Design pattern of plapp ===== ## Conditional Payment Pattern User can get money in certain condition. * [Fast Finality predicate](https://plasma.build/t/fast-finality-predicate/79) * Payment Channel predicate ### Atomicity Pattern The state transition won't happen when counter stateUpdate isn't included. * Multihop transfer predicate * Payment channel network * Swap predicate * swap inside plasma * swap main chain ans plasma * swap between differrent plasma and plasma ### Extra history Pattern Recipient should verify extra history. * Offline swap * Lending plapp ## Nested Pattern * Checkpoint predicate * [Fee predicate](https://plasma.build/t/pg-fee-predicate/67) * Payment Channel predicate * Plasma inside Plasma ## Timeout Pattern * [Lending plapp](https://plasma.build/t/lending-plapp-on-predicate-interface/93) * Fast Finality predicate * commit and reveal ## Application * 2 player game * Lending plapp ## commit and reveal TBD
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