don't need your extra data [b]Porting Notes: [/b][url=https://discord.com/channels/103110554649894912/928283223077830686/1022719287892377621]#preview-update-log in Discord[/url][/quote] [h3][b][url=https://github.com/tModLoader/tModLoader/pull/2632]Custom Game Tips[/url][/b] by [b]MutantWafflez[/b][/h3] [quote]• Custom game tips are now autoloaded from translation files when the key starts with "Mods.YourModName.GameTips". • Vanilla and modded game tips can be hidden by calling [i][u]GameTipData.Hide()[/u][/i] in the new [i][u]ModSystem.ModifyGameTipVisibility(IReadOnlyList<GameTipData>)[/u][/i] hook • See [i][u]ExampleGameTipSystem[/u][/i] and the [i][u]en-US.hjson[/u][/i] file in [i][u]ExampleMod[/u][/i] for more details [b]Porting Notes: [/b][url=https://discord.com/channels/103110554649894912/928283223077830686/1021664437947605072]#preview-update-log in Discord[/url][/quote] [h3][b][url=https://github.com/tModLoader/tModLoader/pull/2618]Example Jousting Lance[/url][/b] by [b]Rijam[/b][/h3] [quote]• Adds [i][u]ExampleJoustingLance[/u][/i] and [i][u]ExampleJoustingLanceProjectile[/u][/i] • Adds [i][u]ProjectileID.Sets.NoMeleeSpeedVelocityScaling[/u][/i] to disable melee speed projectile shoot velocity scaling (used by jousting lances and the monk staff T2 and T3 projectiles) • Adds [i][u]Item.InterruptChannelOnHurt[/u][/i] and [i][u]Item.StopAnimationOnHurt[/u][/i] [b]Porting Notes: [/b][url=https://discord.com/channels/103110554649894912/928283223077830686/1014779044874698772]#preview-update-log in Discord[/url][/quote] [h3][b][url=https://github.com/tModLoader/tModLoader/commit/3ac76f550cab8a5b9fd674a36bdda6bf2322a8fa]Raise minimum graphics profile to HiDef[/url][/b] by [b]Chicken-Bones[/b][/h3] [quote]• [i][u]HiDef[/u][/i] vs [i][u]Reach[/u][/i] are the two graphics profiles offered by FNA. [i][u]HiDef[/u][/i] allows for better graphics features (bigger textures, better visuals) and is supported by basically every graphics card since 2010. • [i][u]HiDef[/u][/i] was the default in tML 1.3, but this was lost in the port. • There is no fall-back implemented. If your graphics card is really really old. Sorry. If you have a newer graphics card and are experiencing crashes due to this change, please let us know and we will investigate.[/quote] [h3][b][url=https://github.com/tModLoader/tModLoader/commit/ead4d614cb4669f279406a4567d5679fe8747e97]Eight missing patron sets from 1.3[/url][/b] by [b]Mirsario[/b][/h3] [quote]• Eight missing patron sets from 1.3 were restored to 1.4 tModLoader[/quote] [h3][b][url=https://github.com/tModLoader/tModLoader/pull/2817]Improve dedicated server management utils. (#2817)[/url][/b] by [b]pollen__[/b][/h3] [quote]• Adds Docker support and a server management script to help with setting up dedicated Linux servers • The [i][u]DedicatedServerUtils[/u][/i] folder in your tModLoader install will contain files you can copy to a server, and the scripts will download tML and let you manage versions and mod updates • Read [url=https://github.com/tModLoader/tModLoader/tree/1.4/patches/tModLoader/Terraria/release_extras/DedicatedServerUtils]DedicatedServerUtils readme[/url] [/quote] [i][u] [/u][/i] Big Fixes [h3][b][url=https://github.com/tModLoader/tModLoader/commit/e75163066c633501f8ab3b7e269c25c42337347d]Restore attack speed scaling on spears (#2866)[/url][/b] by [b]ThomasThePencil[/b][/h3] [quote]• Fixes a bug where vanilla spears were getting [i][u]DamageType = MeleeNoSpeed[/u][/i] and thus not scaling with attack speed • Adds [i][u]ItemID.Sets.Spears[/u][/i] [b]Porting Notes: [/b][url=https://discord.com/channels/103110554649894912/928283223077830686/1011385010055561236]#preview-update-log in Discord[/url][/quote] [h3][b][url=https://github.com/tModLoader/tModLoader/commit/5161f2e524b5983ea67cdb9dc2c7cb23eff16ed9]Fix #2020, Terraria no longer minimises on focus loss when in full-screen on Windows.[/url][/b] by [b]Chicken-Bones[/b][/h3] [quote]• Fullscreen is now borderless. Does not minimize when you alt-tab to another window. • Changing focus will still mute music and ambient sounds, but will not stop other sound effects (like getting hurt). Same as in vanilla Terraria • Exclusive full-screen does not exist in tML, there's no need for it. [b]Porting Notes: [/b][url=https://discord.com/channels/103110554649894912/928283223077830686/1014778927023128636]#preview-update-log in Discord[/url][/quote] [h3][b][url=https://github.com/tModLoader/tModLoader/commit/a90db9af674ce6a3534b50d3910f6b02eb4b68e7]Fixed poor implementation of Load() in ModTileEntity. (#2954)[/url][/b] by [b]Mirsario[/b][/h3] [quote]• Removes the need to call base.Load(mod) when implementing ModTileEntity.Load, consistent with other ModType classes [b]Porting Notes: [/b][url=https://discord.com/channels/103110554649894912/928283223077830686/1021949145277276201]#preview-update-log in Discord[/url][/quote] Small Fixes [b]Exterminator:[/b] [url=https://github.com/tModLoader/tModLoader/commit/43fadf36212ac8a9af47defa89834c6496841d8f]Allow usage of non public constructors (#2937)[/url] [b]ScalarVector:[/b] [url=https://github.com/tModLoader/tModLoader/commit/cdc7fde2e24c913643b8a02435979169177ab6f7]Made ModTileEntity.Name property virtual (#2951)[/url] [b]Kokopai:[/b] [url=https://github.com/tModLoader/tModLoader/commit/ea95d6fbae9f3c6b7cfa41e6631de0ac265fd5ae]Pause the game in Mod Config menu (#2871)[/url] [b]zzp198:[/b] [url=https://github.com/tModLoader/tModLoader/commit/65ce10fa82bd15f00d8df6d4b99b019049e1b266]Display error and don't overwrite vanilla data when modded player save fails[/url] [b]FoxXD_:[/b] [url=https://github.com/tModLoader/tModLoader/commit/65c04007f7a6f7a0af0c370e9ac52c9d855cf46e]Fix ReindeerAntlers Item Drop Chance (#2857)[/url] [b]Jacob Adams:[/b] [url=https://github.com/tModLoader/tModLoader/commit/4a0cc96fec3b41b704e378cbab94cf45a2d9e8ce]Fix TEFood Platter NetCode (#2879)[/url] [b]direwolf420:[/b] [url=https://github.com/tModLoader/tModLoader/commit/4842dd8477409a0927ecf65e10e4d43b902a186b]Fix Journey Mode Duplications menu "Misc" tab not showing modded items (#2922)[/url] [b]Ved_s:[/b] [url=https://github.com/tModLoader/tModLoader/commit/6c65f48f376f26e2421323f1e41b314cda867ebc]Add SteamInitFailed localization (#2908)[/url] [b]Exterminator:[/b] [url=https://github.com/tModLoader/tModLoader/commit/44dc2e97345526e9b9612644d4972f45f4c51710]Fix typo in tModFile reopen exception (#2899)[/url] [b]Exterminator:[/b] [url=https://github.com/tModLoader/tModLoader/commit/c8149dde8e21ac4907be9f09960ae5b8f79f2837][1.4] Web request logging (#2912)[/url] [b]Exterminator:[/b] [url=https://github.com/tModLoader/tModLoader/commit/e4dade8937663c81c6c675f6a8e2a23081977525][1.4] Fully unload Jofairden armor assets (#2944)[/url] [b]Exterminator:[/b] [url=https://github.com/tModLoader/tModLoader/commit/5a92ee96efcc70faabab55ae4bf0d53e17f68aee]Fixes modded generation passes not being removed (#2939)[/url] [b]Solxanich:[/b] [url=https://github.com/tModLoader/tModLoader/commit/155aecb9fbad1c655281b0aed2ed68816cb3544f]Fix #2701 - Client Crashing when entering Mod Packs Menu[/url] [b]Solxanich:[/b] [url=https://github.com/tModLoader/tModLoader/commit/82ef191b53c1568da6d3952434f4c5681b3da05b]Add Additional Logging to WorkshopHelper.UpdateItem to track progress[/url] [b]JavidPack and Solxanich:[/b] [url=https://github.com/tModLoader/tModLoader/commit/456cdd53e6deacc662a25e53e4707117bfba2c8f]Include dotnet installer for some users to solve some launch issues[/url] [b]JavidPack:[/b] [url=https://github.com/tModLoader/tModLoader/commit/0fe75cd036dbabd667b49352ed9a65e179534d88]Fix #2184 - The Moon isn't a smiley face in select scenarios[/url] [b]JavidPack:[/b] [url=https://github.com/tModLoader/tModLoader/commit/656fdcd21b9582bd698e1ec29e2cc4251fc982c5]Fix #2911 Mod List right click to clear search works again[/url] [b]JavidPack:[/b] [url=https://github.com/tModLoader/tModLoader/commit/ada8c2396bad92fd51abc37337fee1613037e1c0]Unload ModNet held Mod references[/url] [b]JavidPack:[/b] [url=https://github.com/tModLoader/tModLoader/commit/01631f229d67d806c3eee9b3fe8e690c8fa14514]Fix #2695 - Search bar doesn't work for some localizations due to text size[/url] [b]JavidPack:[/b] [url=https://github.com/tModLoader/tModLoader/commit/04d24b4ec883af81516e23ec4eed5a78bb3e2186]Fix #2915 , Add tooltip to Open Mods folder button[/url] [b]JavidPack:[/b] [url=https://github.com/tModLoader/tModLoader/commit/c3d584f01372430d05661eedfa2d8bd1cc42c56f]Include changed v1.4.3 assets fix some texture issues caused by v1.4.4 (Skeletron Prime, etc)[/url] [b]JavidPack:[/b] [url=https://github.com/tModLoader/tModLoader/commit/dc7cb78c7d1d475bca3832677ded92f936000f24]Fix #2955 , Mod Libraries is now ModAssemblies and both ignored for mod sources[/url] [b]JavidPack:[/b] [url=https://github.com/tModLoader/tModLoader/commit/49e9130a89b32989ed37785689bc71ab62490c29]Fix #2873 - 'Tile Does Not Contain a definition for type' in ExampleOre[/url] [b]JavidPack:[/b] [url=https://github.com/tModLoader/tModLoader/commit/29e12e437a7829c1392817d9ccbdc2fe2eb21b94]Escape key now works on all menus for easier navigation.[/url] [b]Chicken-Bones:[/b] [url=https://github.com/tModLoader/tModLoader/commit/19353804260e548c7fdf2a1ea29dc7d16d48d277]Update to FNA 22.09.01[/url] [b]Chicken-Bones:[/b] [url=https://github.com/tModLoader/tModLoader/commit/1b69a3b7019b21b88c0cbb12f745c5498078cfca]Dump environment variables into logs folder[/url] [b]Chicken-Bones:[/b] [url=https://github.com/tModLoader/tModLoader/commit/cacaba041653ff841bb459c4dff3c3d58d2fa50b]Fix #2925, crash due to ERROR_PIPE_NOT_CONNECTED on windows[/url] [b]Chicken-Bones:[/b] [url=https://github.com/tModLoader/tModLoader/commit/cb78ffce3255a40e537d34c4877ecb5a09e86dfb]Fix steel-series sdk log spam[/url] [b]Chicken-Bones:[/b] [url=https://github.com/tModLoader/tModLoader/commit/88c4e6828f8c8fc8a239fb4048ca4736f340425e]Fix #2926 - FNA Crashed with bad SDL_VideoDriver evironment variable[/url] [b]Chicken-Bones:[/b] [url=https://github.com/tModLoader/tModLoader/commit/78e7df0e1e8894ea1b209761bd6c64f6f3322552]Fix world loading bug with ExampleMod TravelingMerchantSystem[/url] [b]Chicken-Bones:[/b] [url=https://github.com/tModLoader/tModLoader/commit/a741c552d5078f1c432f347a65ed3d10a1fd6787]Fix some world data not being cleared on unload leading to crashes when mods are disabled[/url] [b]Chicken-Bones:[/b] [url=https://github.com/tModLoader/tModLoader/commit/9bc648443c6c148eac1b1f0d9da22ef791b900dd]Remove useless WaitForClosePortClose code. Fix ded-serv sleep disable function on windows.[/url] [b]Chicken-Bones:[/b] [url=https://github.com/tModLoader/tModLoader/commit/1b65fd06b2ba52112f73c1f5dba4957973f6780a]Move server save on exit to main thread to reduce data-race probability. - Few other maintainability improvements[/url] [b]Chicken-Bones:[/b] [url=https://github.com/tModLoader/tModLoader/commit/ef376bc83f8fde6582b251556d91cfd7d6142489]Add SIGINT and SIGTERM handling, with save on exit.[/url] [b]Chicken-Bones:[/b] [url=https://github.com/tModLoader/tModLoader/commit/546f906b86d7bceb35e9a3ff9ae1b3275c0206d8]Update steam init failed message with common fix[/url] [b]Chicken-Bones:[/b] [url=https://github.com/tModLoader/tModLoader/commit/5797559ca936bd4c94abbfc913dbb7d2b04d75a8]Fix Typo in documentation for ModBiome BackgroundColor (#2867)[/url] Removed Hooks/Features [b]Chicken-Bones:[/b] [url=https://github.com/tModLoader/tModLoader/commit/a8a261967fe2a47a99520e4b76f6111dc1a467d9]Mark ModItem.OnCraft as Obsolete[/url]

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