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    2021 TGDF 台北遊戲開發者論壇 共筆目錄 === - [2021 TGDF 台北遊戲開發者論壇 共筆筆記](/@samuel-t-chou/2021-TGDF-overview) 直播記錄檔 --- - [Day 1 - Track 1](https://www.twitch.tv/videos/1082014524) - [Day 1 - Track 2](https://www.twitch.tv/videos/1082014513) - [Day 2 - Track 1](https://www.twitch.tv/videos/1083022055) - [Day 2 - Track 2](https://www.twitch.tv/videos/1083022006) Day 1 2021/07/10(六) --- Day 1 上午場 --- - [09:30-10:00 Track 1 | 遊戲程式優化技巧:平行化與時間切割](/s/r1s08dLpd) - [10:00-10:30 Track 1 | 使用 AWS 容器服務打造遊戲中的短平快 (缺失)](#) - [09:30-10:30 Track 2 | 透過團隊合作來進行關卡設計](/s/Sk6vdO86d) - [11:00-12:00 Track 1 | 大浪淘沙,急起直追:我們如何在風起雲湧的全球遊戲產業競賽中,避免掉隊,保持參賽權 (缺失)](#) - [11:00-12:00 Track 2 | 跳脫框架思考─《Superliminal》開發經驗談 ](/s/rysIjYUau) - [12:00 - 13:00 Track 1 | Unity 可視化程式(Visual Scripting)專案開發](/s/BJYescUad) Day 1 下午場 --- - [13:00-13:30 Track 1 | Google Play 如何助力遊戲開發者](/s/Skq4IiL6_) - [13:30-14:00 Track 1 | 《Dusk Diver 酉閃町》遊戲結合實名地區的開發經驗分享](/s/ByPDIjI6u) - [13:00-14:00 Track 2 | 遊戲線上內容的管理與交付](/s/BJmHBs8Tu) - [14:20-15:20 Track 1 | 獨立開發團隊如何找到適合的發行商及怎樣是合理的合約](/s/r1KYch86O) - [14:20-15:20 Track 2 | Unlight 從 TCP 到 WebSocket 的 HTML5 之路](/s/kjlK1e-gSD-TLL8X9XWBTA) - [15:40-16:10 Track 1 | 進攻歐美市場(如何把遊戲賣到台灣與中國之外)](/s/m56oxzgyQvGDLrCINRzIQg) - [16:10-16:40 Track 1 | 如何建立並經營出友善強健的玩家社群](/s/js7QPkF2T5OSj9g_uR0kpA) - [15:40-16:40 Track 2 | 轉生到資安公司的我,竟開啟了遊戲人生?!](/s/H1lVj28T_) - [17:00-18:00 Track 1 | 做遊戲「錢」的「工欲善其事,必先利其器」](/s/WY8Y5eRQTqqHeJD2cOL8rQ) - [17:00-18:00 Track 2 | 穩定敏捷的遊戲開發方式](/s/hGWndWk1SJ-NF1buXsSDvQ) Day 2 2021/03/12 (日) --- Day 2 上午場 --- - [09:30-10:30 Track 1 | 後疫情時代產業工作管理新趨勢](/s/oC-lbXZYTfSi00ZAuX_oag) - [09:30-10:30 Track 1 | 探索敘事解謎遊戲—深入淺出剖析手繪世界的設計架構! (缺失)](#) - [09:30-10:30 Track 2 | One Game Per Week @ 南臺科技大學](/s/dkQzEO6rQ8WV96FH0z9zGw) - [11:00-12:00 Track 1 | Unity 手機遊戲效能分析實作-使用 Arm Mobile Studio (缺失)](#) - [11:00-12:00 Track 2 | 如何觀察市場並預估你遊戲的表現](/s/_-H4FdbAS7GfF79QBG4c8g) - [12:00-13:00 Track 1 | 利用 Azure PlayFab Multiplayer Server 打造跨國遊戲體驗](#) Day 2 下午場 --- - [13:00-13:30 Track 1 | 如何善用 IBM Cloud 架構及服務部署你的遊戲平台 (缺失)](#) - [13:30-14:00 Track 1 | Photon Quantum & Fusion:網路遊戲引擎新標竿,網路遊戲的輝煌新時代](/s/d6VdNQpfRM-G3ZytsLcDRw) - [13:00-14:00 Track 2 | 不著痕跡地催眠你 2.0:教你聽懂音樂人的大放厥詞 (缺失)](#) - [14:20-14:50 Track 1 | 如何用 Line 開發一款手機遊戲](/s/tAvhpTSKRjKubedv7by_FQ) - [14:50-15:20 Track 1 | 古老的寶藏,龍與地下城](/s/uNlwHhrMRIa5QlaWg0qsaw) - [14:20-14:50 Track 2 | 民族音樂跨界建構的遊戲世界觀 - 以《俠之道》及《Cytus II》為例](/s/r1A0DjIaO) - [14:50-15:20 Track 2 | 值得 16 美金的一鍵節奏遊戲 ─ 極端限制下的付費遊戲設計](/s/r1Fb_sIaO) - [15:40-16:10 Track 1 | 表演型遊戲 AI — 格鬥遊戲之應用](/s/GyY5uKBzS9eeMimzQsl-Gw) - [16:10-16:40 Track 1 | 風格化城鎮自動生成 — 遊戲場景建構之應用](/s/2f9tBsdOT9WLDM5hFdrVXA) - [15:40-16:10 Track 2 | 解謎遊戲的「潛規則」](/s/it_pCJPYROmW33J5jDIzUA) - [16:10-16:40 Track 2 | 談解謎遊戲:《地城謎蹤》的謎題與遊戲設計](/s/_P5RK2cfQZyiKjG28p3XcA) - [17:00-18:00 Track 1 | 別再讓出版本綁架你的時間!CI & CD - Unity X Jenkins](/s/Oiklnm56QkeR-rxa6GvxJw) - [17:00-18:00 Track 2 | 《Carto》開發歷程分享](/s/D2590vwPQtGa2tka-ndMeQ) ###### tags: `2021TGDF` `台北遊戲開發者論壇` `共筆筆記` `書籍索引`

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