# Setlang # Learn Setlang in Y Minutes (Revised: Set-Theoretic Focus) # In Setlang, everything is a set. Types are sets, and values are sets. # 1. Primitives as Sets # Integers are sets containing a single number x = 5 # x is the set {5} # Floats are sets containing a single floating-point number y = 3.14 # y is the set {3.14} # Strings are sets containing a single string s = "Hello" # s is the set {"Hello"} # Booleans are sets containing True or False t = True # t is the set {True} f = False # f is the set {False} # The empty set empty = (--) # 2. Types as Sets # Int is the set of all integers Int : (- ..., -2, -1, 0, 1, 2, ... -) # Float is the set of all floating-point numbers Float : (- ... -) # Conceptually, all possible floats # String is the set of all possible strings String : (- ... -) # Conceptually, all possible strings # Bool is the set containing True and False Bool : (- True, False -) # 3. Creating Subsets On-the-Fly # Subset of Int PositiveInt = (- x in Int where x > 0 -) # Subset of String ShortString = (- s in String where len(s) < 10 -) # Subset of Float UnitInterval = (- x in Float where 0 <= x and x <= 1 -) # 4. Functions as Set Operations # Functions create subsets based on their input and output types add : Int -> Int -> Int add = \a, b -> a + b # Returns a subset of Int # The result of add is always in Int result = add 3 4 # result is the set {7}, which is a subset of Int # 5. Custom Types as Sets # Point is a set of all possible 2D coordinates Point : (- [x: Float, y: Float] -) # Creating a point is selecting a specific element from the Point set p = Point{x: 3.0, y: 4.0} # p is a singleton subset of Point # 6. Subsets in Function Parameters # Function that works on a subset of Int doublePositive : PositiveInt -> PositiveInt doublePositive = \x -> x * 2 # This implicitly creates a subset when called doubled = doublePositive 5 # doubled is the set {10} # 7. Set Operations numbers = (- 1, 2, 3, 4, 5 -) evens = (- 2, 4 -) odds = (- 1, 3, 5 -) union = numbers or (- 4, 5, 6 -) # (- 1, 2, 3, 4, 5, 6 -) intersection = numbers & (- 4, 5, 6 -) # (- 4, 5 -) difference = numbers -- (- 4, 5, 6 -) # (- 1, 2, 3 -) # 8. Pattern Matching on Sets describe = \s -> when s is (--) -> "Empty set" (- x -) -> "Singleton set" (- x, y -) -> "Set with two elements" (- _ where len(s) > 10 -) -> "Large set" _ -> "Set with multiple elements" # Defining days of the week with known subsets DayOfWeek : (- Weekday, Weekend -) Weekday : (- Monday, Tuesday, Wednesday, Thursday, Friday -) Weekend : (- Saturday, Sunday -) # Explicitly defining known subsets Saturday : self & :<Weekend Sunday : self & :<Weekend Monday : self & :<Weekday Tuesday : self & :<Weekday Wednesday : self & :<Weekday Thursday : self & :<Weekday Friday : self & :<Weekday # Function that benefits from known subsets describeDayType : DayOfWeek -> String describeDayType = \day -> when day is Weekend -> "It's the weekend!" Weekday -> "It's a weekday." # No need for a catch-all case, as DayOfWeek's subsets are fully known # More specific function that uses individual days describeDay : DayOfWeek -> String describeDay = \day -> when day is Saturday -> "It's Saturday!" Sunday -> "It's Sunday!" Monday -> "It's Monday." Tuesday -> "It's Tuesday." Wednesday -> "It's Wednesday." Thursday -> "It's Thursday." Friday -> "It's Friday." # Again, no catch-all needed due to exhaustiveness # Function that would require a catch-all without known subsets unsafeDayDescription : DayOfWeek -> String unsafeDayDescription = \day -> when day is Saturday -> "Weekend - Saturday" Sunday -> "Weekend - Sunday" Monday -> "Weekday - Monday" _ -> "Other day" # Catch-all required if subsets weren't known # Usage print(describeDayType(Saturday)) # "It's the weekend!" print(describeDay(Wednesday)) # "It's Wednesday." print(unsafeDayDescription(Friday)) # "Other day" # Demonstrating performance benefit isWeekend : DayOfWeek -> Bool isWeekend = \day -> day in Weekend # This check can be optimized by the compiler due to known subset relationships # 9. Traits as Set Constraints Printable : (- T where exists toString : T -> String -) impl Printable for Point { toString = \p -> "(" + toString(p.x) + ", " + toString(p.y) + ")" } # 10. Generics with Set Constraints max : (T : (- x where exists gt : T -> T -> Bool -)) -> T -> T -> T max = \T, a, b -> if T::gt(a, b) then a else b # 11. Effect System with Sets Effect : (- IO, State, Error, Pure -) Eff : (E : (- e in Effect -)) -> (A : Type) -> (- computation : () -> A with effects E -) # 12. Infinite Sets and Lazy Evaluation NaturalNumbers = (- n in Int where n >= 0 -) EvenNaturals = (- n in NaturalNumbers where n % 2 == 0 -) # Take first 5 even naturals (lazy evaluation) first_five_evens = take 5 EvenNaturals # Results in {0, 2, 4, 6, 8} # 13. Dependent Types as Parameterized Sets Vector : (n : NaturalNumbers) -> (- v : [Float] where len(v) == n -) v3 : Vector 3 v3 = [1.0, 2.0, 3.0] # 14. Modules as Namespaced Sets module Math { PI = 3.14159 # PI is the set {3.14159} CircleArea : Float -> Float CircleArea = \r -> PI * r * r export (PI, CircleArea) } # 15. Metaprogramming with Set Operations macro repeat(n, expr) { # Expands to a set of n repetitions of expr # Implementation details omitted for brevity } # This revised guide emphasizes Setlang's fundamental set-theoretic # nature, showing how all language constructs, including types, # values, and operations, are fundamentally based on set theory. # Learn Setlang in Y Minutes: Subsets, Comprehensions, and Assumes # 1. Basic Set Definitions # Define a set of days DayOfWeek : (- (-Monday-), (-Tuesday-), (-Wednesday-), (-Thursday-), (-Friday-), (-Saturday-), (-Sunday-) -) # That ^ will automatically create subsets of any referenced sets that are not defined. Also Every primitive value is a set. so DayOfWeek could also be written: DayOfWeek : (- Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, Sunday -) # 2. Subset Creation # Define Weekday as a subset of DayOfWeek Weekday : DayOfWeek where * in (- DayOfWeek::Monday, DayOfWeek::Tuesday, DayOfWeek::Wednesday, DayOfWeek::Thursday, DayOfWeek::Friday -) # Define Weekend using set difference Weekend : DayOfWeek -- Weekday # 3. Set Comprehensions # Even numbers up to 10 Evens : (- x in (- 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 -) where x % 2 == 0 -) # Squares of numbers Squares : (- x * x for x in (- 1, 2, 3, 4, 5 -) -) # Conditional comprehension PositiveEvens : (- x for x in Int where x > 0 and x % 2 == 0 -) # 4. The 'assumes' Keyword # Function that assumes its input is positive sqrt : (x : Float) -> Float sqrt = \x -> assumes x >= 0 # Implementation here # Function with multiple assumptions divide : (x : Float, y : Float) -> Float divide = \x, y -> assumes y != 0 assumes is_finite(x) and is_finite(y) x / y # 5. Combining Subsets and Assumes # A type for positive integers PositiveInt : Int where * > 0 # Function that works only on PositiveInt factorial : PositiveInt -> Int factorial = \n -> assumes n <= 20 # To prevent overflow if n == 1 then 1 else n * factorial(n - 1) # 6. Complex Set Definitions # Define a set of shapes Shape : (- (-Circle { radius: Float }-), (-Rectangle { width: Float, height: Float }-), (-Triangle { base: Float, height: Float }-) -) # Subset of shapes with area greater than 10 LargeShape : Shape where when * is (-Circle { radius }-) -> pi * radius * radius > 10 (-Rectangle { width, height }-) -> width * height > 10 (-Triangle { base, height }-) -> 0.5 * base * height > 10 # 7. Functions with Set Comprehensions # Function to filter a set based on a predicate filter : (A : Type) -> (A -> Bool) -> (- A -) -> (- A -) filter = \A, pred, set -> (- x in set where pred(x) -) # Usage EvenSquares = filter(Int, \x -> x % 2 == 0, Squares) # 8. Assumes in Type Definitions # A type for non-empty strings NonEmptyString : String NonEmptyString = \s -> assumes len(s) > 0 s # 9. Combining Set Operations # Intersection of two subsets WeekendOrMonday : Weekend or (- DayOfWeek::Monday -) # 10. Recursive Set Definitions # Binary Tree structure BinaryTree : (T : Type) -> (- (-Leaf-), (-Node { value: T, left: BinaryTree T, right: BinaryTree T }-) -) # This guide demonstrates Setlang's powerful subset creation, # set comprehensions, and the 'assumes' keyword for adding # runtime checks and compile-time constraints. # Learn Setlang in Y Minutes: Immutability # 1. Immutable Variables # Variables are immutable by default x = 5 # x = 6 # This would cause a compile-time error # Creating a new binding with the same name is allowed in a new scope y = { x = 10 # This creates a new 'x', doesn't modify the outer one x # Returns 10 } # x is still 5 here # 2. Immutable Data Structures # Lists are immutable numbers = [1, 2, 3, 4, 5] # numbers[0] = 10 # This would cause a compile-time error # Creating a new list with a changed element new_numbers = [0] ++ numbers[1..] # [0, 2, 3, 4, 5] # 3. Immutable Records Point : { x: Float, y: Float } p1 = Point{ x: 3.0, y: 4.0 } # p1.x = 5.0 # This would cause a compile-time error # Creating a new record with updated fields p2 = { ...p1, x: 5.0 } # { x: 5.0, y: 4.0 } # 4. Working with Immutable Data # Function to "modify" a list (actually returns a new list) add_to_list : [Int] -> Int -> [Int] add_to_list = \list, item -> list ++ [item] original = [1, 2, 3] updated = add_to_list(original, 4) # [1, 2, 3, 4] # original is still [1, 2, 3] # 5. Recursion and Immutability # Recursive function to sum a list sum : [Int] -> Int sum = \list -> when list is [] -> 0 [x, ...xs] -> x + sum(xs) total = sum([1, 2, 3, 4, 5]) # 15 # 6. Immutable Set Operations Set1 = (- 1, 2, 3 -) Set2 = (- 3, 4, 5 -) Union = Set1 or Set2 # (- 1, 2, 3, 4, 5 -) # Set1 and Set2 remain unchanged # 7. Immutable Transformations # Map function (returns a new list) map : (A -> B) -> [A] -> [B] map = \f, list -> when list is [] -> [] [x, ...xs] -> [f(x)] ++ map(f, xs) doubles = map(\x -> x * 2, [1, 2, 3]) # [2, 4, 6] # 8. Handling State Changes # Instead of mutating state, we return new state type Counter = { count: Int } increment : Counter -> Counter increment = \counter -> { count: counter.count + 1 } c1 = Counter{ count: 0 } c2 = increment(c1) # { count: 1 } c3 = increment(c2) # { count: 2 } # c1 is still { count: 0 } # 9. Immutable Algorithms # Quicksort implementation showcasing immutability quicksort : [Int] -> [Int] quicksort = \list -> when list is [] -> [] [pivot, ...rest] -> left = quicksort([x for x in rest where x <= pivot]) right = quicksort([x for x in rest where x > pivot]) left ++ [pivot] ++ right sorted = quicksort([3, 1, 4, 1, 5, 9, 2, 6]) # [1, 1, 2, 3, 4, 5, 6, 9] # 10. Working with Immutable Sets # Function to add an element to a set (returns a new set) add_to_set : (T : Type) -> (- T -) -> T -> (- T -) add_to_set = \T, set, item -> set or (- item -) Set3 = (- 1, 2, 3 -) Set4 = add_to_set(Int, Set3, 4) # (- 1, 2, 3, 4 -) # Set3 is still (- 1, 2, 3 -) # This guide demonstrates Setlang's commitment to immutability, # showing how it affects data structures, functions, and overall # programming style, promoting safety and predictability. # Setlang's Expose ^ Operator Explanation 1. Basic Usage with Exposable Trait Exposable : Trait Exposable = (- ["expose", Self -> Exposed Self] -) Exposed : (T : Type) -> Type Exposed = \T -> (- e : T where exists get : () -> T, exists set : T -> () -) # Example type implementing Exposable Number : { value: Int } impl Exposable for Number { expose = \self -> Exposed Number { get = \() -> self.value, set = \new_value -> { ...self, value: new_value } } } 2. ^ Operator Behavior x = Number{ value: 5 } # Exposing the getter/setter object x_obj = ^x # Returns Exposed Number # Using the exposed object current_value = x_obj.get() # 5 x_obj.set(10) # Chaining operations squared_value = x_obj.get().square() # 25 # Reverting to implicit form x_implicit = x^ 3. Property Access with ^ Point : { x: Float, y: Float } impl Exposable for Point { expose = \self -> Exposed Point { get = \() -> self, set = \new_point -> new_point } } p = Point{ x: 3.0, y: 4.0 } # Exposing the getter/setter object of Point, not its properties point_obj = ^p.x # Returns Exposed Point, not just x # Accessing property through the exposed object x_value = point_obj.get().x # 3.0 # Reverting property to implicit form (if it was explicit) p.x^ # This would revert x to implicit form if it was explicit # Converting the whole object to implicit form p^.x # This accesses x on the implicit form of p 4. Effect System Integration Effect : (- ..., # Other effects Expose -) expose_number : Number -> Eff (-Expose-) Int expose_number = \num -> exposed = ^num # This returns Exposed Number exposed.get() 5. Chaining with ^ complex_operation = \point -> # Expose Point object, get its value, access x property x_value = ^point.get().x # Set a new x value and return to implicit form new_point = point.set({ ...point.get(), x: x_value * 2 })^ new_point.x # Implicitly get the new x value result = complex_operation(^p) # Key Points: 1. ^obj always returns an Exposed version of the entire object, not just a property. 2. obj.property^ reverts a specific property to implicit form if it was explicit. 3. obj^.property converts the whole object to implicit form before accessing the property. 4. The .get() method on Exposed objects takes no arguments and returns the current value. 5. The .set() method on Exposed objects takes a new value and updates the object. 6. Using ^ triggers the Expose effect, which must be handled or propagated. This explanation demonstrates the precise behavior of the ^ operator in Setlang, showing how it interacts with the Exposable trait and effect system while maintaining clear distinctions between object and property-level operations. # Setlang Syntax and Keyword Explainer 1. Comments # Single line comment /* Multi-line comment */ 2. Set Notation (- ... -) Set literal (--) Empty set 3. Basic Types Int Integer type Float Floating-point type String String type Bool Boolean type (True, False) 4. Variables and Assignment x = 5 Variable assignment x : Int = 5 Variable assignment with type annotation 5. Set Operations or Set union & Set intersection -- Set difference in Set membership 6. Functions \x -> x * 2 Lambda function f x = x * 2 Function definition (sugar for \x -> x * 2) f(x, y) Function call with multiple arguments f x Function call with single argument (no parentheses needed) 7. Control Flow if ... then ... else ... Conditional statement when ... is ... Pattern matching 8. Types and Traits Type Keyword for type declarations Trait Keyword for trait declarations impl Keyword for trait implementation 9. Generics and Constraints List T Generic type (T : Type where ...) -> ... Type constraint in function signature 10. Modules module ... { ... } Module definition import ... Import statement export ... Export statement 11. Effect System Effect Effect type declaration with effects ... Effect annotation 12. Custom Operators (op) : A -> B -> C Custom operator definition 13. Set Comprehension (- x in S where ... -) Set comprehension syntax 14. Arrays [1, 2, 3] Array literal arr[0] Array indexing 15. Objects { x: 5, y: 10 } Object literal obj.x Object property access 16. Pattern Matching Keywords when Start of pattern matching expression is Separator between pattern and result _ Wildcard pattern 17. Quantifiers forall Universal quantifier exists Existential quantifier 18. Type-related Keywords where Used in type constraints and set comprehensions Self Refers to the implementing type in traits 19. Dependent Types (n : Nat) -> ... Dependent type syntax 20. Metaprogramming macro Macro definition keyword 21. Special Set Theory Symbols <: Subset relation <-> Bijection 22. Built-in Functions len Length of collection toString Convert to string take Take first n elements 23. Trait-related :: Scope resolution for trait methods 24. Lambda Calculus Symbols λ Alternative to \ for lambda expressions (if supported) 25. Logical Operators and Logical AND or Logical OR not Logical NOT 26. Comparison Operators == Equality != Inequality <, <=, >, >= Comparison operators 27. Arithmetic Operators +, -, *, / Basic arithmetic % Modulo ^ Exponentiation (if supported) 28. Bitwise Operators (if supported) &, |, ^, ~, <<, >> Bitwise operations 29. Special Characters _ Underscore (often used as wildcard) ... Spread operator or variadic arguments 30. Docstrings /// Documentation Documentation comment This explainer covers the main syntactic elements and keywords of Setlang, showcasing its unique blend of set theory, functional programming, and advanced type system features. # 5. DSL Operations (corrected function calls) entity : Variable -> Predicate entity = \v -> "entity" ~> v has : Variable -> String -> Variable -> Predicate has = \e, attr, v -> "has" ~> [e, attr, v] (:-) : Predicate -> Predicate -> Rule (:-) = \head, body -> { head: head, body: body } # 6. Query Execution (corrected function calls) execute : KB -> Query -> [Variable, Entity or Attribute] execute = \kb, q -> [result where forall p in q.where, satisfied(kb, p, result) and forall v in q.select, exists [var, _] in result, var == v ] satisfied : KB -> Predicate -> [Variable, Entity or Attribute] -> Bool satisfied = \kb, pred, bindings -> when pred is { name: "entity", args: [v] } -> exists e in kb.entities, [v, e] in bindings { name: "has", args: [e, attr, v] } -> exists [ent, a, val] in kb.attributes, [e, ent] in bindings and a == attr and [v, val] in bindings { name: rel, args: vars } -> exists [r, ents] in kb.relations, r == rel and forall v in vars, exists e in ents, [v, e] in bindings # 7. Example Usage Entity : Type Attribute : Type Relation : Type # 2. Knowledge Base KB : { entities: Entity, attributes: [Entity, String, Attribute], relations: [String, Entity] } # 3. Query Types Variable : Type Variable = String Predicate : Type Predicate = { name: String, args: [Variable or Entity or Attribute] } Rule : Type Rule = { head: Predicate, body: Predicate } Query : Type Query = { select: Variable, where: Predicate } # 4. Custom Operators (unchanged) (?-) : Variable -> Predicate -> Query (?-) = \select, where -> { select: select, where: where } (~>) : String -> Variable -> Predicate (~>) = \name, vars -> { name: name, args: vars } # Define a query: Find all entities and their ages ageQuery = ["X", "Age"] ?- [ entity "X", has("X", "age", "Age") # Corrected: parentheses added ] # Execute the query results = execute(exampleKB, ageQuery) # Corrected: parentheses added # Define a rule: Friendship is symmetric friendRule = ("friends" ~> ["Y", "X"]) :- ("friends" ~> ["X", "Y"]) # Query using the rule: Find Bob's friends bobFriendsQuery = ["Friend"] ?- [ entity "Friend", "friends" ~> ["Bob", "Friend"] ] # This corrected DSL-like library accurately represents Setlang's # function call syntax, using parentheses for multi-parameter functions # while maintaining the parens-free style for single-parameter functions. # Setlang Effect System and Combinators # 1. Effect Type Definition Effect : (- IO, # Input/Output operations State, # Mutable state Error, # Error handling Pure # No side effects -) # 2. Effectful Computation Type Eff : (E : (- e : Effect -)) -> (A : Type) -> Type Eff = \E, A -> { run : () -> A with effects E } # 3. Basic Combinators # Pure value lifter pure : (A : Type) -> A -> Eff (-Pure-) A pure = \A, a -> { run: \() -> a } # Bind (Monadic bind) bind : (E1 : (- e : Effect -)) -> (E2 : (- e : Effect -)) -> (A : Type) -> (B : Type) -> Eff E1 A -> (A -> Eff E2 B) -> Eff (E1 or E2) B bind = \E1, E2, A, B, ma, f -> { run: \() -> let a = ma.run() in (f(a)).run() } # Sequence combinator seq : (E1 : (- e : Effect -)) -> (E2 : (- e : Effect -)) -> (A : Type) -> (B : Type) -> Eff E1 A -> Eff E2 B -> Eff (E1 or E2) B seq = \E1, E2, A, B, ma, mb -> bind(E1, E2, A, B, ma, \_ -> mb) # 4. Effect-Specific Operations # IO Effects readLine : Eff (-IO-) String readLine = { run: \() -> /* actual implementation */ } printLine : String -> Eff (-IO-) () printLine = \s -> { run: \() -> /* actual implementation */ } # State Effects get : Eff (-State-) Int get = { run: \() -> /* actual implementation */ } put : Int -> Eff (-State-) () put = \s -> { run: \() -> /* actual implementation */ } # Error Effects throwError : (E : Type) -> E -> Eff (-Error-) None throwError = \E, e -> { run: \() -> /* actual implementation */ } catchError : (E : Type) -> (A : Type) -> Eff (-Error-) A -> (E -> Eff (-Error-) A) -> Eff (-Error-) A catchError = \E, A, ma, handler -> { run: \() -> /* actual implementation */ } # 5. Derived Combinators # Map combinator map : (E : (- e : Effect -)) -> (A : Type) -> (B : Type) -> (A -> B) -> Eff E A -> Eff E B map = \E, A, B, f, ma -> bind(E, E, A, B, ma, \a -> pure(B, f(a))) # Apply combinator ap : (E1 : (- e : Effect -)) -> (E2 : (- e : Effect -)) -> (A : Type) -> (B : Type) -> Eff E1 (A -> B) -> Eff E2 A -> Eff (E1 or E2) B ap = \E1, E2, A, B, mf, ma -> bind(E1, E2, (A -> B), B, mf, \f -> map(E2, A, B, f, ma)) # 6. Example Usage # Effectful function composition compose : (E1 : (- e : Effect -)) -> (E2 : (- e : Effect -)) -> (E3 : (- e : Effect -)) -> (A : Type) -> (B : Type) -> (C : Type) -> (B -> Eff E2 C) -> (A -> Eff E1 B) -> (A -> Eff (E1 or E2 or E3) C) compose = \E1, E2, E3, A, B, C, f, g -> \a -> bind(E1, (E2 or E3), B, C, g(a), f) # Example: A complex effectful computation complexComputation : Eff (-IO, State, Error-) Int complexComputation = bind((-IO-), (-State, Error-), String, Int, readLine, \input -> bind((-State-), (-Error-), Int, Int, get, \state -> if state > 10 then throwError(String, "State too high") else seq((-State-), (-Pure-), (), Int, put(state + 1), pure(Int, parseInt(input)) ) ) ) # Running the computation main : Eff (-IO-) () main = catchError(String, (), bind((-IO, State, Error-), (-IO-), Int, (), complexComputation, \result -> printLine("Result: " + toString(result)) ), \error -> printLine("Error: " + error) ) # This example demonstrates Setlang's effect system and the use of # combinators to compose effectful computations in a type-safe manner. # Setlang: Objects and Arrays # 1. Objects # Defining a type Point : { x: Float, y: Float } # Creating objects p1 = Point{ x: 3.0, y: 4.0 } p2 = { x: 1.0, y: 2.0 } # Type inference # Accessing object properties x_coordinate = p1.x # 3.0 # Object as a single-item set point_set = (- p1 -) # Set containing one Point # 2. Arrays # Creating arrays numbers = [1, 2, 3, 4, 5] words = ["hello", "world"] # Accessing array elements first_number = numbers[0] # 1 second_word = words[1] # "world" # Array as a single-item set number_array_set = (- numbers -) # Set containing one array # 3. Combining Objects and Arrays # Array of objects points = [ { x: 0.0, y: 0.0 }, { x: 1.0, y: 1.0 }, Point{ x: 2.0, y: 2.0 } ] # Object with array property Rectangle = { top_left: Point, bottom_right: Point, tags: [String] } rect = Rectangle{ top_left: { x: 0.0, y: 0.0 }, bottom_right: { x: 5.0, y: 5.0 }, tags: ["shape", "rectangle"] } # 4. Functions with Objects and Arrays # Function taking and returning an object move_point : Point -> Float -> Float -> Point move_point = \p, dx, dy -> { x: p.x + dx, y: p.y + dy } moved = move_point(p1, 1.0, 2.0) # Function working with arrays sum : [Int] -> Int sum = \arr -> when arr is [] -> 0 [x, ...rest] -> x + sum(rest) total = sum(numbers) # 15 # 5. Pattern Matching with Objects and Arrays describe : Point -> String describe = \p -> when p is { x: 0, y: 0 } -> "Origin" { x, y } where x == y -> "On diagonal" _ -> "Point at (" + toString(p.x) + ", " + toString(p.y) + ")" # 6. Set Operations with Objects and Arrays points_set = (- { x: 1, y: 1 }, { x: 2, y: 2 }, { x: 3, y: 3 } -) diagonal_points = (- p in points_set where p.x == p.y -) # 7. Traits and Implementations for Objects Printable : Trait Printable = (- ["to_string", Self -> String] -) impl Printable for Point { to_string = \p -> "(" + toString(p.x) + ", " + toString(p.y) + ")" } print_point : Printable -> () print_point = \p -> print(p.to_string()) # Usage print_point(p1) # This demonstration showcases how objects and arrays are # first-class citizens in Setlang, with built-in syntax and # seamless integration with the language's set-theoretic foundation. # Core Types and Concepts in Setlang using Pure Set Theory # 1. Any (Universal Set) Any : Type Any = (- x where True -) # 2. None (Empty Set) None : Type None = (- -) # 3. Boolean Boolean : Type Boolean = (- True, False -) # 4. Object # An object is a set of key-value pairs Object : Type Object = (- o where forall x in o, exists k : String, v : Any, x == [k, v] and forall [k1, _] in o, [k2, _] in o, k1 == k2 implies _ == _ -) # 5. Array # An array is an object with consecutive integer keys starting from 0 Array : (T : Type) -> Type Array = \T -> (- a : Object where exists n : Nat, forall [k, v] in a, ( k in (- i : Nat where i < n -) and v in T ) and forall i in (- x : Nat where x < n -), exists [k, _] in a, k == i -) # 6. Trait # A trait is a set of required method signatures Trait : Type Trait = (- t : (- [String, Type] -) where forall [_, methodType] in t, methodType is (A -> B) for some A, B -) # 7. Implementation (impl) # An implementation is a mapping from trait method names to concrete functions Impl : (T : Type) -> (Tr : Trait) -> Type Impl = \T, Tr -> (- impl : Object where forall [methodName, methodType] in Tr, exists [implName, implFunc] in impl, implName == methodName and implFunc in methodType and implFunc is (T -> _) -) # 8. Trait Satisfaction # A type satisfies a trait if there exists an implementation for it Satisfies : (T : Type) -> (Tr : Trait) -> Bool Satisfies = \T, Tr -> exists impl : Impl T Tr, True # Example usage: # Define a simple trait Equatable : Trait Equatable = (- ["equals", (Self, Self) -> Boolean] -) # Define a type Point : Type Point = (- [x : Int, y : Int] -) # Implement Equatable for Point PointEquatable : Impl Point Equatable PointEquatable = (- ["equals", \p1, p2 -> p1.x == p2.x and p1.y == p2.y] -) # Check if Point satisfies Equatable PointIsEquatable : Bool PointIsEquatable = Satisfies(Point, Equatable) # These definitions demonstrate how fundamental language concepts # can be expressed using pure set theory in Setlang. # Type Definition with Existential Quantification in Setlang Type = (- x : T where exists y : U, R(x, y) -) Breakdown: 1. (- ... -): Set notation in Setlang Defines a set, which in this context is being used as a type definition. 2. x : T: Type annotation Specifies that x is of type T. This is the base type we're refining. 3. where: Introduces a condition Everything after this is a constraint on x. 4. exists y : U: Existential quantification Asserts that there exists at least one y of type U. 5. R(x, y): Relation or predicate A condition that must be true for the given x and some y. Meaning: This type definition creates a new type that is a subset of T. It includes all values x from T for which there exists at least one value y of type U such that the relation R(x, y) holds. Example: PositiveRoot = (- x : Float where exists y : Float, y * y == x and x > 0 -) This defines PositiveRoot as the set of all positive floating-point numbers that have a square root. Use Cases: 1. Defining types with specific mathematical properties 2. Creating types that depend on the existence of related values 3. Expressing complex relationships between types in a system Implications: - Allows for very precise type definitions - Enables powerful static analysis and type checking - Can express concepts from mathematics and logic directly in the type system Note: The existence of y is asserted at the type level. At runtime, you might need to compute or prove the existence of such a y. # The 'exists' Keyword in Setlang 1. Basic Definition: 'exists' asserts that there is at least one element in a set that satisfies a given condition. 2. General Syntax: exists x in S, P(x) Where: - x is a variable - S is a set or type - P(x) is a predicate (a condition that x must satisfy) 3. Set Builder Notation: (- x : T where exists y in S, P(x, y) -) This defines a set of all x of type T for which there exists a y in set S satisfying the predicate P(x, y). 4. Type-Level Usage: Type = (- x : T where exists y : U, R(x, y) -) Defines a type as a subset of T where for each x, there exists a y of type U satisfying the relation R. 5. Examples: # a. Defining non-empty sets NonEmptySet : Type -> Type NonEmptySet = \T -> (- s : (- T -) where exists x in s, True -) # b. Defining surjective functions Surjective : (A : Type) -> (B : Type) -> (A -> B) -> Bool Surjective = \A, B, f -> forall y in B, exists x in A, f(x) == y # c. Defining types with specific properties PositiveSqrt : (- x : Float where x >= 0 and exists y : Float, y * y == x -) # d. Existential types (similar to some OOP concepts) ExistentialType : (- T : Type where exists toString : T -> String, exists fromString : String -> Option T -) 6. Relationship with forall: 'exists' and 'forall' are dual concepts. Often, one can be expressed in terms of the other: not (forall x in S, P(x)) is equivalent to (exists x in S, not P(x)) 7. Usage in Proofs: 'exists' is often used in constructive proofs, where you need to show that something exists by actually producing an example. The 'exists' keyword is crucial in Setlang for expressing complex set-theoretic and type-theoretic concepts, enabling powerful static analysis and type-level programming. # Representing Bijection with Set Operations in Setlang # 1. Define a function as a set of pairs Function : (A : Type) -> (B : Type) -> Type Function = \A, B -> (- f : (- [x : A, y : B] -) where forall x in A, exists! y in B, [x, y] in f -) # 2. Define injective (one-to-one) functions Injective : (A : Type) -> (B : Type) -> (Function A B) -> Bool Injective = \A, B, f -> forall [x1, y] in f, forall [x2, _] in f, y == _ implies x1 == x2 # 3. Define surjective (onto) functions Surjective : (A : Type) -> (B : Type) -> (Function A B) -> Bool Surjective = \A, B, f -> forall y in B, exists x in A, [x, y] in f # 4. Define bijection using injective and surjective Bijection : (A : Type) -> (B : Type) -> (Function A B) -> Bool Bijection = \A, B, f -> Injective(A, B, f) and Surjective(A, B, f) # 5. Define bijection between two sets SetBijection : (A : Type) -> (B : Type) -> Type SetBijection = \A, B -> (- f : Function A B where Bijection(A, B, f) -) # 6. Redefine the <-> operator (<->) : (A : Type) -> (B : Type) -> Type (<->) = SetBijection # 7. Example: Finite set definition using set operations Finite : Type -> Type Finite = \T -> (- s : (- T -) where exists n : Nat, exists f : Function s (- i : Nat where i < n -), Bijection(s, (- i : Nat where i < n -), f) -) # 8. Usage example: Proving two finite sets have the same cardinality SameCardinality : (A : Type) -> (B : Type) -> (Finite A) -> (Finite B) -> (A <-> B) -> Bool SameCardinality = \A, B, finiteA, finiteB, bijectionAB -> exists n : Nat, exists f : (A <-> (- i : Nat where i < n -)), exists g : (B <-> (- i : Nat where i < n -)), True # If we've reached here, the cardinality is the same # This representation of bijection using set operations and predicates # allows for precise reasoning about set relationships within Setlang's # type system, while maintaining its pure set-theoretic foundation. Array : (n : Nat) -> (T : Type) -> Type Array = \n, T -> (- s : (- [Int, T] -) where Finite(s) and forall [key, _] in s, ( 0 <= key and key < n and if key > 0 then exists [prevKey, _] in s, prevKey == key - 1 and if key < n - 1 then exists [nextKey, _] in s, nextKey == key + 1 ) and exists [key, _] in s, key == 0 and exists [key, _] in s, key == n - 1 -) # Revised Pure Set Theory Traits in Setlang with Array Distinction # 1. Define an object as a set of key-value pairs Object : Type -> Type Object = \T -> (- [String, Any] where snd * in T -) # 2. Define a "trait" as a set of required key-value pairs Eq : (- ["eq", (T, T) -> Bool], ["ne", (T, T) -> Bool] -) # 3. Implement a "trait" by showing a type contains the required pairs IntEq : (- [String, (Int, Int) -> Bool] -) IntEq = (- ["eq", \a, b -> a == b], ["ne", \a, b -> a != b] -) # Proof that Int implements Eq IntImplementsEq : IntEq <: Eq IntImplementsEq = \pair -> pair in Eq # 4. Define a parameterized "trait" as a more complex set Ord : (- ["eq", (T, T) -> Bool], ["ne", (T, T) -> Bool], ["compare", (T, T) -> (- LT, EQ, GT -)], ["lt", (T, T) -> Bool], ["le", (T, T) -> Bool], ["gt", (T, T) -> Bool], ["ge", (T, T) -> Bool] -) # 5. Implement Ord for Int IntOrd : (- [String, (Int, Int) -> Any] -) IntOrd = (- ["eq", \a, b -> a == b], ["ne", \a, b -> a != b], ["compare", \a, b -> if a < b then LT else if a > b then GT else EQ], ["lt", \a, b -> a < b], ["le", \a, b -> a <= b], ["gt", \a, b -> a > b], ["ge", \a, b -> a >= b] -) # Proof that Int implements Ord IntImplementsOrd : IntOrd <: Ord IntImplementsOrd = \pair -> pair in Ord # 6. Define a generic function using a "trait" bound max : (T : Type) -> (ord : (- [String, (T, T) -> Any] -) where ord <: Ord) -> T -> T -> T max = \T, ord, a, b -> let gt = ord.(["gt"]) in if gt(a, b) then a else b # Usage maxInt = max(Int, IntOrd) result = maxInt(5, 3) # Returns 5 # 7. "Trait" with associated types Container : (- ["Item", Type], ["isEmpty", (Self) -> Bool], ["size", (Self) -> Nat], ["contains", (Self, Item) -> Bool] -) # 8. Implement Container for List ListContainer : (T : Type) -> (- [String, Any] -) ListContainer = \T -> (- ["Item", T], ["isEmpty", \list -> when list is [] -> True _ -> False], ["size", \list -> when list is [] -> 0 [_] ++ rest -> 1 + ListContainer(T).(["size"])(rest)], ["contains", \list, item -> when list is [] -> False [x] ++ rest -> x == item or ListContainer(T).(["contains"])(rest, item)] -) # 9. "Trait" with default implementations Semigroup : (- ["combine", (T, T) -> T], ["combineAll", ((- T -)) -> T] -) SemigroupDefault : (T : Type) -> (combine : (T, T) -> T) -> (- [String, Any] -) SemigroupDefault = \T, combine -> (- ["combine", combine], ["combineAll", \set -> when set is (- -) -> error("Empty set") (- x -) -> x (- x, y, ...rest -) -> combine(x, SemigroupDefault(T, combine).(["combineAll"])((- y, ...rest -)))] -) # 10. Implement Semigroup for Int IntSemigroup : (- [String, Any] -) IntSemigroup = SemigroupDefault(Int, \a, b -> a + b) # 11. Type class-like "trait" Functor : (- ["map", (A : Type) -> (B : Type) -> (A -> B) -> (F A -> F B)] -) # 12. Implement Functor for Option OptionFunctor : (- [String, Any] -) OptionFunctor = (- ["map", \A, B, f, opt -> when opt is Some { value } -> Some { value: f(value) } None -> None] -) # This revised version uses square brackets for arrays, # maintaining a clear distinction between sets and arrays # in Setlang's set-theoretic foundation. # Setlang Matrix Implementation with Dependent Types # 1. Define natural numbers Nat : (- 0, 1, 2, ... -) # 2. Define a type for finite sets of natural numbers Fin : (n : Nat) -> (- i : Nat where i < n -) # 3. Define the Matrix type Matrix : (rows : Nat) -> (cols : Nat) -> Type Matrix = \rows, cols -> (Fin rows -> Fin cols -> Float) # 4. Matrix creation create_matrix : (rows : Nat) -> (cols : Nat) -> (Fin rows -> Fin cols -> Float) -> Matrix rows cols create_matrix = \rows, cols, init_func -> init_func # 5. Matrix access get : (rows : Nat) -> (cols : Nat) -> Matrix rows cols -> Fin rows -> Fin cols -> Float get = \rows, cols, matrix, row, col -> matrix(row)(col) # 6. Matrix update set : (rows : Nat) -> (cols : Nat) -> Matrix rows cols -> Fin rows -> Fin cols -> Float -> Matrix rows cols set = \rows, cols, matrix, row, col, value -> \r, c -> if r == row and c == col then value else matrix(r)(c) # 7. Matrix addition add : (rows : Nat) -> (cols : Nat) -> Matrix rows cols -> Matrix rows cols -> Matrix rows cols add = \rows, cols, m1, m2 -> \r, c -> m1(r)(c) + m2(r)(c) # 8. Matrix multiplication multiply : (m : Nat) -> (n : Nat) -> (p : Nat) -> Matrix m n -> Matrix n p -> Matrix m p multiply = \m, n, p, m1, m2 -> \r, c -> sum(\k : Fin n -> m1(r)(k) * m2(k)(c)) # 9. Helper function for summing over finite sets sum : (n : Nat) -> (Fin n -> Float) -> Float sum = \n, f -> if n == 0 then 0 else f(n - 1) + sum(n - 1, f) # 10. Matrix transposition transpose : (rows : Nat) -> (cols : Nat) -> Matrix rows cols -> Matrix cols rows transpose = \rows, cols, m -> \r, c -> m(c)(r) # 11. Identity matrix identity : (n : Nat) -> Matrix n n identity = \n -> \r, c -> if r == c then 1 else 0 # 12. Example usage example_matrix : Matrix 3 3 example_matrix = create_matrix(3, 3, \r, c -> r * 3 + c + 1) # Get a value value_at_1_1 = get(3, 3, example_matrix, 1, 1) # Set a value updated_matrix = set(3, 3, example_matrix, 1, 1, 10) # Add two matrices sum_matrix = add(3, 3, example_matrix, identity(3)) # Multiply two matrices product_matrix = multiply(3, 3, 3, example_matrix, identity(3)) # Transpose a matrix transposed_matrix = transpose(3, 3, example_matrix) # This implementation guarantees at compile-time that all matrix operations # are performed with compatible dimensions, preventing runtime errors. # Rust-like Enums with Data in Setlang # 1. Define a simple enum similar to Rust's Option<T> Option : (T) -> (- Some { value : T }, None -) # 2. Define a more complex enum similar to Rust's Result<T, E> Result : (T, E) -> (- Ok { value : T }, Err { error : E } -) # 3. Define a custom enum for shapes Shape : (- Circle { radius : Float }, Rectangle { width : Float, height : Float }, Triangle { base : Float, height : Float } -) # 4. Function to calculate area of a shape calculateArea : Shape -> Float calculateArea = \shape -> when shape is Shape::Circle { radius } -> 3.14159 * radius * radius Shape::Rectangle { width, height } -> width * height Shape::Triangle { base, height } -> 0.5 * base * height # 5. Function that returns an Option<Float> safeDivide : (Float, Float) -> Option Float safeDivide = \numerator, denominator -> if denominator == 0.0 then Option::None else Option::Some { value: numerator / denominator } # 6. Function that returns a Result<Float, String> sqrtWithError : Float -> Result Float String sqrtWithError = \x -> if x < 0.0 then Result::Err { error: "Cannot calculate square root of a negative number" } else Result::Ok { value: sqrt(x) } # 7. Pattern matching on Option printOption : Option String -> () printOption = \opt -> when opt is Option::Some { value } -> print("Value: " + value) Option::None -> print("No value") # 8. Pattern matching on Result handleResult : Result Float String -> () handleResult = \result -> when result is Result::Ok { value } -> print("Result: " + toString(value)) Result::Err { error } -> print("Error: " + error) # 9. Example usage exampleShape = Shape::Circle { radius: 5.0 } area = calculateArea(exampleShape) divisionResult = safeDivide(10.0, 2.0) sqrtResult = sqrtWithError(-4.0) printOption(Option::Some { value: "Hello, Setlang!" }) handleResult(sqrtResult) # 10. Defining a recursive enum (similar to a linked list) List : (T) -> (- Cons { head : T, tail : List T }, Nil -) # 11. Function to calculate the length of a List length : (T) -> List T -> Int length = \T -> \list -> when list is List::Nil -> 0 List::Cons { head, tail } -> 1 + length(T)(tail) # Example usage of the recursive List exampleList = List::Cons { head: 1, tail: List::Cons { head: 2, tail: List::Cons { head: 3, tail: List::Nil } } } listLength = length(Int)(exampleList) # Returns 3 # Understanding `assume` and `if`, `then` in Setlang ## 1. The `if`, `then` Syntax In Setlang, `if`, `then` is used to represent logical implication. It has the type: if : Prop -> Prop -> Prop This means it takes two propositions and returns a new proposition. Example usage: p : Prop q : Prop p_implies_q : if p then q ## 2. The `assume` Keyword `assume` is used to introduce hypotheses or premises. It doesn't have a specific type; rather, it's a keyword that affects how we reason about propositions. Example usage: assume p_true : p assume q_false : not q ## 3. Using `assume` and `if`, `then` Together Let's see how these work together in a simple proof: # Theorem: If (p implies q) and p is true, then q is true modus_ponens : (p : Prop, q : Prop) -> (if p then q) -> p -> q modus_ponens = \p, q, p_implies_q, p_true -> assume premise1 : if p then q assume premise2 : p # Use the implication q_true = premise1(premise2) q_true # Return the result ## 4. Proving an Implication To prove an implication, we often assume the antecedent and then prove the consequent: # Theorem: If p implies q, and q implies r, then p implies r transitive_implication : (p : Prop, q : Prop, r : Prop) -> (if p then q) -> (if q then r) -> (if p then r) transitive_implication = \p, q, r, p_implies_q, q_implies_r -> if p_true then assume premise1 : p # Use the first implication q_true = p_implies_q(premise1) # Use the second implication r_true = q_implies_r(q_true) r_true # This proves p implies r ## 5. Combining Multiple Assumptions We can use multiple `assume` statements to build more complex proofs: # Theorem: (p and q) implies (q and p) and_commutative : (p : Prop, q : Prop) -> if (and p q) then (and q p) and_commutative = \p, q -> if p_and_q then assume premise : and p q p_true = and_left(premise) q_true = and_right(premise) and_intro(q_true, p_true) ## 6. Using Assumptions in Contradiction Proofs `assume` is particularly useful in proofs by contradiction: # Theorem: not (p and (not p)) no_contradiction : (p : Prop) -> not (and p (not p)) no_contradiction = \p -> if contradiction then assume premise : and p (not p) p_true = and_left(premise) not_p = and_right(premise) not_p(p_true) # This produces a contradiction These examples demonstrate how `assume` and `if`, `then` work together to structure logical arguments and proofs in Setlang. # Updated Theorem Proving in Setlang ## 1. Define Basic Propositions # Define a type for propositions Prop : Type # Define basic logical operators as sets of valid propositions and : (- [p : Prop, q : Prop] -) or : (- [p : Prop, q : Prop] -) not : (- p : Prop -) # Note: 'if', 'then' replaces 'implies' ## 2. Define Axioms and Inference Rules # Modus Ponens modus_ponens : (p : Prop, q : Prop) -> (if p then q) -> p -> q # Double Negation Elimination double_neg_elim : (p : Prop) -> not (not p) -> p ## 3. Define a Theorem # Theorem: If (p implies q) and (q implies r), then (p implies r) transitive_implication : (p : Prop, q : Prop, r : Prop) -> (if p then q) -> (if q then r) -> (if p then r) ## 4. Prove the Theorem prove_transitive_implication : (p : Prop, q : Prop, r : Prop) -> (if p then q) -> (if q then r) -> (if p then r) prove_transitive_implication = \p, q, r, pq, qr -> if premise_p then q_true = modus_ponens(p, q, pq, premise_p) modus_ponens(q, r, qr, q_true) ## 5. Use the Proven Theorem # Define some concrete propositions P : Prop Q : Prop R : Prop # Assume some implications assume PQ : if P then Q assume QR : if Q then R # Use our proven theorem PR : if P then R PR = prove_transitive_implication(P, Q, R, PQ, QR) ## 6. More Complex Example: De Morgan's Law # Define De Morgan's Law de_morgan : (p : Prop, q : Prop) -> (not (p and q) <-> (not p or not q)) # Prove De Morgan's Law prove_de_morgan : (p : Prop, q : Prop) -> (not (p and q) <-> (not p or not q)) prove_de_morgan = \p, q -> ( # Forward direction if not_p_and_q then or_intro( if p_true then or_intro( if q_true then not_p_and_q(and_intro(p_true, q_true)), not q ), not p ), # Backward direction if not_p_or_not_q then if p_and_q then assume (p_true, q_true) = and_elim(p_and_q) or_elim( not_p_or_not_q, if not_p then not_p(p_true), if not_q then not_q(q_true) ) ) ## 7. Utilizing Setlang's Set-Theoretic Foundation # Define a set of valid propositions ValidProp : (- p : Prop where is_valid(p) -) # Theorem: The negation of a valid proposition is not valid negation_validity : (p : ValidProp) -> not (not p in ValidProp) negation_validity = \p -> if not_p_valid then assume not_p_in_valid : not p in ValidProp contradiction = p and (not p) not_valid(contradiction) # This updated proof demonstrates Setlang's capabilities in complex # logical reasoning and theorem proving, utilizing its set-theoretic # foundations, new syntax for implications, and type system. Phase 1: Language Design Define Syntax and Semantics Syntax: Design a formal syntax for Setlang, ensuring it captures the unique elements like set notation, set operations, and dependent types. Define how core constructs like sets, subsets, functions, and effects will be expressed. Problem: Must balance readability, expressiveness, and mathematical rigor. Solution: Create a BNF or EBNF grammar for Setlang, ensuring that set operations, function definitions, and other language elements have clear, concise representations. Semantics: Specify how the core elements (types, functions, sets, etc.) behave and how they should be evaluated or interpreted. Problem: Ensure that the semantics of set operations (union, intersection, comprehensions) extend to both value-level and type-level sets. Solution: Define the operational and denotational semantics for key language constructs, including the behavior of infinite sets and lazy evaluation. Design Core Language Features Type System as Sets: Types in Setlang are sets of values (e.g., Int is the set of all integers). You need to design a type system where types are represented as sets, and type constraints are set membership rules. Problem: Representing types as sets requires solving issues around set membership, type inference, and ensuring compatibility between types and values. Solution: Use a dependent type system, allowing types to depend on values and functions, while maintaining set-theoretic constraints. Set Operations: Setlang needs to support core set operations (union, intersection, set difference) at both the type level and value level. Problem: Implementing efficient set operations (especially for large or infinite sets) and defining operations on potentially infinite sets. Solution: Utilize lazy evaluation for infinite sets and optimize set operations using data structures like hash sets or balanced trees. Phase 2: Implementing the Compiler or Interpreter Lexer and Parser Lexer: Implement a lexer to break input code into tokens based on the defined syntax. The lexer must handle Setlang's unique elements like set brackets (- ... -), lambda expressions, and forall and exists keywords. Problem: Ensure that the lexer can handle mathematical symbols (e.g., ∀, ∃) and deal with different types of set notation. Solution: Use an existing lexer framework (e.g., Lex/Flex or ANTLR) and customize it for Setlang's unique symbols. Parser: Implement a parser using LR, LL, or PEG parsing techniques. The parser must convert code into an abstract syntax tree (AST) based on the formal grammar. Problem: Parsing nested set comprehensions, type-level sets, and dependent types can lead to complex grammar ambiguities. Solution: Define a formal grammar, possibly with precedence rules, to manage the parsing of complex expressions. AST (Abstract Syntax Tree) Representation Define the AST structure to represent Setlang programs. The AST will serve as the core data structure for analyzing and transforming programs during compilation or interpretation. Problem: Efficiently representing dependent types, set comprehensions, and lazy evaluation mechanisms. Solution: Create separate nodes in the AST for each language feature (e.g., SetNode, TypeNode, LambdaNode, etc.), ensuring extensibility for future features. Phase 3: Type Checking and Inference Type System Implementation Type Checker: Implement a type checker that ensures values are correctly typed according to Setlang’s set-theoretic principles. The type checker should validate type memberships, ensuring that types are valid sets and function signatures are consistent. Problem: Setlang allows custom types as subsets of existing sets. The challenge is to infer and verify subset constraints. Solution: Use a dependent type system where types depend on values. Implement type inference algorithms (e.g., Hindley-Milner) extended to support dependent types and sets. Type-Level Set Operations Implement the set operations (union, intersection, difference) at the type level, allowing types to be treated as sets. Problem: Dealing with infinite sets and determining whether types belong to specific sets. Solution: Leverage symbolic computation to handle operations on infinite sets, deferring evaluation until runtime. Handling Subset Constraints and Assumptions Implement a mechanism for subset creation and assumptions (e.g., assumes x > 0 in function definitions). Problem: Subset constraints introduce a need for runtime checks or compile-time proofs of validity. Solution: Incorporate proof obligations into the type system and use dependent type inference to check the validity of assumptions at compile time. Phase 4: Evaluation and Execution Model Interpreter for Evaluation Basic Interpreter: Implement a basic interpreter to execute Setlang programs, supporting lazy evaluation, especially for infinite sets and recursive structures. Problem: Handling infinite sets and deferred evaluation without performance bottlenecks. Solution: Implement a lazy evaluation strategy, where computations are deferred until their results are needed (similar to Haskell’s model). Functions as Set Operations Functions as Set Operations: Implement functions as operations on sets, where the function's input and output are constrained by set membership rules. Problem: Ensuring that functions return subsets based on input types. Solution: Implement type-directed function application, where the type system ensures that functions only apply to valid subsets. Effect System Implement the effect system for handling IO, State, and Error effects in a pure and controlled way (similar to monads in Haskell). Problem: Managing side effects in a functional, set-theoretic language without violating immutability principles. Solution: Use monads or effect handlers to control effects, ensuring that they are isolated and type-safe. Phase 5: Optimization Optimizing Set Operations Set Representation: Implement efficient representations for sets (e.g., using hash sets, balanced trees, or bitmaps) to optimize membership checks and set operations. Problem: Managing large sets efficiently and ensuring that operations like union or intersection do not become bottlenecks. Solution: Choose efficient data structures based on the expected use cases (finite vs. infinite sets) and implement optimizations for common operations. Caching and Memoization Memoization: Use memoization to optimize the evaluation of recursive set definitions or expensive set operations. Problem: Recomputing results of set operations can be costly, especially for complex set comprehensions. Solution: Cache the results of previously computed set operations to avoid redundant evaluations. Phase 6: Extending the Language Metaprogramming and Macros Implement macros and metaprogramming features (e.g., macro repeat(n, expr)) to allow users to generate code dynamically. Problem: Safely and predictably expanding macros without creating syntax ambiguities. Solution: Implement a hygienic macro system, ensuring that macros don’t introduce unintended side effects. Modules and Namespacing Modules: Design a module system to enable code organization, encapsulation, and reuse. Problem: Ensuring that sets and types defined in one module are properly scoped and don't conflict with others. Solution: Implement a namespacing system that allows for modularity while preserving set-theoretic integrity. Phase 7: Testing and Validation Unit Tests and Test Suites Develop comprehensive unit tests for each feature, including type checking, set operations, function evaluation, and the effect system. Problem: Ensuring correctness across the entire language, especially with complex set operations and type interactions. Solution: Create a suite of test cases for both positive and negative scenarios, ensuring that the language behaves as expected. Proof Assistant (Optional) If aiming for advanced type safety, implement a proof assistant to help developers write proofs about their programs and verify properties at compile time. Problem: Constructing a user-friendly proof system within a complex type system. Solution: Use existing proof assistants as inspiration (e.g., Coq or Agda) and extend Setlang to support custom proofs and verification. Phase 8: Documentation and Tooling User Manual and Language Guide Create comprehensive documentation covering the syntax, semantics, and core features of Setlang, including tutorials, examples, and best practices. Problem: Ensuring To design Setlang as a compiled language (similar to Roc) with optimizations that strip out set membership checks at compile time, we'll need to carefully structure the type system and build efficient compile-time analysis. Here’s a detailed approach to achieve this: Key Design Goals for a Compiled Setlang Finite vs. Infinite Sets: Finite Sets: By default, user-defined sets should be finite unless explicitly marked as infinite or dependent on other values (e.g., NaturalNumbers as an infinite set or PositiveInt as a dependent set). Compile-Time Stripping: We want set membership checks (and potentially other constraints) to be stripped out at compile time for finite sets. This is essential for performance, as runtime checks would otherwise slow down programs unnecessarily. Set Membership Stripping: Compile-Time Set Membership Resolution: During compilation, the compiler should resolve all set memberships, determining whether they are finite or infinite. For finite sets, once membership is determined, the checks can be erased from the compiled code. Dependent and Infinite Sets: If a set is infinite or dependent, some set operations (like membership checks) may need to be deferred to runtime. However, these should be optimized as much as possible to minimize runtime overhead. Detailed Roadmap for a Compiled Setlang Phase 1: Finite vs. Infinite Set Detection Tagging User-Defined Sets: Default Finite: All user-defined sets should be tagged as finite by default. For example, a set like DaysOfWeek is clearly finite. DayOfWeek : (- Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, Sunday -) Explicit Infinite Sets: The user should have the option to explicitly define infinite sets. For example: NaturalNumbers : (- n in Int where n >= 0 -) Dependent Sets: A set like PositiveInt depends on runtime conditions (x > 0), so it should be considered dependent and handled differently. PositiveInt = (- x in Int where x > 0 -) Set Properties: During parsing, each set will be tagged with its properties: Finite: The compiler can determine the complete set at compile time. Infinite: The set is unbounded and cannot be resolved statically. Dependent: Membership is based on runtime conditions. Compile-Time Analysis: Type Checking and Set Size Resolution: The type checker should analyze the set definition during compilation. If a set is finite, the membership constraints should be fully resolved at compile time. This involves: Checking for enumerated sets (like DayOfWeek), which are trivially finite. Constant propagation for sets whose bounds can be determined from constants. Symbolic analysis for sets that are dependent on runtime values. Determining Set Finite vs. Infinite: For finite sets, compile-time membership checks and operations (union, intersection) can be resolved statically. For infinite sets, the compiler must ensure that the operations involving these sets (e.g., comprehensions, filtering) are deferred to runtime. Optimization at Compile Time: For finite sets, once membership is verified, any logic involving checking or validating membership can be stripped out. The actual set values can be inlined where possible, avoiding runtime evaluation. For infinite sets, the compiler will generate lazy or deferred computations, ensuring that only the needed portion of the set is evaluated at runtime (similar to lazy evaluation in Haskell). Phase 2: Compiler Design and Type System Finite Set Compilation: Set Inlining: For sets that are finite, membership checks should be compiled away. If the set is statically known (e.g., DayOfWeek), it can be inlined directly into the generated code. Example: For a subset function: Weekday = (- x in DayOfWeek where x != Saturday and x != Sunday -) The compiler resolves this subset and replaces it with the static set {Monday, Tuesday, Wednesday, Thursday, Friday} in the compiled output. Any membership checks against this set will be stripped out, and the set is directly used in comparisons. Type-Level Set Operations: Compile-Time Type Checking: The type checker should infer whether set operations involve finite or infinite sets. For finite sets, all operations (like union, intersection) are resolved during type checking. Type Constraints: Type constraints related to set membership should be verified during compilation, and if valid, these constraints will not need to exist in the compiled output. For example, a function that accepts only positive integers can be guaranteed to work on valid inputs at compile time, eliminating the need for runtime membership checks. doublePositive : PositiveInt -> PositiveInt doublePositive = \x -> x * 2 Runtime Handling of Infinite/Dependent Sets: For infinite or dependent sets, runtime checks cannot be entirely stripped out. However, optimizations can still be applied: Lazy Evaluation: For infinite sets (like NaturalNumbers), set operations (such as comprehensions) should be lazily evaluated. Predicate Evaluation: For dependent sets, membership constraints should be compiled into efficient runtime checks (e.g., for PositiveInt, a simple x > 0 check). Phase 3: Set Membership Stripping and Code Generation Strip Set Membership for Finite Sets: During the code generation phase, once the type checker confirms that a set is finite, any membership checks against that set can be stripped out. For example: isWeekday : DayOfWeek -> Bool isWeekday = \day -> day in Weekday If Weekday is known at compile time, the day in Weekday check can be replaced by a simple comparison against the inlined finite set {Monday, Tuesday, Wednesday, Thursday, Friday}. Generated Code Example: For a function like this: isWeekday : DayOfWeek -> Bool isWeekday = \day -> day in Weekday The compiler will resolve Weekday to a finite set and compile the following: bool isWeekday(DayOfWeek day) { switch(day) { case Monday: case Tuesday: case Wednesday: case Thursday: case Friday: return true; default: return false; } } Handling Infinite Sets and Lazy Evaluation: For sets that cannot be fully determined at compile time (e.g., infinite sets), the compiler should generate code that evaluates membership lazily: firstFiveEvens = take 5 EvenNaturals The compiler will translate this into code that lazily generates and evaluates only the first five even numbers at runtime, rather than computing the entire infinite set of even numbers. Phase 4: Set Operations and Optimizations Optimizing Set Operations: Union, Intersection, Difference: For finite sets, the operations should be resolved at compile time. For example, if two finite sets are being intersected, the compiler can precompute the result of the intersection and replace the operation with the result. For infinite sets, operations like union or intersection should be deferred to runtime using lazy evaluation or iterative computation. Compile-Time Errors for Invalid Operations: If a user tries to apply operations (like comprehensions or filtering) on infinite sets without bounds, the compiler should raise errors or warnings. For example, a comprehension that attempts to compute all elements of an infinite set without constraints should result in a compile-time error. Phase 5: Testing and Performance Validation Finite Set Membership Optimization Tests: Write test cases for functions and set operations to ensure that membership checks are correctly stripped for finite sets. Ensure that the compiler correctly identifies and optimizes all finite set operations. Benchmarking: Performance Testing: Benchmark the performance of Setlang’s compiled code, especially comparing cases with membership checks (infinite sets) versus cases where they have been stripped out (finite sets). Test set operation optimizations to ensure that union, intersection, and difference are being efficiently handled at compile time. Additional Notes Default Set Behavior: By making finite sets the default and using lazy evaluation for infinite sets, the language will ensure efficient runtime behavior, where possible, while maintaining the expressiveness of set-theoretic operations. User-Defined Constraints: By allowing users to define finite and infinite sets explicitly, Setlang can optimize for cases where users define bounded sets but remain flexible enough to handle complex, infinite set scenarios when needed. This approach will allow Setlang to be compiled efficiently, with most set membership logic stripped out for finite sets, while still supporting complex and infinite sets when necessary, using a blend of compile-time and runtime techniques. Here's a quick version of a simple **Setlang** compiler using **Zig** and **MLIR** to demonstrate the basic structure of the language. The idea is to keep the initial version simple and focus on compiling basic set operations and functions. ### **Simple Setlang Features** 1. **Basic Types**: `Int`, `Bool`, `String` 2. **Finite Sets**: Simple enumerations like `{1, 2, 3}`, or `{True, False}` 3. **Basic Functions**: Lambda expressions with set membership 4. **Set Operations**: Union, Intersection, Difference 5. **Simple Compilation**: Compile set operations and checks to **MLIR** via **Zig** ### **Simple Setlang Syntax Example** ```setlang # Simple set definitions IntSet = (- 1, 2, 3 -) BoolSet = (- True, False -) # Function on sets doublePositive : Int -> Int doublePositive = \x -> if x > 0 then x * 2 else 0 # Simple set membership check checkInSet : Int -> Bool checkInSet = \x -> x in IntSet ``` ### **Step-by-Step Implementation Plan** #### 1. **Parsing Setlang with Zig** You can use Zig to create a parser for the **Setlang** syntax. The parser will read the input, tokenize it, and build an **AST** (Abstract Syntax Tree) representing the program. - **Lexing**: Identify tokens such as `IntSet`, `{`, `}`, `->`, `if`, etc. - **Parsing**: Build the AST for set definitions, functions, and set membership operations. **Example Zig Lexer:** ```zig const std = @import("std"); const TokenType = enum { Ident, Number, LCurly, RCurly, Arrow, Lambda, If, Then, Else, In, EOF, }; const Token = struct { typ: TokenType, value: []const u8, }; fn lex(input: []const u8) []Token { var tokens: []Token = undefined; // Simple lexing logic: Iterate through input and create tokens return tokens; } ``` #### 2. **Building an AST in Zig** The next step is to take the tokens and create an **AST** that represents the code structure of Setlang. ```zig const SetNode = struct { set_name: []const u8, elements: []const u8, // for simplicity, assume all elements are strings }; const FunctionNode = struct { name: []const u8, param_type: []const u8, return_type: []const u8, body: []const u8, // We'll simplify function bodies as strings for now }; ``` #### 3. **Code Generation with MLIR** After building the AST, you can generate **MLIR** (Multi-Level Intermediate Representation) code using Zig. MLIR will allow us to compile and optimize the Setlang code and eventually lower it to **LLVM IR** for further compilation. You can start by generating MLIR code for **set definitions** and **simple functions**. **Example MLIR Code Generation:** ```zig const mlir = @import("mlir"); fn genSetDefinition(setNode: SetNode) void { std.debug.print("mlir set definition: {s}\n", .{ setNode.set_name }); std.debug.print("mlir elements: {s}\n", .{ setNode.elements }); // Generate MLIR representation for the set // e.g., "IntSet = (- 1, 2, 3 -)" // MLIR code would look like: // "intset = set { 1, 2, 3 }" } fn genFunction(funcNode: FunctionNode) void { std.debug.print("mlir function: {s} -> {s}\n", .{ funcNode.name, funcNode.return_type }); // Generate MLIR for the function // For example, "doublePositive = \x -> if x > 0 then x * 2 else 0" // would generate a conditional branch in MLIR: // // %x = block_argument // %0 = cmp gt %x, 0 // cond_br %0, ^bb_true, ^bb_false // ^bb_true: // %1 = mul %x, 2 // return %1 // ^bb_false: // return 0 } ``` #### 4. **Compiling and Linking** Once the **MLIR** is generated, you can use the **MLIR optimizer** to optimize the intermediate code and lower it to **LLVM IR** or directly generate machine code. Zig can handle the integration with MLIR and LLVM. **Lowering MLIR to LLVM IR:** ```zig fn lowerToLLVM(mlir_code: []const u8) void { // Use MLIR's built-in functionality to lower to LLVM IR // and invoke the LLVM backend for final code generation // Use mlir-opt and mlir-translate tools here } ``` #### 5. **Handling Set Membership at Compile Time** In this simple version, we'll handle finite set membership checks at compile time using the parser and the AST. If a set is known to be finite (like `{1, 2, 3}`), membership checks can be **evaluated and stripped** during compilation. For example, the check: ```setlang checkInSet : Int -> Bool checkInSet = \x -> x in IntSet ``` Would generate: ```mlir %0 = cmp eq %x, 1 %1 = cmp eq %x, 2 %2 = cmp eq %x, 3 %3 = or %0, %1 %4 = or %3, %2 return %4 ``` #### 6. **Building and Running the Compiler** - Use **Zig** to manage the overall compiler pipeline, handling parsing, AST generation, and MLIR code generation. - Utilize **MLIR** to optimize and lower the code to LLVM IR. - Test the compiler with simple Setlang programs, ensuring that set operations and function compilation work as expected. --- ### **Next Steps for Expansion** - **Add Support for Infinite Sets**: Introduce lazy evaluation for infinite sets. - **Extend Type System**: Implement dependent types and more advanced type-level operations. - **Optimizations**: Improve performance by stripping set membership checks for finite sets at compile time. This quick version of Setlang focuses on basic parsing, set operations, and generating MLIR code for compilation via **Zig**. You can build on this foundation to handle more complex language features over time. Using **Rust** to build the **Setlang compiler** with **MLIR** (via **Inkdrop** for Rust bindings) is a powerful choice because Rust's safety features and performance align well with compiler development. Below is a rewritten guide to integrate **Rust** with **MLIR** using **Inkdrop** for building your Setlang compiler. ### **Steps to Use Rust + MLIR (Inkdrop)** #### 1. **Set Up MLIR and Rust Environment** - Install **MLIR** and **LLVM** as part of the LLVM project: ```bash git clone https://github.com/llvm/llvm-project.git cd llvm-project mkdir build && cd build cmake -G Ninja ../llvm -DLLVM_ENABLE_PROJECTS="mlir" -DLLVM_BUILD_EXAMPLES=ON -DLLVM_TARGETS_TO_BUILD="X86" ninja ``` - Install **Rust** via `rustup` if you haven't already: ```bash curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh ``` - Add the **Inkdrop** crate to your project. Inkdrop is a Rust binding for MLIR, making it easier to work with MLIR in Rust. Set up the project with `cargo`: ```bash cargo new setlang_compiler --bin cd setlang_compiler ``` Then, edit your `Cargo.toml` file to add Inkdrop as a dependency: ```toml [dependencies] inkdrop = "0.1.0" # Update with the correct version if available ``` #### 2. **Write a Basic Rust Parser for Setlang** In this step, you’ll create a **Rust lexer and parser** for Setlang to tokenize the input and build an Abstract Syntax Tree (AST). - **Lexer**: Tokenizes the input code into meaningful elements (e.g., `Ident`, `SetOp`, `Number`, etc.). - **Parser**: Converts the tokens into an AST. **Lexer Example in Rust**: ```rust #[derive(Debug, PartialEq)] enum TokenType { Ident, Number, LCurly, RCurly, Arrow, Lambda, If, Then, Else, In, EOF, } #[derive(Debug)] struct Token { typ: TokenType, value: String, } struct Lexer { input: String, position: usize, } impl Lexer { fn new(input: String) -> Self { Lexer { input, position: 0 } } fn next_token(&mut self) -> Token { // Basic lexing logic to tokenize the input Token { typ: TokenType::EOF, value: String::new(), } } } ``` **AST Representation in Rust**: ```rust enum ASTNode { SetNode(SetNode), FunctionNode(FunctionNode), } struct SetNode { set_name: String, elements: Vec<String>, } struct FunctionNode { name: String, param_type: String, return_type: String, body: String, // Simplified body as a string for now } ``` #### 3. **Integrating MLIR with Inkdrop** After building the AST, the next step is to generate **MLIR** code using Inkdrop. Inkdrop provides **MLIR bindings** for Rust, allowing you to generate and optimize MLIR code directly from Rust. - Install **Inkdrop** and set it up with **Cargo**. - **Generate MLIR Code for Set Definitions**: **Rust Code Example**: ```rust use inkdrop::*; fn generate_mlir_for_set(set_node: &SetNode) -> String { let mut context = Context::new(); context.append_dialect::<mlir::standard::StandardDialect>(); let module = Module::new(&context); let mut builder = Builder::new(&context); // Define the MLIR set operation (simplified) let mlir_code = format!("set {} {{ {} }}", set_node.set_name, set_node.elements.join(", ")); println!("{}", mlir_code); mlir_code } ``` - **Generate MLIR for Functions**: **Rust Code Example**: ```rust fn generate_mlir_for_function(function_node: &FunctionNode) -> String { let mut context = Context::new(); context.append_dialect::<mlir::standard::StandardDialect>(); let module = Module::new(&context); let mut builder = Builder::new(&context); let function_type = builder.get_function_type(&[], &[]); let function = builder.build_function( &function_node.name, function_type, |func| { let entry_block = func.append_entry_block(); builder.set_insertion_point_to_start(&entry_block); // Function body logic (simplified for this example) println!("Generating MLIR for function {}", function_node.name); } ); module.to_string() } ``` #### 4. **Lowering MLIR to LLVM IR** Once you have generated the **MLIR**, you can use Inkdrop to further optimize it and lower it to **LLVM IR**. **Lowering MLIR to LLVM IR with Inkdrop**: ```rust fn lower_to_llvm(mlir_code: String) { // Use Inkdrop's functionality to lower MLIR to LLVM IR // Implement LLVM IR lowering using the built-in Inkdrop functions println!("Lowering to LLVM IR: {}", mlir_code); // You can use MLIR passes for optimization, lowering, etc. } ``` #### 5. **Handling Set Membership Optimization** For **finite sets**, the Rust compiler should strip out set membership checks when possible. The logic for this optimization would be written as part of the MLIR generation phase. When the compiler detects a finite set, it replaces set membership checks with direct comparisons. Example: ```rust fn optimize_set_membership(set_node: &SetNode) -> String { let mlir_code = generate_mlir_for_set(set_node); // Check if the set is finite, and replace membership checks with direct comparisons if set_node.elements.len() > 0 { let optimized_code = format!( "if %x == {}", set_node.elements.join(" || %x == ") ); optimized_code } else { mlir_code } } ``` For example: ```setlang isWeekday : DayOfWeek -> Bool isWeekday = \day -> day in Weekday ``` Would generate the following Rust-based MLIR code: ```mlir %0 = cmpi eq, %day, 1 : i32 %1 = cmpi eq, %day, 2 : i32 %2 = cmpi eq, %day, 3 : i32 %3 = cmpi eq, %day, 4 : i32 %4 = cmpi eq, %day, 5 : i32 %5 = or %0, %1 %6 = or %5, %2 %7 = or %6, %3 %8 = or %7, %4 return %8 : i1 ``` #### 6. **Building and Running the Compiler** To compile a Setlang program, you will: 1. Parse the code using **Rust** lexer and parser. 2. Generate the **AST**. 3. Convert the AST into **MLIR** using **Inkdrop**. 4. Lower the **MLIR** to **LLVM IR**. 5. Optimize set operations and function compilation. **Running the Compiler in Rust**: ```rust fn main() { let input_code = " doublePositive : Int -> Int doublePositive = \\x -> if x > 0 then x * 2 else 0 "; let mut lexer = Lexer::new(input_code.to_string()); let tokens = lexer.next_token(); // Parser would generate AST from tokens let ast = parse(tokens); // Generate MLIR from AST for node in ast { match node { ASTNode::SetNode(set_node) => { generate_mlir_for_set(&set_node); }, ASTNode::FunctionNode(function_node) => { generate_mlir_for_function(&function_node); }, } } // Lower to LLVM IR lower_to_llvm(mlir_code); } ``` #### **Next Steps and Expansions** - **Add Dependent Sets**: Implement dependent set operations and membership checks that rely on runtime conditions. - **Type System**: Extend the type system for more complex types (e.g., dependent types, recursive types). - **Optimizations**: Strip out unnecessary set checks and function calls using MLIR passes and optimizations. This Rust-based version uses **Inkdrop** for MLIR integration, giving you a powerful way to optimize and compile Setlang to LLVM IR efficiently. Absolutely! Let's combine the arena allocation effect system with custom allocators using traits. This powerful combination would allow for even more flexible and efficient memory management in Setlang. Here's how it might look: Title: The Future of Memory Management in Setlang: Custom Allocators and Arena Effects Imagine a future version of Setlang that not only supports arena allocations through the effect system but also allows developers to define custom allocators using traits. This combination would provide unprecedented control over memory management while maintaining Setlang's commitment to safety and expressiveness. Custom Allocator Trait First, let's define a trait for custom allocators: ```setlang Allocator : Trait Allocator = (- ["allocate", (Size) -> Ptr], ["deallocate", (Ptr) -> ()], ["reallocate", (Ptr, Size) -> Ptr] -) # A type representing memory size Size : (- Bytes Int, Kilobytes Int, Megabytes Int -) # A simple pointer type Ptr : Type ``` Now, let's implement this trait for a custom arena allocator: ```setlang ArenaAllocator : { memory: Ptr, size: Size, used: Size } impl Allocator for ArenaAllocator { allocate = \size -> if self.used + size <= self.size then ptr = self.memory + self.used self.used = self.used + size ptr else error("Out of memory in arena") deallocate = \_ -> # No-op for arena allocator reallocate = \ptr, new_size -> # Simplified: always allocate new memory new_ptr = self.allocate(new_size) copy_memory(ptr, new_ptr, min(new_size, self.used)) new_ptr } ``` Combining Custom Allocators with the Effect System Now, let's enhance our effect system to work with custom allocators: ```setlang Effect : (- ..., # Existing effects Alloc -) # Define an allocator effect AllocEffect : Effect AllocEffect = Alloc { allocator: Allocator } ``` Using Custom Allocators with Arena Effects Here's how we might use this combined system: ```setlang # Function that uses a custom allocator processWithCustomAlloc : [Data] -> Eff (AllocEffect { allocator: ArenaAllocator }) Result processWithCustomAlloc = \dataset -> # All allocations within this function will use the ArenaAllocator result = dataset |> map(processItem) |> reduce(combineResults) pure(result) # Main function that sets up and uses the custom arena allocator main : () -> Eff (IO) () main = \() -> largeDataset = loadLargeDataset() # Create a custom arena allocator arenaAllocator = ArenaAllocator { memory: system_allocate(Megabytes 100), size: Megabytes 100, used: Bytes 0 } # Run the computation with the custom allocator effect result = run AllocEffect { allocator: arenaAllocator } in processWithCustomAlloc(largeDataset) printResult(result) # Manually free the arena memory system_deallocate(arenaAllocator.memory) ``` Advanced Features: Allocator Sets and Automatic Selection To make this system even more powerful, we could introduce the concept of "allocator sets" - collections of allocators that Setlang can automatically choose from based on allocation patterns: ```setlang AllocatorSet : Trait AllocatorSet = (- ["get_allocator", (Size) -> Allocator] -) # An implementation that chooses between different allocators based on size SmartAllocSet : { small_alloc: Allocator, medium_alloc: Allocator, large_alloc: Allocator } impl AllocatorSet for SmartAllocSet { get_allocator = \size -> when size is Bytes n if n < 1024 -> self.small_alloc Kilobytes n if n < 1024 -> self.medium_alloc _ -> self.large_alloc } # Using the AllocatorSet in our effect system SmartAllocEffect : Effect SmartAllocEffect = Alloc { allocator_set: AllocatorSet } # A function that benefits from smart allocation complexProcessing : [Data] -> Eff (SmartAllocEffect { allocator_set: SmartAllocSet }) Result complexProcessing = \dataset -> # Setlang automatically chooses the right allocator for each allocation ... ``` Compile-Time Optimization and Analysis Setlang's compiler could perform sophisticated analysis to optimize allocator usage: 1. Allocation Pattern Analysis: Suggest optimal allocator configurations based on how a function allocates memory. 2. Escape Analysis: Ensure that memory allocated with special allocators doesn't escape its intended scope. 3. Automatic Allocator Insertion: Automatically wrap code blocks with appropriate allocators based on their allocation patterns. ```setlang # Compiler might suggest: # @SuggestedAllocator(SmartAllocSet { # small_alloc: PoolAllocator { size: Kilobytes 64 }, # medium_alloc: ArenaAllocator { size: Megabytes 10 }, # large_alloc: SystemAllocator # }) complexFunction : [Data] -> Result complexFunction = \data -> # Function body with various allocation patterns ... ``` Conclusion: A New Frontier in Memory Management By combining custom allocators, allocator sets, and the effect system, Setlang opens up a new frontier in memory management: 1. Fine-grained Control: Developers can define custom allocation strategies tailored to their specific needs. 2. Safety: The effect system ensures that custom allocation strategies are used correctly and don't leak outside their intended scope. 3. Performance: By allowing different allocators for different scenarios, programs can achieve optimal performance across various use cases. 4. Ergonomics: The compiler's ability to suggest and automatically insert appropriate allocators reduces the burden on developers while still providing the benefits of custom memory management. 5. Flexibility: The ability to compose different allocators and easily switch between them allows for great adaptability as program requirements change. This vision for Setlang's future demonstrates how the language could continue to push the boundaries of what's possible in systems programming. By providing powerful abstractions for memory management that are both safe and efficient, Setlang would enable developers to write high-performance code with confidence, knowing that the language and compiler are working together to ensure optimal memory usage. As we look to the future of systems programming, this combination of custom allocators, effect systems, and intelligent compiler analysis in Setlang represents a exciting step forward in the eternal quest to balance performance, safety, and developer productivity. Excellent question! The Expose trait plays a crucial role in Setlang's memory management and safety. Let's dive deep into how Expose integrates with these aspects: 1. Controlled Mutability At its core, Expose provides a mechanism for controlled mutability in an otherwise immutable-by-default language. This is fundamental to memory safety because it limits where and when mutations can occur. ```setlang Counter : { value: Int } impl Expose for Counter { expose = \self -> Exposed Counter { get = \() -> self.value, set = \new_value -> { ...self, value: new_value } } } ``` 2. Temporary Access Expose allows temporary, controlled access to mutable state. This temporality is key to preventing long-lived mutable references that could lead to data races or use-after-free errors. ```setlang incrementCounter : Counter -> Counter incrementCounter = \counter -> let exposed = ^counter # Temporary exposure let current = exposed.get() exposed.set(current + 1) counter^ # Return to immutable state ``` 3. Compile-Time Tracking The compiler can track when and where Expose is used, ensuring that exposed (mutable) states don't outlive their intended scope. This is similar to Rust's borrow checker but with a focus on exposed state rather than borrowing. 4. Thread Safety By controlling when mutation can occur, Expose helps prevent data races in concurrent code. The compiler can ensure that data is not exposed in a mutable way across thread boundaries. ```setlang threadSafeIncrement : Counter -> Eff (Concurrent) Counter threadSafeIncrement = \counter -> atomicOperation(\() -> let exposed = ^counter let current = exposed.get() exposed.set(current + 1) counter^ ) ``` 5. Integration with Automatic Reference Counting (ARC) Expose works hand-in-hand with ARC to ensure memory safety: - When a value is exposed, the ARC system ensures it's not deallocated while in use. - The temporary nature of exposure prevents creating multiple mutable references that could confuse the reference counting system. 6. Copy-on-Write Optimization Expose can be implemented efficiently using copy-on-write semantics. This means that when you expose a value, it's not immediately copied. Instead, a copy is made only when a mutation occurs, preserving performance for read-only operations. ```setlang impl Expose for LargeDataStructure { expose = \self -> Exposed LargeDataStructure { get = \() -> self, # No copy needed for reads set = \new_value -> if new_value != self then new_value # Copy only on write else self } } ``` 7. Granular Control Expose allows for fine-grained control over which parts of a data structure can be mutated. This granularity enhances safety by limiting the attack surface for potential bugs. ```setlang ComplexStructure : { immutablePart: Int, mutablePart: Counter } impl Expose for ComplexStructure { expose = \self -> Exposed ComplexStructure { get = \() -> self, set = \new_value -> { ...self, mutablePart: new_value.mutablePart # Only mutablePart can change } } } ``` 8. Safe Interoperation with Effect System Expose can integrate with Setlang's effect system to provide additional safety guarantees: ```setlang Effect : (- ..., Mutable -) safeUpdate : Counter -> Eff (Mutable) Counter safeUpdate = \counter -> let exposed = ^counter let current = exposed.get() exposed.set(current + 1) pure(counter^) # Effect system ensures proper handling of mutable state ``` 9. Compile-Time Optimization The compiler can use information about Expose usage to optimize memory layout and access patterns, potentially eliminating runtime checks in cases where safety can be guaranteed at compile-time. 10. Protection Against Use-After-Move By controlling when a value can be modified, Expose helps prevent use-after-move errors. Once a value has been moved (which would typically happen through Expose), the type system can prevent further use of the original value. ```setlang moveValue : Counter -> (Counter, Counter) moveValue = \counter -> let exposed = ^counter let newCounter = exposed.get() (Counter { value: newCounter }, counter^) # Original counter can't be used after this ``` 11. Memory Leak Prevention The controlled nature of Expose helps prevent memory leaks by ensuring that all exposed (and potentially modified) values are properly handled and returned to an immutable state. Conclusion: The Expose trait is a cornerstone of Setlang's approach to memory safety. By providing a controlled mechanism for mutability within an otherwise immutable paradigm, it allows for efficient updates while maintaining strong safety guarantees. Its integration with the type system, effect system, and ARC creates a comprehensive approach to memory management that is both safe and flexible. This design allows Setlang to offer the performance benefits of mutable operations when needed, while still defaulting to the safety of immutability. It's a sophisticated approach that balances safety, performance, and ergonomics in a unique way, fitting well with Setlang's set-theoretic foundations. Certainly! An actor system in Setlang would be an excellent way to showcase the language's capabilities for concurrent and distributed programming. Let's design an actor system that leverages Setlang's unique features, including its set-theoretic foundation, effect system, and memory safety guarantees. Here's what an actor system might look like in Setlang: ```setlang # Define the Actor trait Actor : Trait Actor = (- ["receive", (Message) -> Eff (ActorEffect) ()] -) # Define the ActorRef type ActorRef : Type ActorRef = { id: UUID, address: Address } # Define the Address type Address : (- Local UUID, Remote String -) # Define the Message type Message : Type Message = { sender: ActorRef, content: Any } # Define the ActorSystem type ActorSystem : Type ActorSystem = { actors: (- ActorRef -), # Set of all actors in the system dispatcher: (Message) -> Eff (ActorEffect) () } # Define the ActorEffect Effect : (- ..., # Other effects ActorEffect -) ActorEffect : Effect ActorEffect = (- Send { to: ActorRef, message: Message }, Spawn { actor: Actor }, Stop { actor: ActorRef } -) # Implementation of a simple actor Counter : Type Counter = { count: Int } impl Actor for Counter { receive = \message -> when message.content is "Increment" -> let exposed = ^self exposed.set({ count: exposed.get().count + 1 }) pure(()) "Get" -> send(message.sender, self.count) _ -> pure(()) # Ignore unknown messages } # Function to create a new actor spawnActor : (ActorSystem, Actor) -> Eff (ActorEffect) ActorRef spawnActor = \system, actor -> actorRef = ActorRef { id: generateUUID(), address: Local(generateUUID()) } Spawn { actor: actor } pure(actorRef) # Function to send a message to an actor send : (ActorRef, Any) -> Eff (ActorEffect) () send = \to, content -> Send { to: to, message: Message { sender: getSelfRef(), content: content } } # Function to stop an actor stopActor : (ActorSystem, ActorRef) -> Eff (ActorEffect) () stopActor = \system, actorRef -> Stop { actor: actorRef } # Example usage main : () -> Eff (IO, ActorEffect) () main = \() -> # Create an actor system system = createActorSystem() # Spawn a counter actor counterRef = spawnActor(system, Counter { count: 0 }) # Send messages to the counter send(counterRef, "Increment") send(counterRef, "Increment") send(counterRef, "Get") # Wait for and print the result result = receive() print("Counter value: " + toString(result)) # Stop the actor stopActor(system, counterRef) ``` Let's break down the key components and features of this actor system: 1. Actor Trait: Defines the interface for all actors, with a `receive` method that handles incoming messages. 2. ActorRef: A reference to an actor, which can be either local or remote. 3. Message: Represents messages sent between actors, including the sender's reference. 4. ActorSystem: Manages the set of all actors and dispatches messages. 5. ActorEffect: An effect that encapsulates actor-related operations like sending messages, spawning new actors, and stopping actors. 6. Set-Theoretic Foundation: The `actors` field in `ActorSystem` is defined as a set, leveraging Setlang's set-theoretic nature. 7. Expose Trait Usage: The `Counter` actor uses the Expose trait to safely mutate its state. 8. Effect System Integration: Actor operations are wrapped in the `ActorEffect`, allowing the compiler to track and manage side effects related to the actor system. 9. Pattern Matching: The `receive` method uses pattern matching to handle different message types. 10. Type Safety: The system leverages Setlang's strong type system to ensure type-safe message passing. 11. Concurrency: The actor model naturally supports concurrent operations, with each actor processing messages independently. Additional Features We Could Add: 1. Supervision Strategies: ```setlang SupervisorStrategy : (- OneForOne { maxRestarts: Int, withinDuration: Duration }, AllForOne { maxRestarts: Int, withinDuration: Duration }, EscalateFailure -) impl Actor for Supervisor { receive = \message -> when message is ChildFailure { child, error } -> handleFailure(self.strategy, child, error) } ``` 2. Actor Lifecycles: ```setlang Lifecycle : (- PreStart, PostStop, PreRestart { reason: Error }, PostRestart { reason: Error } -) impl Actor for LifecycleAwareActor { receive = \message -> when message is Lifecycle::PreStart -> self.onPreStart() Lifecycle::PostStop -> self.onPostStop() # ... other lifecycle handlers } ``` 3. Distributed Actor References: ```setlang RemoteActorRef : ActorRef RemoteActorRef = { id: UUID, address: Remote String, serializer: (Message) -> Bytes, deserializer: (Bytes) -> Message } ``` 4. Actor Persistence: ```setlang PersistentActor : Trait PersistentActor = (- ["persist", (Event) -> Eff (PersistenceEffect) ()], ["recover", () -> Eff (PersistenceEffect) ()] -) impl PersistentActor for PersistentCounter { persist = \event -> PersistenceEffect::Write { event: event } recover = \() -> events = PersistenceEffect::Read { actorId: self.id } applyEvents(events) } ``` This actor system design in Setlang showcases how the language's unique features can be leveraged to create a safe, efficient, and expressive concurrent programming model. The combination of set-theoretic foundations, strong typing, effect system, and controlled mutability through the Expose trait makes Setlang an excellent fit for implementing complex distributed systems like actor models. Certainly! In Setlang, we can explicitly define that one set is a subset of another using set-theoretic notation and type constraints. This feature is powerful for creating precise type hierarchies and ensuring type safety. Let's explore how this could be implemented and used in Setlang. Here's an example showcasing explicit subset relationships: ```setlang # Define a base set Number : (- Int, Float -) # Define subsets PositiveNumber : (- n in Number where n > 0 -) NegativeNumber : (- n in Number where n < 0 -) # More specific subsets EvenNumber : (- n in Int where n % 2 == 0 -) OddNumber : (- n in Int where n % 2 != 0 -) # Explicit subset relationship PositiveEvenNumber : (- n in PositiveNumber where n in EvenNumber -) # Function that works on any Number printNumber : Number -> () printNumber = \n -> print "Number: " + toString n # Function that only accepts PositiveNumber doublePositive : PositiveNumber -> PositiveNumber doublePositive = \n -> n * 2 # Function that works on EvenNumber halveEven : EvenNumber -> Int halveEven = \n -> n / 2 # Usage x : PositiveEvenNumber = 6 printNumber x # Works because PositiveEvenNumber is a subset of Number y = doublePositive x # Works because PositiveEvenNumber is a subset of PositiveNumber z = halveEven x # Works because PositiveEvenNumber is a subset of EvenNumber # This would cause a compile-time error: # negativeNumber : NegativeNumber = 5 # Error: 5 is not in NegativeNumber # Subset checking <: : (A : Type) -> (B : Type) -> Bool <: = \A, B -> forall x in A, x in B # Usage of subset checking PositiveEvenNumber <: PositiveNumber # Returns true PositiveEvenNumber <: NegativeNumber # Returns false # More complex subset relationships PrimeNumber : (- n in PositiveNumber where isPrime n -) OddPrimeNumber : (- n in PrimeNumber where n in OddNumber -) # Function that works on the intersection of two sets processSpecialNumber : (n in (PositiveNumber & OddNumber)) -> Int processSpecialNumber = \n -> n * n # Usage specialResult = processSpecialNumber 3 # Works # This would cause a compile-time error: # invalidResult = processSpecialNumber 4 # Error: 4 is not in (PositiveNumber & OddNumber) # Parametric subsets LessThan : (max : Int) -> (- n in Int where n < max -) GreaterThan : (min : Int) -> (- n in Int where n > min -) # Usage of parametric subsets SmallNumber : LessThan 10 LargeNumber : GreaterThan 1000 # Function using parametric subset printSmallNumber : SmallNumber -> () printSmallNumber = \n -> print "Small number: " + toString n printSmallNumber 7 # Works # This would cause a compile-time error: # printSmallNumber 15 # Error: 15 is not in SmallNumber # Combining subsets BoundedNumber : (min : Int, max : Int) -> (- n in GreaterThan min where n in LessThan max -) # Usage of combined subsets MediumNumber : BoundedNumber 10 100 isMedium : MediumNumber -> Bool isMedium = \_ -> true # Always true because of type constraints isMedium 50 # Returns true # This would cause a compile-time error: # isMedium 150 # Error: 150 is not in MediumNumber ``` Key po