## Skill Ideas
- Resists? (-%hit, or -%damage)
- Poison (DoT) (could be spell or added effect)
- assassin attack, contagion spell
- Regressive damage curve can be applied for poison DoT. For example, let 100 be the total damage for poison effect. First tick do 50 damage, second do 25, then 12.5 etc.
- Corrode (-%armor) (added effect)
- new spell, DD + debuff
- Decrepify instead of weaken?
- -25% Str/Agi for *n* seconds
- Elemental? (debuffs)(burning, cold, stun)
- fireball, chain lightning, cone of cold?
- Race abilities
- passive/active/mix?
- [Name in progress]
- When used on an enemy, reduces his chance to flee by `X`%.
- Holy Bolt
- Heals if cast on ally. Acts as a `magic-missile` if casted on enemy
- Holy Light
- Debuffs all enemies in the room reducing their chance to hit.
- Mana explosion
- When used, burns all of the caster's mana down to 0, dealing damage equal to `X * amount_of_mana_burned`.
### Channelling skills
- Void
- When channeled sucks all(movable) players and mobs in radius of 2 room to the caster, preventing them from escaping from battle.
- Poison Cloud
- When channeled applies a poison stack to all players and mobs in room (including allies and the caster).
- Live Stream
- When channeled restores `X` hp for the ally target.
## Skill Balance
*major tweeks*
- Inferno - underpowered
- lower cooldown, or possible instant cast, reduce cost
- Hack - underpowered
- lower cooldown, higher damage scaling or higher hit chance, cost should reflect power
- Counter - overpowered (fun, but OP)
- blocks all damage from (basic or melee?) attacks, cooldown = duration.
- lower duration (10-15sec) or reduced chance to counter (60-70%)
- (Note: chance is currently 70%)
- Banish - overpowered
- consider alternate cost, level restriction, or something other than cost/cooldown
- Energize - overpowered
- currently too good.
- consider higher recovery value, longer cooldown to increase opportunity cost.
*minor tweeks*
- Perforate Artery - aesthetic
- add bleed, increase CD to 10s
- (also makes it feel more impactful, supports the hit and run playstyle of assassin, but cooldown prevents it from being abused)
- Potion - normalize
- currently scales too hard with level
- description says scales with 10% of wisdom but that doesn't add up to in-game effect.
- Trip - who has it?
- Armor/Diamond Eyes - normalize cd/duration
*ideas/possibilities?*
- debuffs on skills/spells?
- conditional effects?
- one enemy vs multiple
- enemy prone (bash/trip)
*systems pass*
-
- stats - equally weighted?
- scaling (damage calc = base/stat/level)
- variance (what is the random roll range in relation to the fixed damage)
*advanced goals*
- establish standardized power budget
- factors include: cost, cooldown, cast time, buff/debuff, damage, scaling
- ~ 70-150ish? ~200 for buffs?