Reference: The article discussed is "Using Induction to Design Algorithms" by Udi Manber. All inline citations refer back to that paper, using the markers provided (e.g. :contentReference[oaicite:0]{index=0}).
Designing and teaching algorithms can be guided elegantly by mathematical induction, traditionally used just for proving correctness. In his paper, Udi Manber explores how the entire idea of induction can serve as a potent lens for creating algorithms, not merely verifying them. Below, we break down the primary proof techniques and algorithmic patterns he showcases, with notes on how they translate from mathematics to hands-on code.
Author: Udi Manber
Paper: http://akira.ruc.dk/~keld/teaching/ECII_f15/Manber88.pdf
Manber’s key premise is to treat the design process itself as an inductive proof. In combinatorial algorithm design, you rarely solve a large instance in one go. Instead, you pick a “simpler” subproblem (fewer elements, less structure, or partially solved states), solve that subproblem (often recursively), then grow your solution back to the full problem.
This approach yields both a blueprint for correctness and a blueprint for the final code. While this viewpoint may seem natural in recursion, Manber’s broader theme is that many algorithmic techniques — from divide and conquer to dynamic programming — can be interpreted as “variations of induction” :contentReference[oaicite:1]{index=1}.
Idea: Show a base case; then reduce the main problem of size (n) to a solution for (n-1).
Polynomial Evaluation
Manber illustrates Horner’s Rule by noticing that removing either the first or last coefficient allows an inductive step. Evaluating a smaller polynomial plus a “small fix” leads to the entire solution. Specifically, the decision to factor out (x) (or not) influences the overall computation cost :contentReference[oaicite:2]{index=2}.
Intervals Containment
Given a list of intervals, label any interval contained within another. Sorting the intervals by left endpoints (and further by right endpoints for ties) allows a near-constant-time inductive extension. Removing the “rightmost left endpoint” (or working from smallest to largest) is effectively the inductive step. Complexity drops to (O(n \log n)), dominated by sorting :contentReference[oaicite:3]{index=3}.
Finding One-to-One Mappings
When a function (f) from a finite set to itself is not injective, we remove an element guaranteed not to belong to the largest one-to-one subset. Specifically, look for any element that has no preimage (i.e., no incoming edge in a functional digraph); it can safely be removed. This solves the problem for the reduced set by induction :contentReference[oaicite:4]{index=4}.
Idea: Make the inductive assumption stronger so that you carry extra information that simplifies the extension step.
Binary Tree Balance Factors
Merely knowing all children’s balance factors is insufficient for a parent’s balance factor. You also need the heights. So, store both heights and balance factors at each node (the “stronger” problem). This makes it trivial to compute the parent’s balance factor once the children’s data are known :contentReference[oaicite:5]{index=5}.
Closest Pair of Points
A naive divide-and-conquer can lead to (O(n \log^2 n)) time if you re-sort subproblems repeatedly. Instead, at every division step, also return the points sorted by (y)-coordinate as part of the inductive “solution.” Then merging sorted lists takes only (O(n)). This trick cuts total time to (O(n \log n)) :contentReference[oaicite:6]{index=6}.
Idea: Keep solutions for all subproblems up to size (n) (or up to capacity (K), etc.). Then any new subproblem can be solved by combining or looking up smaller results.
Idea: Assume the statement is false and consider the “largest” failing example. Then show it leads to an even larger one, a contradiction.