# FAQ #### • **What version of RimWorld does the mod work with?** The latest releases support 1.4 and 1.5 #### • **Can I play the GoG/Epic version of Rimworld** Yes, but only over LAN or Direct Connect #### • **Do we both need to have the DLC in order to use it?** Yes, **EVERYTHING** needs to be the same for it to work in multiplayer. So if you want to use the DLC you both need to have it enabled. #### • **Which RimWorld version should I be using?** You should always be using the latest version of rimworld as we do not check if newer versions of the mod works with older versions of rimworld. #### • **How do players connect?** Players can connect through Steam, LAN, or Direct. To use direct connect, portforward 30502 through UDP or use a VPN. If you do not know how to portforward, see our portforward section. #### • **Is there PVP? Can we be in separate factions?** We currently have a multifaction feature, where players can have seperate colonies, where they can Ally or Attack Each other. This feature is still WIP. #### • **Can mods be used in Multiplayer?** Yes, but not all mods will work in multiplayer. Check out the complete spreadsheet list in #welcome or use the #mod-check channel to find compatible mods. Enabled mods and their settings/configs also need to be identical, this is done automatically in 1.1 and later versions, but for 1.0 you manually need to do it. In the "Sharing config files" tab, paths to the config folder can be found along with a guide. #### • **What do the numbers on the mod spreadsheet/website mean?** 0 means untested, 1 means unplayable, 2 is major issues, 3 is minor issues, and 4 is no problems. You shold always aim to use mods marked as 4, the only exception to that are mods marked with 3 that have patched for them, which should be stated in the comments for it. #### • **Can I change my ingame username?** Yes, your name can be changed under options -> mod settings -> Multiplayer - Show Settings. #### • **What is the maximum amount of players that can be online?** There is no limit, but making a lot of seperate colonies will cripple your game in the long run due to performance issues. #### • **Can I donate or support the project in any way?** If you want to support us then you can find donation links to everyone who's currently working or supporting the mod in our donation section. #### • **How do I convert a Multiplayer game back to Singleplayer?** You can convert it back to singleplayer by pressing ESC and then the convert button. If you are using async-time it will sync all time up to the colony furthest in time. #### • **How do i clean a dirty/corrupt core or game folder?** Sometimes by chance you just have weird or corrupt game files. This can cause you to not be able to connect or randomly desync. The best way to fix this is deleting the core folder completly and verify the integrity of the game afterwards. Sometimes you may also have to reinstall the game completly to clean the game, this does not delete any saves. #### • **Can I delete factions?** No, you cannot delete factions that have been created via multifaction, as that would cause problems with quest generation. #### • **Does Anomaly DLC work???** Some parts of it work, but you can expect some desyncs, use at your own risk. # __Troubleshooting__ #### • **Stuck on "Downloading"** If you get stuck on the downloading message it's usually due to the firewall blocking the connection. The best way to see if this is the case is to disable the firewall for both the hosting and connecting player. If this helps then re-enable the firewall and add rimworld as a exception ot the firewall. If you are using steam to conenct with you may also need to add steam/steam api as a exception to the firewall. #### • **The connecting player is desyncing** This is usually caused a bad connection between the host and player, but it can also be caused by using or having incompatible mods, unsynced config files, different mod files or game files. #### • **My friend doesn't show up in the LAN tab** Unless you are actually connected the same local network then you will not be able to see someone under this tab. Hamachi and other VPN's usually have to be used via Direct connect. # __Multifaction__ #### • **How do I change my starting scenario / ideology?** You cannot do so on startup, see ⁠known-issues. Use PrepareCarefully to change the start. Note, you cannot change the Pawn Count. You can spawn in additional pawns using Development Mode > Debug Actions > Spawn Pawn > Set Faction. Use Development Mode (Give Trait, Set Skill...) or a character editor of your choice, like Character Editor, to change their statistics. Use Development Mode to change other factions Ideologions. There is an edit icon in the top right allowing you to edit it. Note: This will cause a desync after editing to sync to other players. Also, this must be done by the host; changes made by other players will be overwritten by the host state. #### • **How do I trade Colonists or Animals to my friend?** To trade Pawns to other players, use the Development Mode > Debug Actions > Set Faction and set them to the corresponding faction. #### • **How do I start a Multiplayer game?** Make sure you have the Multiplayer Mod (and Prepatcher + Multiplayer Compatibility) installed and enabled in your mods folder. The Host then starts a new singleplayer game and sets up their faction, ideology, starting pawns and base location. Once ingame, open your options and you should see the Option to Host a Server. This will convert your current singleplayer game into a Multiplayer game, with several connection options and gameplay options on the second tab. #### • **How do I accept my friend to join?** When in-game, the host can open the chat in the top right and click on the waiting player's names to accept them. Alternatively, in the Mod Options (Settings > Mod Options), you can enable auto-accepting steam connections. #### • **Can I play co-op with my friends, or does everyone get their own colony?** You can decide that in the settings. This mod offers two different modes and time controls. By default, everyone plays the same faction co-op. If you activate Multifaction, players can create their own factions. Note, you can still have multiple players cooperatively in one faction. You can also enable PvP between two factions. You can still settle multiple maps as a single faction. #### • **If my friends aren't there, can I still play?** By activating Asynchronous Time, every tile / map in the game has it's own flow of time. This means you can play at 3x Speed while your friends play at 1x or perhaps not at all., However, Zetrith's Multiplayer is more for "live" play. If you are more interested in an "everyone plays when they want" type of play, you can check out Rimworld Together! #### • **How can I make it that I cannot control my friends pawns?** Rimworld by design isn't made to micromanage one single pawns actions and the mod doesn't provide such a functionality. The flow of the game is controlled by available work and bills - if your someone sets up a bill for a rifle, a crafter will make it. You will have to assign bills to certain pawns, or use zoning tools so that Character A of Player A can only move in Zone A, and so forth. #### • **Can we do multiple factions on one tile?** Rimworld isn't designed to handle that, and as such, letters (the notifications) will break and only show for the "owning player", and Raids will simply target whoever is hostile. You are welcome to try, but it's likely going to be unstable and a very non-standard experience. #### • **Is this mod compatible?** Use the bot in ⁠mod-check or the pinned spreadsheet to see if it is. Note, these reports are not a guarantee. These are player-provided reports that are sometimes already years old - and modlists can differ. Incompatibilities amongst mods can create desyncs, even if both mods themselves are listed as fully compatible. If you see a 0 or aren't sure, try it and report back. You can test any mod by launching your Rimworld.exe twice in your files and connecting to yourself via LAN / Direct. #### • **How do I know what is desyncing my game?** Be observant of what is happening, have your Debug Log open on errors, and you can use the pinned guide https://discordapp.com/channels/524286515644203028/526116932655775744/1158418002992181348 in ⁠issues. See also #troubleshooting-template #### • **How do I see which quest is for me / I accepted a quest and my friend got it?** In Multifaction, a quest is generated for each active faction. You can see if it is for your faction by checking if the quest has a “jump to settlement” option - if so, it is for another settlement. Taking this quest will still trigger raids and rewards on their map as if they had taken it. If you have used mods like world edit 2.0 to change Faction and Settlement names, this differentiation becomes much easier. # __State of the mod__ #### • **It's been a long time since the last update, is the mod dead?** Zetrith's absent with no notice as to why or when he might return, but some brave volunteers have been found to continue his legacy! NotFood and Sokyran are actively maintaining the compatibility patches and will update the main mod on the workshop as soon as everything works! #### • **WHEN CAN I PLAY THIS MOD WITH 1.6?** We are not ready yet, but despite the absence of Zetrith, we got incredible people working on making it compatible. You can follow progress in #dev-chat and #github