x = 5 # x is the set {5}
y = 3.14 # y is the set {3.14}
s = "Hello" # s is the set {"Hello"}
t = True # t is the set {True}
f = False # f is the set {False}
empty = (–)
Int : (- …, -2, -1, 0, 1, 2, … -)
Float : (- … -) # Conceptually, all possible floats
String : (- … -) # Conceptually, all possible strings
Bool : (- True, False -)
PositiveInt = (- x in Int where x > 0 -)
ShortString = (- s in String where len(s) < 10 -)
UnitInterval = (- x in Float where 0 <= x and x <= 1 -)
add : Int -> Int -> Int
add = \a, b -> a + b # Returns a subset of Int
result = add 3 4 # result is the set {7}, which is a subset of Int
Point : (- [x: Float, y: Float] -)
p = Point{x: 3.0, y: 4.0} # p is a singleton subset of Point
doublePositive : PositiveInt -> PositiveInt
doublePositive = \x -> x * 2
doubled = doublePositive 5 # doubled is the set {10}
numbers = (- 1, 2, 3, 4, 5 -)
evens = (- 2, 4 -)
odds = (- 1, 3, 5 -)
union = numbers or (- 4, 5, 6 -) # (- 1, 2, 3, 4, 5, 6 -)
intersection = numbers & (- 4, 5, 6 -) # (- 4, 5 -)
difference = numbers – (- 4, 5, 6 -) # (- 1, 2, 3 -)
describe = \s ->
when s is
(–) -> "Empty set"
(- x -) -> "Singleton set"
(- x, y -) -> "Set with two elements"
(- _ where len(s) > 10 -) -> "Large set"
_ -> "Set with multiple elements"
DayOfWeek : (-
Weekday,
Weekend
-)
Weekday : (-
Monday,
Tuesday,
Wednesday,
Thursday,
Friday
-)
Weekend : (-
Saturday,
Sunday
-)
Saturday : self & :<Weekend
Sunday : self & :<Weekend
Monday : self & :<Weekday
Tuesday : self & :<Weekday
Wednesday : self & :<Weekday
Thursday : self & :<Weekday
Friday : self & :<Weekday
describeDayType : DayOfWeek -> String
describeDayType = \day ->
when day is
Weekend -> "It's the weekend!"
Weekday -> "It's a weekday."
# No need for a catch-all case, as DayOfWeek's subsets are fully known
describeDay : DayOfWeek -> String
describeDay = \day ->
when day is
Saturday -> "It's Saturday!"
Sunday -> "It's Sunday!"
Monday -> "It's Monday."
Tuesday -> "It's Tuesday."
Wednesday -> "It's Wednesday."
Thursday -> "It's Thursday."
Friday -> "It's Friday."
# Again, no catch-all needed due to exhaustiveness
unsafeDayDescription : DayOfWeek -> String
unsafeDayDescription = \day ->
when day is
Saturday -> "Weekend - Saturday"
Sunday -> "Weekend - Sunday"
Monday -> "Weekday - Monday"
_ -> "Other day" # Catch-all required if subsets weren't known
print(describeDayType(Saturday)) # "It's the weekend!"
print(describeDay(Wednesday)) # "It's Wednesday."
print(unsafeDayDescription(Friday)) # "Other day"
isWeekend : DayOfWeek -> Bool
isWeekend = \day -> day in Weekend
Printable : (- T where exists toString : T -> String -)
impl Printable for Point {
toString = \p -> "(" + toString(p.x) + ", " + toString(p.y) + ")"
}
max : (T : (- x where exists gt : T -> T -> Bool -)) -> T -> T -> T
max = \T, a, b -> if T::gt(a, b) then a else b
Effect : (- IO, State, Error, Pure -)
Eff : (E : (- e in Effect -)) -> (A : Type) -> (-
computation : () -> A with effects E
-)
NaturalNumbers = (- n in Int where n >= 0 -)
EvenNaturals = (- n in NaturalNumbers where n % 2 == 0 -)
first_five_evens = take 5 EvenNaturals # Results in {0, 2, 4, 6, 8}
Vector : (n : NaturalNumbers) -> (- v : [Float] where len(v) == n -)
v3 : Vector 3
v3 = [1.0, 2.0, 3.0]
module Math {
PI = 3.14159 # PI is the set {3.14159}
CircleArea : Float -> Float
CircleArea = \r -> PI * r * r
export (PI, CircleArea)
}
macro repeat(n, expr) {
# Expands to a set of n repetitions of expr
# Implementation details omitted for brevity
}
DayOfWeek : (-
(-Monday-),
(-Tuesday-),
(-Wednesday-),
(-Thursday-),
(-Friday-),
(-Saturday-),
(-Sunday-)
-)
Also Every primitive value is a set. so DayOfWeek could also be written:
DayOfWeek : (-
Monday,
Tuesday,
Wednesday,
Thursday,
Friday,
Saturday,
Sunday
-)
Weekday : DayOfWeek where * in (-
DayOfWeek::Monday,
DayOfWeek::Tuesday,
DayOfWeek::Wednesday,
DayOfWeek::Thursday,
DayOfWeek::Friday
-)
Weekend : DayOfWeek – Weekday
Evens : (- x in (- 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 -) where x % 2 == 0 -)
Squares : (- x * x for x in (- 1, 2, 3, 4, 5 -) -)
PositiveEvens : (- x for x in Int where x > 0 and x % 2 == 0 -)
sqrt : (x : Float) -> Float
sqrt = \x ->
assumes x >= 0
# Implementation here
divide : (x : Float, y : Float) -> Float
divide = \x, y ->
assumes y != 0
assumes is_finite(x) and is_finite(y)
x / y
PositiveInt : Int where * > 0
factorial : PositiveInt -> Int
factorial = \n ->
assumes n <= 20 # To prevent overflow
if n == 1 then 1 else n * factorial(n - 1)
Shape : (-
(-Circle { radius: Float }-),
(-Rectangle { width: Float, height: Float }-),
(-Triangle { base: Float, height: Float }-)
-)
LargeShape : Shape where
when * is
(-Circle { radius }-) -> pi * radius * radius > 10
(-Rectangle { width, height }-) -> width * height > 10
(-Triangle { base, height }-) -> 0.5 * base * height > 10
filter : (A : Type) -> (A -> Bool) -> (- A -) -> (- A -)
filter = \A, pred, set -> (- x in set where pred(x) -)
EvenSquares = filter(Int, \x -> x % 2 == 0, Squares)
NonEmptyString : String
NonEmptyString = \s ->
assumes len(s) > 0
s
WeekendOrMonday : Weekend or (- DayOfWeek::Monday -)
BinaryTree : (T : Type) -> (-
(-Leaf-),
(-Node { value: T, left: BinaryTree T, right: BinaryTree T }-)
-)
x = 5
y = {
x = 10 # This creates a new 'x', doesn't modify the outer one
x # Returns 10
}
numbers = [1, 2, 3, 4, 5]
new_numbers = [0] ++ numbers[1..] # [0, 2, 3, 4, 5]
Point : { x: Float, y: Float }
p1 = Point{ x: 3.0, y: 4.0 }
p2 = { …p1, x: 5.0 } # { x: 5.0, y: 4.0 }
add_to_list : [Int] -> Int -> [Int]
add_to_list = \list, item -> list ++ [item]
original = [1, 2, 3]
updated = add_to_list(original, 4) # [1, 2, 3, 4]
sum : [Int] -> Int
sum = \list ->
when list is
[] -> 0
[x, …xs] -> x + sum(xs)
total = sum([1, 2, 3, 4, 5]) # 15
Set1 = (- 1, 2, 3 -)
Set2 = (- 3, 4, 5 -)
Union = Set1 or Set2 # (- 1, 2, 3, 4, 5 -)
map : (A -> B) -> [A] -> [B]
map = \f, list ->
when list is
[] -> []
[x, …xs] -> [f(x)] ++ map(f, xs)
doubles = map(\x -> x * 2, [1, 2, 3]) # [2, 4, 6]
type Counter = { count: Int }
increment : Counter -> Counter
increment = \counter -> { count: counter.count + 1 }
c1 = Counter{ count: 0 }
c2 = increment(c1) # { count: 1 }
c3 = increment(c2) # { count: 2 }
quicksort : [Int] -> [Int]
quicksort = \list ->
when list is
[] -> []
[pivot, …rest] ->
left = quicksort([x for x in rest where x <= pivot])
right = quicksort([x for x in rest where x > pivot])
left ++ [pivot] ++ right
sorted = quicksort([3, 1, 4, 1, 5, 9, 2, 6]) # [1, 1, 2, 3, 4, 5, 6, 9]
add_to_set : (T : Type) -> (- T -) -> T -> (- T -)
add_to_set = \T, set, item -> set or (- item -)
Set3 = (- 1, 2, 3 -)
Set4 = add_to_set(Int, Set3, 4) # (- 1, 2, 3, 4 -)
Exposable : Trait
Exposable = (-
["expose", Self -> Exposed Self]
-)
Exposed : (T : Type) -> Type
Exposed = \T -> (-
e : T where
exists get : () -> T,
exists set : T -> ()
-)
Number : { value: Int }
impl Exposable for Number {
expose = \self ->
Exposed Number {
get = () -> self.value,
set = \new_value -> { …self, value: new_value }
}
}
x = Number{ value: 5 }
x_obj = ^x # Returns Exposed Number
current_value = x_obj.get() # 5
x_obj.set(10)
squared_value = x_obj.get().square() # 25
x_implicit = x^
Point : { x: Float, y: Float }
impl Exposable for Point {
expose = \self ->
Exposed Point {
get = () -> self,
set = \new_point -> new_point
}
}
p = Point{ x: 3.0, y: 4.0 }
point_obj = ^p.x # Returns Exposed Point, not just x
x_value = point_obj.get().x # 3.0
p.x^ # This would revert x to implicit form if it was explicit
p^.x # This accesses x on the implicit form of p
Effect : (-
…, # Other effects
Expose
-)
expose_number : Number -> Eff (-Expose-) Int
expose_number = \num ->
exposed = ^num # This returns Exposed Number
exposed.get()
complex_operation = \point ->
# Expose Point object, get its value, access x property
x_value = ^point.get().x
# Set a new x value and return to implicit form
new_point = point.set({ …point.get(), x: x_value * 2 })^
new_point.x # Implicitly get the new x value
result = complex_operation(^p)
This explanation demonstrates the precise behavior of the ^ operator
in Setlang, showing how it interacts with the Exposable trait and
effect system while maintaining clear distinctions between object
and property-level operations.
Comments
/* Multi-line
comment */
Set Notation
(- … -) Set literal
(–) Empty set
Basic Types
Int Integer type
Float Floating-point type
String String type
Bool Boolean type (True, False)
Variables and Assignment
x = 5 Variable assignment
x : Int = 5 Variable assignment with type annotation
Set Operations
or Set union
& Set intersection
– Set difference
in Set membership
Functions
\x -> x * 2 Lambda function
f x = x * 2 Function definition (sugar for \x -> x * 2)
f(x, y) Function call with multiple arguments
f x Function call with single argument (no parentheses needed)
Control Flow
if … then … else … Conditional statement
when … is … Pattern matching
Types and Traits
Type Keyword for type declarations
Trait Keyword for trait declarations
impl Keyword for trait implementation
Generics and Constraints
List T Generic type
(T : Type where …) -> … Type constraint in function signature
Modules
module … { … } Module definition
import … Import statement
export … Export statement
Effect System
Effect Effect type declaration
with effects … Effect annotation
Custom Operators
(op) : A -> B -> C Custom operator definition
Set Comprehension
(- x in S where … -) Set comprehension syntax
Arrays
[1, 2, 3] Array literal
arr[0] Array indexing
Objects
{ x: 5, y: 10 } Object literal
obj.x Object property access
Pattern Matching Keywords
when Start of pattern matching expression
is Separator between pattern and result
_ Wildcard pattern
Quantifiers
forall Universal quantifier
exists Existential quantifier
Type-related Keywords
where Used in type constraints and set comprehensions
Self Refers to the implementing type in traits
Dependent Types
(n : Nat) -> … Dependent type syntax
Metaprogramming
macro Macro definition keyword
Special Set Theory Symbols
<: Subset relation
<-> Bijection
Built-in Functions
len Length of collection
toString Convert to string
take Take first n elements
Trait-related
:: Scope resolution for trait methods
Lambda Calculus Symbols
λ Alternative to \ for lambda expressions (if supported)
Logical Operators
and Logical AND
or Logical OR
not Logical NOT
Comparison Operators
== Equality
!= Inequality
<, <=, >, >= Comparison operators
Arithmetic Operators
+, -, *, / Basic arithmetic
% Modulo
^ Exponentiation (if supported)
Bitwise Operators (if supported)
&, |, ^, ~, <<, >> Bitwise operations
Special Characters
_ Underscore (often used as wildcard)
… Spread operator or variadic arguments
Docstrings
/// Documentation Documentation comment
This explainer covers the main syntactic elements and keywords
of Setlang, showcasing its unique blend of set theory, functional
programming, and advanced type system features.
entity : Variable -> Predicate
entity = \v -> "entity" ~> v
has : Variable -> String -> Variable -> Predicate
has = \e, attr, v -> "has" ~> [e, attr, v]
(:-) : Predicate -> Predicate -> Rule
(:-) = \head, body -> { head: head, body: body }
execute : KB -> Query -> [Variable, Entity or Attribute]
execute = \kb, q ->
[result where
forall p in q.where, satisfied(kb, p, result) and
forall v in q.select, exists [var, _] in result, var == v
]
satisfied : KB -> Predicate -> [Variable, Entity or Attribute] -> Bool
satisfied = \kb, pred, bindings ->
when pred is
{ name: "entity", args: [v] } ->
exists e in kb.entities,
[v, e] in bindings
{ name: "has", args: [e, attr, v] } ->
exists [ent, a, val] in kb.attributes,
[e, ent] in bindings and
a == attr and
[v, val] in bindings
{ name: rel, args: vars } ->
exists [r, ents] in kb.relations,
r == rel and
forall v in vars, exists e in ents, [v, e] in bindings
Entity : Type
Attribute : Type
Relation : Type
KB : {
entities: Entity,
attributes: [Entity, String, Attribute],
relations: [String, Entity]
}
Variable : Type
Variable = String
Predicate : Type
Predicate = {
name: String,
args: [Variable or Entity or Attribute]
}
Rule : Type
Rule = {
head: Predicate,
body: Predicate
}
Query : Type
Query = {
select: Variable,
where: Predicate
}
(?-) : Variable -> Predicate -> Query
(?-) = \select, where -> { select: select, where: where }
(~>) : String -> Variable -> Predicate
(~>) = \name, vars -> { name: name, args: vars }
ageQuery = ["X", "Age"] ?- [
entity "X",
has("X", "age", "Age") # Corrected: parentheses added
]
results = execute(exampleKB, ageQuery) # Corrected: parentheses added
friendRule = ("friends" ~> ["Y", "X"]) :- ("friends" ~> ["X", "Y"])
bobFriendsQuery = ["Friend"] ?- [
entity "Friend",
"friends" ~> ["Bob", "Friend"]
]
Effect : (-
IO, # Input/Output operations
State, # Mutable state
Error, # Error handling
Pure # No side effects
-)
Eff : (E : (- e : Effect -)) -> (A : Type) -> Type
Eff = \E, A -> { run : () -> A with effects E }
pure : (A : Type) -> A -> Eff (-Pure-) A
pure = \A, a -> { run: () -> a }
bind : (E1 : (- e : Effect -)) -> (E2 : (- e : Effect -)) -> (A : Type) -> (B : Type) ->
Eff E1 A -> (A -> Eff E2 B) -> Eff (E1 or E2) B
bind = \E1, E2, A, B, ma, f -> {
run: () ->
let a = ma.run()
in (f(a)).run()
}
seq : (E1 : (- e : Effect -)) -> (E2 : (- e : Effect -)) -> (A : Type) -> (B : Type) ->
Eff E1 A -> Eff E2 B -> Eff (E1 or E2) B
seq = \E1, E2, A, B, ma, mb -> bind(E1, E2, A, B, ma, _ -> mb)
readLine : Eff (-IO-) String
readLine = { run: () -> /* actual implementation */ }
printLine : String -> Eff (-IO-) ()
printLine = \s -> { run: () -> /* actual implementation */ }
get : Eff (-State-) Int
get = { run: () -> /* actual implementation */ }
put : Int -> Eff (-State-) ()
put = \s -> { run: () -> /* actual implementation */ }
throwError : (E : Type) -> E -> Eff (-Error-) None
throwError = \E, e -> { run: () -> /* actual implementation */ }
catchError : (E : Type) -> (A : Type) -> Eff (-Error-) A -> (E -> Eff (-Error-) A) -> Eff (-Error-) A
catchError = \E, A, ma, handler -> { run: () -> /* actual implementation */ }
map : (E : (- e : Effect -)) -> (A : Type) -> (B : Type) -> (A -> B) -> Eff E A -> Eff E B
map = \E, A, B, f, ma -> bind(E, E, A, B, ma, \a -> pure(B, f(a)))
ap : (E1 : (- e : Effect -)) -> (E2 : (- e : Effect -)) -> (A : Type) -> (B : Type) ->
Eff E1 (A -> B) -> Eff E2 A -> Eff (E1 or E2) B
ap = \E1, E2, A, B, mf, ma ->
bind(E1, E2, (A -> B), B, mf, \f -> map(E2, A, B, f, ma))
compose : (E1 : (- e : Effect -)) -> (E2 : (- e : Effect -)) -> (E3 : (- e : Effect -)) ->
(A : Type) -> (B : Type) -> (C : Type) ->
(B -> Eff E2 C) -> (A -> Eff E1 B) -> (A -> Eff (E1 or E2 or E3) C)
compose = \E1, E2, E3, A, B, C, f, g -> \a ->
bind(E1, (E2 or E3), B, C, g(a), f)
complexComputation : Eff (-IO, State, Error-) Int
complexComputation =
bind((-IO-), (-State, Error-), String, Int,
readLine,
\input ->
bind((-State-), (-Error-), Int, Int,
get,
\state ->
if state > 10 then
throwError(String, "State too high")
else
seq((-State-), (-Pure-), (), Int,
put(state + 1),
pure(Int, parseInt(input))
)
)
)
main : Eff (-IO-) ()
main =
catchError(String, (),
bind((-IO, State, Error-), (-IO-), Int, (),
complexComputation,
\result -> printLine("Result: " + toString(result))
),
\error -> printLine("Error: " + error)
)
Point : { x: Float, y: Float }
p1 = Point{ x: 3.0, y: 4.0 }
p2 = { x: 1.0, y: 2.0 } # Type inference
x_coordinate = p1.x # 3.0
point_set = (- p1 -) # Set containing one Point
numbers = [1, 2, 3, 4, 5]
words = ["hello", "world"]
first_number = numbers[0] # 1
second_word = words[1] # "world"
number_array_set = (- numbers -) # Set containing one array
points = [
{ x: 0.0, y: 0.0 },
{ x: 1.0, y: 1.0 },
Point{ x: 2.0, y: 2.0 }
]
Rectangle = { top_left: Point, bottom_right: Point, tags: [String] }
rect = Rectangle{
top_left: { x: 0.0, y: 0.0 },
bottom_right: { x: 5.0, y: 5.0 },
tags: ["shape", "rectangle"]
}
move_point : Point -> Float -> Float -> Point
move_point = \p, dx, dy -> { x: p.x + dx, y: p.y + dy }
moved = move_point(p1, 1.0, 2.0)
sum : [Int] -> Int
sum = \arr ->
when arr is
[] -> 0
[x, …rest] -> x + sum(rest)
total = sum(numbers) # 15
describe : Point -> String
describe = \p ->
when p is
{ x: 0, y: 0 } -> "Origin"
{ x, y } where x == y -> "On diagonal"
_ -> "Point at (" + toString(p.x) + ", " + toString(p.y) + ")"
points_set = (- { x: 1, y: 1 }, { x: 2, y: 2 }, { x: 3, y: 3 } -)
diagonal_points = (- p in points_set where p.x == p.y -)
Printable : Trait
Printable = (-
["to_string", Self -> String]
-)
impl Printable for Point {
to_string = \p -> "(" + toString(p.x) + ", " + toString(p.y) + ")"
}
print_point : Printable -> ()
print_point = \p -> print(p.to_string())
print_point(p1)
Any : Type
Any = (- x where True -)
None : Type
None = (- -)
Boolean : Type
Boolean = (- True, False -)
Object : Type
Object = (-
o where
forall x in o, exists k : String, v : Any, x == [k, v] and
forall [k1, _] in o, [k2, _] in o, k1 == k2 implies _ == _
-)
Array : (T : Type) -> Type
Array = \T -> (-
a : Object where
exists n : Nat,
forall [k, v] in a, (
k in (- i : Nat where i < n -) and
v in T
) and
forall i in (- x : Nat where x < n -), exists [k, _] in a, k == i
-)
Trait : Type
Trait = (-
t : (- [String, Type] -) where
forall [_, methodType] in t, methodType is (A -> B) for some A, B
-)
Impl : (T : Type) -> (Tr : Trait) -> Type
Impl = \T, Tr -> (-
impl : Object where
forall [methodName, methodType] in Tr,
exists [implName, implFunc] in impl,
implName == methodName and
implFunc in methodType and
implFunc is (T -> _)
-)
Satisfies : (T : Type) -> (Tr : Trait) -> Bool
Satisfies = \T, Tr -> exists impl : Impl T Tr, True
Equatable : Trait
Equatable = (-
["equals", (Self, Self) -> Boolean]
-)
Point : Type
Point = (- [x : Int, y : Int] -)
PointEquatable : Impl Point Equatable
PointEquatable = (-
["equals", \p1, p2 -> p1.x == p2.x and p1.y == p2.y]
-)
PointIsEquatable : Bool
PointIsEquatable = Satisfies(Point, Equatable)
Type = (- x : T where exists y : U, R(x, y) -)
Breakdown:
(- … -): Set notation in Setlang
Defines a set, which in this context is being used as a type definition.
x : T: Type annotation
Specifies that x is of type T. This is the base type we're refining.
where: Introduces a condition
Everything after this is a constraint on x.
exists y : U: Existential quantification
Asserts that there exists at least one y of type U.
R(x, y): Relation or predicate
A condition that must be true for the given x and some y.
Meaning:
This type definition creates a new type that is a subset of T.
It includes all values x from T for which there exists at least
one value y of type U such that the relation R(x, y) holds.
Example:
PositiveRoot = (- x : Float where exists y : Float, y * y == x and x > 0 -)
This defines PositiveRoot as the set of all positive floating-point
numbers that have a square root.
Use Cases:
Implications:
Note:
The existence of y is asserted at the type level. At runtime,
you might need to compute or prove the existence of such a y.
Basic Definition:
'exists' asserts that there is at least one element in a set
that satisfies a given condition.
General Syntax:
exists x in S, P(x)
Where:
Set Builder Notation:
(- x : T where exists y in S, P(x, y) -)
This defines a set of all x of type T for which there exists
a y in set S satisfying the predicate P(x, y).
Type-Level Usage:
Type = (- x : T where exists y : U, R(x, y) -)
Defines a type as a subset of T where for each x, there exists
a y of type U satisfying the relation R.
Examples:
NonEmptySet : Type -> Type
NonEmptySet = \T -> (- s : (- T -) where exists x in s, True -)
Surjective : (A : Type) -> (B : Type) -> (A -> B) -> Bool
Surjective = \A, B, f ->
forall y in B, exists x in A, f(x) == y
PositiveSqrt : (-
x : Float where
x >= 0 and
exists y : Float, y * y == x
-)
ExistentialType : (-
T : Type where
exists toString : T -> String,
exists fromString : String -> Option T
-)
Relationship with forall:
'exists' and 'forall' are dual concepts. Often, one can be
expressed in terms of the other:
not (forall x in S, P(x)) is equivalent to (exists x in S, not P(x))
Usage in Proofs:
'exists' is often used in constructive proofs, where you need
to show that something exists by actually producing an example.
The 'exists' keyword is crucial in Setlang for expressing
complex set-theoretic and type-theoretic concepts, enabling
powerful static analysis and type-level programming.
Function : (A : Type) -> (B : Type) -> Type
Function = \A, B -> (-
f : (- [x : A, y : B] -) where
forall x in A, exists! y in B, [x, y] in f
-)
Injective : (A : Type) -> (B : Type) -> (Function A B) -> Bool
Injective = \A, B, f ->
forall [x1, y] in f, forall [x2, _] in f,
y == _ implies x1 == x2
Surjective : (A : Type) -> (B : Type) -> (Function A B) -> Bool
Surjective = \A, B, f ->
forall y in B, exists x in A, [x, y] in f
Bijection : (A : Type) -> (B : Type) -> (Function A B) -> Bool
Bijection = \A, B, f ->
Injective(A, B, f) and Surjective(A, B, f)
SetBijection : (A : Type) -> (B : Type) -> Type
SetBijection = \A, B -> (-
f : Function A B where Bijection(A, B, f)
-)
(<->) : (A : Type) -> (B : Type) -> Type
(<->) = SetBijection
Finite : Type -> Type
Finite = \T -> (-
s : (- T -) where
exists n : Nat,
exists f : Function s (- i : Nat where i < n -),
Bijection(s, (- i : Nat where i < n -), f)
-)
SameCardinality : (A : Type) -> (B : Type) -> (Finite A) -> (Finite B) -> (A <-> B) -> Bool
SameCardinality = \A, B, finiteA, finiteB, bijectionAB ->
exists n : Nat,
exists f : (A <-> (- i : Nat where i < n -)),
exists g : (B <-> (- i : Nat where i < n -)),
True # If we've reached here, the cardinality is the same
Array : (n : Nat) -> (T : Type) -> Type
Array = \n, T -> (-
s : (- [Int, T] -) where
Finite(s) and
forall [key, _] in s, (
0 <= key and key < n and
if key > 0 then exists [prevKey, _] in s, prevKey == key - 1 and
if key < n - 1 then exists [nextKey, _] in s, nextKey == key + 1
) and
exists [key, _] in s, key == 0 and
exists [key, _] in s, key == n - 1
-)
Object : Type -> Type
Object = \T -> (- [String, Any] where snd * in T -)
Eq : (-
["eq", (T, T) -> Bool],
["ne", (T, T) -> Bool]
-)
IntEq : (- [String, (Int, Int) -> Bool] -)
IntEq = (-
["eq", \a, b -> a == b],
["ne", \a, b -> a != b]
-)
IntImplementsEq : IntEq <: Eq
IntImplementsEq = \pair -> pair in Eq
Ord : (-
["eq", (T, T) -> Bool],
["ne", (T, T) -> Bool],
["compare", (T, T) -> (- LT, EQ, GT -)],
["lt", (T, T) -> Bool],
["le", (T, T) -> Bool],
["gt", (T, T) -> Bool],
["ge", (T, T) -> Bool]
-)
IntOrd : (- [String, (Int, Int) -> Any] -)
IntOrd = (-
["eq", \a, b -> a == b],
["ne", \a, b -> a != b],
["compare", \a, b ->
if a < b then LT
else if a > b then GT
else EQ],
["lt", \a, b -> a < b],
["le", \a, b -> a <= b],
["gt", \a, b -> a > b],
["ge", \a, b -> a >= b]
-)
IntImplementsOrd : IntOrd <: Ord
IntImplementsOrd = \pair -> pair in Ord
max : (T : Type) -> (ord : (- [String, (T, T) -> Any] -) where ord <: Ord) -> T -> T -> T
max = \T, ord, a, b ->
let gt = ord.(["gt"]) in
if gt(a, b) then a else b
maxInt = max(Int, IntOrd)
result = maxInt(5, 3) # Returns 5
Container : (-
["Item", Type],
["isEmpty", (Self) -> Bool],
["size", (Self) -> Nat],
["contains", (Self, Item) -> Bool]
-)
ListContainer : (T : Type) -> (- [String, Any] -)
ListContainer = \T -> (-
["Item", T],
["isEmpty", \list ->
when list is
[] -> True
_ -> False],
["size", \list ->
when list is
[] -> 0
[_] ++ rest -> 1 + ListContainer(T).(["size"])(rest)],
["contains", \list, item ->
when list is
[] -> False
[x] ++ rest -> x == item or ListContainer(T).(["contains"])(rest, item)]
-)
Semigroup : (-
["combine", (T, T) -> T],
["combineAll", ((- T -)) -> T]
-)
SemigroupDefault : (T : Type) -> (combine : (T, T) -> T) -> (- [String, Any] -)
SemigroupDefault = \T, combine -> (-
["combine", combine],
["combineAll", \set ->
when set is
(- -) -> error("Empty set")
(- x -) -> x
(- x, y, …rest -) -> combine(x, SemigroupDefault(T, combine).(["combineAll"])((- y, …rest -)))]
-)
IntSemigroup : (- [String, Any] -)
IntSemigroup = SemigroupDefault(Int, \a, b -> a + b)
Functor : (-
["map", (A : Type) -> (B : Type) -> (A -> B) -> (F A -> F B)]
-)
OptionFunctor : (- [String, Any] -)
OptionFunctor = (-
["map", \A, B, f, opt ->
when opt is
Some { value } -> Some { value: f(value) }
None -> None]
-)
Nat : (- 0, 1, 2, … -)
Fin : (n : Nat) -> (- i : Nat where i < n -)
Matrix : (rows : Nat) -> (cols : Nat) -> Type
Matrix = \rows, cols -> (Fin rows -> Fin cols -> Float)
create_matrix : (rows : Nat) -> (cols : Nat) -> (Fin rows -> Fin cols -> Float) -> Matrix rows cols
create_matrix = \rows, cols, init_func -> init_func
get : (rows : Nat) -> (cols : Nat) -> Matrix rows cols -> Fin rows -> Fin cols -> Float
get = \rows, cols, matrix, row, col -> matrix(row)(col)
set : (rows : Nat) -> (cols : Nat) -> Matrix rows cols -> Fin rows -> Fin cols -> Float -> Matrix rows cols
set = \rows, cols, matrix, row, col, value ->
\r, c -> if r == row and c == col then value else matrix®©
add : (rows : Nat) -> (cols : Nat) -> Matrix rows cols -> Matrix rows cols -> Matrix rows cols
add = \rows, cols, m1, m2 ->
\r, c -> m1®© + m2®©
multiply : (m : Nat) -> (n : Nat) -> (p : Nat) ->
Matrix m n -> Matrix n p -> Matrix m p
multiply = \m, n, p, m1, m2 ->
\r, c ->
sum(\k : Fin n -> m1®(k) * m2(k)©)
sum : (n : Nat) -> (Fin n -> Float) -> Float
sum = \n, f ->
if n == 0 then 0
else f(n - 1) + sum(n - 1, f)
transpose : (rows : Nat) -> (cols : Nat) -> Matrix rows cols -> Matrix cols rows
transpose = \rows, cols, m ->
\r, c -> m©®
identity : (n : Nat) -> Matrix n n
identity = \n ->
\r, c -> if r == c then 1 else 0
example_matrix : Matrix 3 3
example_matrix = create_matrix(3, 3, \r, c -> r * 3 + c + 1)
value_at_1_1 = get(3, 3, example_matrix, 1, 1)
updated_matrix = set(3, 3, example_matrix, 1, 1, 10)
sum_matrix = add(3, 3, example_matrix, identity(3))
product_matrix = multiply(3, 3, 3, example_matrix, identity(3))
transposed_matrix = transpose(3, 3, example_matrix)
Option : (T) -> (-
Some { value : T },
None
-)
Result : (T, E) -> (-
Ok { value : T },
Err { error : E }
-)
Shape : (-
Circle { radius : Float },
Rectangle { width : Float, height : Float },
Triangle { base : Float, height : Float }
-)
calculateArea : Shape -> Float
calculateArea = \shape ->
when shape is
Shape::Circle { radius } -> 3.14159 * radius * radius
Shape::Rectangle { width, height } -> width * height
Shape::Triangle { base, height } -> 0.5 * base * height
safeDivide : (Float, Float) -> Option Float
safeDivide = \numerator, denominator ->
if denominator == 0.0 then
Option::None
else
Option::Some { value: numerator / denominator }
sqrtWithError : Float -> Result Float String
sqrtWithError = \x ->
if x < 0.0 then
Result::Err { error: "Cannot calculate square root of a negative number" }
else
Result::Ok { value: sqrt(x) }
printOption : Option String -> ()
printOption = \opt ->
when opt is
Option::Some { value } -> print("Value: " + value)
Option::None -> print("No value")
handleResult : Result Float String -> ()
handleResult = \result ->
when result is
Result::Ok { value } -> print("Result: " + toString(value))
Result::Err { error } -> print("Error: " + error)
exampleShape = Shape::Circle { radius: 5.0 }
area = calculateArea(exampleShape)
divisionResult = safeDivide(10.0, 2.0)
sqrtResult = sqrtWithError(-4.0)
printOption(Option::Some { value: "Hello, Setlang!" })
handleResult(sqrtResult)
List : (T) -> (-
Cons { head : T, tail : List T },
Nil
-)
length : (T) -> List T -> Int
length = \T -> \list ->
when list is
List::Nil -> 0
List::Cons { head, tail } -> 1 + length(T)(tail)
exampleList = List::Cons {
head: 1,
tail: List::Cons {
head: 2,
tail: List::Cons {
head: 3,
tail: List::Nil
}
}
}
listLength = length(Int)(exampleList) # Returns 3
assume
and if
, then
in Setlangif
, then
SyntaxIn Setlang, if
, then
is used to represent logical implication. It has the type:
if : Prop -> Prop -> Prop
This means it takes two propositions and returns a new proposition.
Example usage:
p : Prop
q : Prop
p_implies_q : if p then q
assume
Keywordassume
is used to introduce hypotheses or premises. It doesn't have a specific type; rather, it's a keyword that affects how we reason about propositions.
Example usage:
assume p_true : p
assume q_false : not q
assume
and if
, then
TogetherLet's see how these work together in a simple proof:
modus_ponens : (p : Prop, q : Prop) -> (if p then q) -> p -> q
modus_ponens = \p, q, p_implies_q, p_true ->
assume premise1 : if p then q
assume premise2 : p
# Use the implication
q_true = premise1(premise2)
q_true # Return the result
To prove an implication, we often assume the antecedent and then prove the consequent:
transitive_implication : (p : Prop, q : Prop, r : Prop) ->
(if p then q) -> (if q then r) -> (if p then r)
transitive_implication = \p, q, r, p_implies_q, q_implies_r ->
if p_true then
assume premise1 : p
# Use the first implication
q_true = p_implies_q(premise1)
# Use the second implication
r_true = q_implies_r(q_true)
r_true # This proves p implies r
We can use multiple assume
statements to build more complex proofs:
and_commutative : (p : Prop, q : Prop) -> if (and p q) then (and q p)
and_commutative = \p, q ->
if p_and_q then
assume premise : and p q
p_true = and_left(premise)
q_true = and_right(premise)
and_intro(q_true, p_true)
assume
is particularly useful in proofs by contradiction:
no_contradiction : (p : Prop) -> not (and p (not p))
no_contradiction = \p ->
if contradiction then
assume premise : and p (not p)
p_true = and_left(premise)
not_p = and_right(premise)
not_p(p_true) # This produces a contradiction
These examples demonstrate how assume
and if
, then
work together
to structure logical arguments and proofs in Setlang.
Prop : Type
and : (- [p : Prop, q : Prop] -)
or : (- [p : Prop, q : Prop] -)
not : (- p : Prop -)
modus_ponens : (p : Prop, q : Prop) -> (if p then q) -> p -> q
double_neg_elim : (p : Prop) -> not (not p) -> p
transitive_implication : (p : Prop, q : Prop, r : Prop) ->
(if p then q) -> (if q then r) -> (if p then r)
prove_transitive_implication : (p : Prop, q : Prop, r : Prop) ->
(if p then q) -> (if q then r) -> (if p then r)
prove_transitive_implication = \p, q, r, pq, qr ->
if premise_p then
q_true = modus_ponens(p, q, pq, premise_p)
modus_ponens(q, r, qr, q_true)
P : Prop
Q : Prop
R : Prop
assume PQ : if P then Q
assume QR : if Q then R
PR : if P then R
PR = prove_transitive_implication(P, Q, R, PQ, QR)
de_morgan : (p : Prop, q : Prop) -> (not (p and q) <-> (not p or not q))
prove_de_morgan : (p : Prop, q : Prop) -> (not (p and q) <-> (not p or not q))
prove_de_morgan = \p, q ->
(
# Forward direction
if not_p_and_q then
or_intro(
if p_true then
or_intro(
if q_true then
not_p_and_q(and_intro(p_true, q_true)),
not q
),
not p
),
# Backward direction
if not_p_or_not_q then
if p_and_q then
assume (p_true, q_true) = and_elim(p_and_q)
or_elim(
not_p_or_not_q,
if not_p then not_p(p_true),
if not_q then not_q(q_true)
)
)
ValidProp : (- p : Prop where is_valid§ -)
negation_validity : (p : ValidProp) -> not (not p in ValidProp)
negation_validity = \p ->
if not_p_valid then
assume not_p_in_valid : not p in ValidProp
contradiction = p and (not p)
not_valid(contradiction)
Phase 1: Language Design
Define Syntax and Semantics
Syntax: Design a formal syntax for Setlang, ensuring it captures the unique elements like set notation, set operations, and dependent types. Define how core constructs like sets, subsets, functions, and effects will be expressed.
Problem: Must balance readability, expressiveness, and mathematical rigor.
Solution: Create a BNF or EBNF grammar for Setlang, ensuring that set operations, function definitions, and other language elements have clear, concise representations.
Semantics: Specify how the core elements (types, functions, sets, etc.) behave and how they should be evaluated or interpreted.
Problem: Ensure that the semantics of set operations (union, intersection, comprehensions) extend to both value-level and type-level sets.
Solution: Define the operational and denotational semantics for key language constructs, including the behavior of infinite sets and lazy evaluation.
Design Core Language Features
Type System as Sets: Types in Setlang are sets of values (e.g., Int is the set of all integers). You need to design a type system where types are represented as sets, and type constraints are set membership rules.
Problem: Representing types as sets requires solving issues around set membership, type inference, and ensuring compatibility between types and values.
Solution: Use a dependent type system, allowing types to depend on values and functions, while maintaining set-theoretic constraints.
Set Operations: Setlang needs to support core set operations (union, intersection, set difference) at both the type level and value level.
Problem: Implementing efficient set operations (especially for large or infinite sets) and defining operations on potentially infinite sets.
Solution: Utilize lazy evaluation for infinite sets and optimize set operations using data structures like hash sets or balanced trees.
Phase 2: Implementing the Compiler or Interpreter
Lexer and Parser
Lexer: Implement a lexer to break input code into tokens based on the defined syntax. The lexer must handle Setlang's unique elements like set brackets (- … -), lambda expressions, and forall and exists keywords.
Problem: Ensure that the lexer can handle mathematical symbols (e.g., ∀, ∃) and deal with different types of set notation.
Solution: Use an existing lexer framework (e.g., Lex/Flex or ANTLR) and customize it for Setlang's unique symbols.
Parser: Implement a parser using LR, LL, or PEG parsing techniques. The parser must convert code into an abstract syntax tree (AST) based on the formal grammar.
Problem: Parsing nested set comprehensions, type-level sets, and dependent types can lead to complex grammar ambiguities.
Solution: Define a formal grammar, possibly with precedence rules, to manage the parsing of complex expressions.
AST (Abstract Syntax Tree) Representation
Define the AST structure to represent Setlang programs. The AST will serve as the core data structure for analyzing and transforming programs during compilation or interpretation.
Problem: Efficiently representing dependent types, set comprehensions, and lazy evaluation mechanisms.
Solution: Create separate nodes in the AST for each language feature (e.g., SetNode, TypeNode, LambdaNode, etc.), ensuring extensibility for future features.
Phase 3: Type Checking and Inference
Type System Implementation
Type Checker: Implement a type checker that ensures values are correctly typed according to Setlang’s set-theoretic principles. The type checker should validate type memberships, ensuring that types are valid sets and function signatures are consistent.
Problem: Setlang allows custom types as subsets of existing sets. The challenge is to infer and verify subset constraints.
Solution: Use a dependent type system where types depend on values. Implement type inference algorithms (e.g., Hindley-Milner) extended to support dependent types and sets.
Type-Level Set Operations
Implement the set operations (union, intersection, difference) at the type level, allowing types to be treated as sets.
Problem: Dealing with infinite sets and determining whether types belong to specific sets.
Solution: Leverage symbolic computation to handle operations on infinite sets, deferring evaluation until runtime.
Handling Subset Constraints and Assumptions
Implement a mechanism for subset creation and assumptions (e.g., assumes x > 0 in function definitions).
Problem: Subset constraints introduce a need for runtime checks or compile-time proofs of validity.
Solution: Incorporate proof obligations into the type system and use dependent type inference to check the validity of assumptions at compile time.
Phase 4: Evaluation and Execution Model
Interpreter for Evaluation
Basic Interpreter: Implement a basic interpreter to execute Setlang programs, supporting lazy evaluation, especially for infinite sets and recursive structures.
Problem: Handling infinite sets and deferred evaluation without performance bottlenecks.
Solution: Implement a lazy evaluation strategy, where computations are deferred until their results are needed (similar to Haskell’s model).
Functions as Set Operations
Functions as Set Operations: Implement functions as operations on sets, where the function's input and output are constrained by set membership rules.
Problem: Ensuring that functions return subsets based on input types.
Solution: Implement type-directed function application, where the type system ensures that functions only apply to valid subsets.
Effect System
Implement the effect system for handling IO, State, and Error effects in a pure and controlled way (similar to monads in Haskell).
Problem: Managing side effects in a functional, set-theoretic language without violating immutability principles.
Solution: Use monads or effect handlers to control effects, ensuring that they are isolated and type-safe.
Phase 5: Optimization
Optimizing Set Operations
Set Representation: Implement efficient representations for sets (e.g., using hash sets, balanced trees, or bitmaps) to optimize membership checks and set operations.
Problem: Managing large sets efficiently and ensuring that operations like union or intersection do not become bottlenecks.
Solution: Choose efficient data structures based on the expected use cases (finite vs. infinite sets) and implement optimizations for common operations.
Caching and Memoization
Memoization: Use memoization to optimize the evaluation of recursive set definitions or expensive set operations.
Problem: Recomputing results of set operations can be costly, especially for complex set comprehensions.
Solution: Cache the results of previously computed set operations to avoid redundant evaluations.
Phase 6: Extending the Language
Metaprogramming and Macros
Implement macros and metaprogramming features (e.g., macro repeat(n, expr)) to allow users to generate code dynamically.
Problem: Safely and predictably expanding macros without creating syntax ambiguities.
Solution: Implement a hygienic macro system, ensuring that macros don’t introduce unintended side effects.
Modules and Namespacing
Modules: Design a module system to enable code organization, encapsulation, and reuse.
Problem: Ensuring that sets and types defined in one module are properly scoped and don't conflict with others.
Solution: Implement a namespacing system that allows for modularity while preserving set-theoretic integrity.
Phase 7: Testing and Validation
Unit Tests and Test Suites
Develop comprehensive unit tests for each feature, including type checking, set operations, function evaluation, and the effect system.
Problem: Ensuring correctness across the entire language, especially with complex set operations and type interactions.
Solution: Create a suite of test cases for both positive and negative scenarios, ensuring that the language behaves as expected.
Proof Assistant (Optional)
If aiming for advanced type safety, implement a proof assistant to help developers write proofs about their programs and verify properties at compile time.
Problem: Constructing a user-friendly proof system within a complex type system.
Solution: Use existing proof assistants as inspiration (e.g., Coq or Agda) and extend Setlang to support custom proofs and verification.
Phase 8: Documentation and Tooling
User Manual and Language Guide
Create comprehensive documentation covering the syntax, semantics, and core features of Setlang, including tutorials, examples, and best practices.
Problem: Ensuring
To design Setlang as a compiled language (similar to Roc) with optimizations that strip out set membership checks at compile time, we'll need to carefully structure the type system and build efficient compile-time analysis. Here’s a detailed approach to achieve this:
Key Design Goals for a Compiled Setlang
Finite vs. Infinite Sets:
Finite Sets: By default, user-defined sets should be finite unless explicitly marked as infinite or dependent on other values (e.g., NaturalNumbers as an infinite set or PositiveInt as a dependent set).
Compile-Time Stripping: We want set membership checks (and potentially other constraints) to be stripped out at compile time for finite sets. This is essential for performance, as runtime checks would otherwise slow down programs unnecessarily.
Set Membership Stripping:
Compile-Time Set Membership Resolution: During compilation, the compiler should resolve all set memberships, determining whether they are finite or infinite. For finite sets, once membership is determined, the checks can be erased from the compiled code.
Dependent and Infinite Sets: If a set is infinite or dependent, some set operations (like membership checks) may need to be deferred to runtime. However, these should be optimized as much as possible to minimize runtime overhead.
Detailed Roadmap for a Compiled Setlang
Phase 1: Finite vs. Infinite Set Detection
Tagging User-Defined Sets:
Default Finite: All user-defined sets should be tagged as finite by default. For example, a set like DaysOfWeek is clearly finite.
DayOfWeek : (- Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, Sunday -)
Explicit Infinite Sets: The user should have the option to explicitly define infinite sets. For example:
NaturalNumbers : (- n in Int where n >= 0 -)
Dependent Sets: A set like PositiveInt depends on runtime conditions (x > 0), so it should be considered dependent and handled differently.
PositiveInt = (- x in Int where x > 0 -)
Set Properties: During parsing, each set will be tagged with its properties:
Finite: The compiler can determine the complete set at compile time.
Infinite: The set is unbounded and cannot be resolved statically.
Dependent: Membership is based on runtime conditions.
Compile-Time Analysis:
Type Checking and Set Size Resolution: The type checker should analyze the set definition during compilation. If a set is finite, the membership constraints should be fully resolved at compile time. This involves:
Checking for enumerated sets (like DayOfWeek), which are trivially finite.
Constant propagation for sets whose bounds can be determined from constants.
Symbolic analysis for sets that are dependent on runtime values.
Determining Set Finite vs. Infinite:
For finite sets, compile-time membership checks and operations (union, intersection) can be resolved statically.
For infinite sets, the compiler must ensure that the operations involving these sets (e.g., comprehensions, filtering) are deferred to runtime.
Optimization at Compile Time:
For finite sets, once membership is verified, any logic involving checking or validating membership can be stripped out. The actual set values can be inlined where possible, avoiding runtime evaluation.
For infinite sets, the compiler will generate lazy or deferred computations, ensuring that only the needed portion of the set is evaluated at runtime (similar to lazy evaluation in Haskell).
Phase 2: Compiler Design and Type System
Finite Set Compilation:
Set Inlining: For sets that are finite, membership checks should be compiled away. If the set is statically known (e.g., DayOfWeek), it can be inlined directly into the generated code.
Example: For a subset function:
Weekday = (- x in DayOfWeek where x != Saturday and x != Sunday -)
The compiler resolves this subset and replaces it with the static set {Monday, Tuesday, Wednesday, Thursday, Friday} in the compiled output. Any membership checks against this set will be stripped out, and the set is directly used in comparisons.
Type-Level Set Operations:
Compile-Time Type Checking: The type checker should infer whether set operations involve finite or infinite sets. For finite sets, all operations (like union, intersection) are resolved during type checking.
Type Constraints: Type constraints related to set membership should be verified during compilation, and if valid, these constraints will not need to exist in the compiled output.
For example, a function that accepts only positive integers can be guaranteed to work on valid inputs at compile time, eliminating the need for runtime membership checks.
doublePositive : PositiveInt -> PositiveInt
doublePositive = \x -> x * 2
Runtime Handling of Infinite/Dependent Sets:
For infinite or dependent sets, runtime checks cannot be entirely stripped out. However, optimizations can still be applied:
Lazy Evaluation: For infinite sets (like NaturalNumbers), set operations (such as comprehensions) should be lazily evaluated.
Predicate Evaluation: For dependent sets, membership constraints should be compiled into efficient runtime checks (e.g., for PositiveInt, a simple x > 0 check).
Phase 3: Set Membership Stripping and Code Generation
Strip Set Membership for Finite Sets:
During the code generation phase, once the type checker confirms that a set is finite, any membership checks against that set can be stripped out. For example:
isWeekday : DayOfWeek -> Bool
isWeekday = \day -> day in Weekday
If Weekday is known at compile time, the day in Weekday check can be replaced by a simple comparison against the inlined finite set {Monday, Tuesday, Wednesday, Thursday, Friday}.
Generated Code Example: For a function like this:
isWeekday : DayOfWeek -> Bool
isWeekday = \day -> day in Weekday
The compiler will resolve Weekday to a finite set and compile the following:
bool isWeekday(DayOfWeek day) {
switch(day) {
case Monday:
case Tuesday:
case Wednesday:
case Thursday:
case Friday:
return true;
default:
return false;
}
}
Handling Infinite Sets and Lazy Evaluation: For sets that cannot be fully determined at compile time (e.g., infinite sets), the compiler should generate code that evaluates membership lazily:
firstFiveEvens = take 5 EvenNaturals
The compiler will translate this into code that lazily generates and evaluates only the first five even numbers at runtime, rather than computing the entire infinite set of even numbers.
Phase 4: Set Operations and Optimizations
Optimizing Set Operations:
Union, Intersection, Difference: For finite sets, the operations should be resolved at compile time. For example, if two finite sets are being intersected, the compiler can precompute the result of the intersection and replace the operation with the result.
For infinite sets, operations like union or intersection should be deferred to runtime using lazy evaluation or iterative computation.
Compile-Time Errors for Invalid Operations:
If a user tries to apply operations (like comprehensions or filtering) on infinite sets without bounds, the compiler should raise errors or warnings. For example, a comprehension that attempts to compute all elements of an infinite set without constraints should result in a compile-time error.
Phase 5: Testing and Performance Validation
Finite Set Membership Optimization Tests:
Write test cases for functions and set operations to ensure that membership checks are correctly stripped for finite sets.
Ensure that the compiler correctly identifies and optimizes all finite set operations.
Benchmarking:
Performance Testing: Benchmark the performance of Setlang’s compiled code, especially comparing cases with membership checks (infinite sets) versus cases where they have been stripped out (finite sets).
Test set operation optimizations to ensure that union, intersection, and difference are being efficiently handled at compile time.
Additional Notes
Default Set Behavior: By making finite sets the default and using lazy evaluation for infinite sets, the language will ensure efficient runtime behavior, where possible, while maintaining the expressiveness of set-theoretic operations.
User-Defined Constraints: By allowing users to define finite and infinite sets explicitly, Setlang can optimize for cases where users define bounded sets but remain flexible enough to handle complex, infinite set scenarios when needed.
This approach will allow Setlang to be compiled efficiently, with most set membership logic stripped out for finite sets, while still supporting complex and infinite sets when necessary, using a blend of compile-time and runtime techniques.
Here's a quick version of a simple Setlang compiler using Zig and MLIR to demonstrate the basic structure of the language. The idea is to keep the initial version simple and focus on compiling basic set operations and functions.
Int
, Bool
, String
{1, 2, 3}
, or {True, False}
# Simple set definitions
IntSet = (- 1, 2, 3 -)
BoolSet = (- True, False -)
# Function on sets
doublePositive : Int -> Int
doublePositive = \x -> if x > 0 then x * 2 else 0
# Simple set membership check
checkInSet : Int -> Bool
checkInSet = \x -> x in IntSet
You can use Zig to create a parser for the Setlang syntax. The parser will read the input, tokenize it, and build an AST (Abstract Syntax Tree) representing the program.
IntSet
, {
, }
, ->
, if
, etc.Example Zig Lexer:
const std = @import("std");
const TokenType = enum {
Ident,
Number,
LCurly,
RCurly,
Arrow,
Lambda,
If,
Then,
Else,
In,
EOF,
};
const Token = struct {
typ: TokenType,
value: []const u8,
};
fn lex(input: []const u8) []Token {
var tokens: []Token = undefined;
// Simple lexing logic: Iterate through input and create tokens
return tokens;
}
The next step is to take the tokens and create an AST that represents the code structure of Setlang.
const SetNode = struct {
set_name: []const u8,
elements: []const u8, // for simplicity, assume all elements are strings
};
const FunctionNode = struct {
name: []const u8,
param_type: []const u8,
return_type: []const u8,
body: []const u8, // We'll simplify function bodies as strings for now
};
After building the AST, you can generate MLIR (Multi-Level Intermediate Representation) code using Zig. MLIR will allow us to compile and optimize the Setlang code and eventually lower it to LLVM IR for further compilation.
You can start by generating MLIR code for set definitions and simple functions.
Example MLIR Code Generation:
const mlir = @import("mlir");
fn genSetDefinition(setNode: SetNode) void {
std.debug.print("mlir set definition: {s}\n", .{ setNode.set_name });
std.debug.print("mlir elements: {s}\n", .{ setNode.elements });
// Generate MLIR representation for the set
// e.g., "IntSet = (- 1, 2, 3 -)"
// MLIR code would look like:
// "intset = set { 1, 2, 3 }"
}
fn genFunction(funcNode: FunctionNode) void {
std.debug.print("mlir function: {s} -> {s}\n", .{ funcNode.name, funcNode.return_type });
// Generate MLIR for the function
// For example, "doublePositive = \x -> if x > 0 then x * 2 else 0"
// would generate a conditional branch in MLIR:
//
// %x = block_argument
// %0 = cmp gt %x, 0
// cond_br %0, ^bb_true, ^bb_false
// ^bb_true:
// %1 = mul %x, 2
// return %1
// ^bb_false:
// return 0
}
Once the MLIR is generated, you can use the MLIR optimizer to optimize the intermediate code and lower it to LLVM IR or directly generate machine code. Zig can handle the integration with MLIR and LLVM.
Lowering MLIR to LLVM IR:
fn lowerToLLVM(mlir_code: []const u8) void {
// Use MLIR's built-in functionality to lower to LLVM IR
// and invoke the LLVM backend for final code generation
// Use mlir-opt and mlir-translate tools here
}
In this simple version, we'll handle finite set membership checks at compile time using the parser and the AST. If a set is known to be finite (like {1, 2, 3}
), membership checks can be evaluated and stripped during compilation.
For example, the check:
checkInSet : Int -> Bool
checkInSet = \x -> x in IntSet
Would generate:
%0 = cmp eq %x, 1
%1 = cmp eq %x, 2
%2 = cmp eq %x, 3
%3 = or %0, %1
%4 = or %3, %2
return %4
This quick version of Setlang focuses on basic parsing, set operations, and generating MLIR code for compilation via Zig. You can build on this foundation to handle more complex language features over time.
Using Rust to build the Setlang compiler with MLIR (via Inkdrop for Rust bindings) is a powerful choice because Rust's safety features and performance align well with compiler development. Below is a rewritten guide to integrate Rust with MLIR using Inkdrop for building your Setlang compiler.
Install MLIR and LLVM as part of the LLVM project:
git clone https://github.com/llvm/llvm-project.git
cd llvm-project
mkdir build && cd build
cmake -G Ninja ../llvm -DLLVM_ENABLE_PROJECTS="mlir" -DLLVM_BUILD_EXAMPLES=ON -DLLVM_TARGETS_TO_BUILD="X86"
ninja
Install Rust via rustup
if you haven't already:
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh
Add the Inkdrop crate to your project. Inkdrop is a Rust binding for MLIR, making it easier to work with MLIR in Rust. Set up the project with cargo
:
cargo new setlang_compiler --bin
cd setlang_compiler
Then, edit your Cargo.toml
file to add Inkdrop as a dependency:
[dependencies]
inkdrop = "0.1.0" # Update with the correct version if available
In this step, you’ll create a Rust lexer and parser for Setlang to tokenize the input and build an Abstract Syntax Tree (AST).
Ident
, SetOp
, Number
, etc.).Lexer Example in Rust:
#[derive(Debug, PartialEq)]
enum TokenType {
Ident,
Number,
LCurly,
RCurly,
Arrow,
Lambda,
If,
Then,
Else,
In,
EOF,
}
#[derive(Debug)]
struct Token {
typ: TokenType,
value: String,
}
struct Lexer {
input: String,
position: usize,
}
impl Lexer {
fn new(input: String) -> Self {
Lexer { input, position: 0 }
}
fn next_token(&mut self) -> Token {
// Basic lexing logic to tokenize the input
Token {
typ: TokenType::EOF,
value: String::new(),
}
}
}
AST Representation in Rust:
enum ASTNode {
SetNode(SetNode),
FunctionNode(FunctionNode),
}
struct SetNode {
set_name: String,
elements: Vec<String>,
}
struct FunctionNode {
name: String,
param_type: String,
return_type: String,
body: String, // Simplified body as a string for now
}
After building the AST, the next step is to generate MLIR code using Inkdrop. Inkdrop provides MLIR bindings for Rust, allowing you to generate and optimize MLIR code directly from Rust.
Install Inkdrop and set it up with Cargo.
Generate MLIR Code for Set Definitions:
Rust Code Example:
use inkdrop::*;
fn generate_mlir_for_set(set_node: &SetNode) -> String {
let mut context = Context::new();
context.append_dialect::<mlir::standard::StandardDialect>();
let module = Module::new(&context);
let mut builder = Builder::new(&context);
// Define the MLIR set operation (simplified)
let mlir_code = format!("set {} {{ {} }}", set_node.set_name, set_node.elements.join(", "));
println!("{}", mlir_code);
mlir_code
}
Generate MLIR for Functions:
Rust Code Example:
fn generate_mlir_for_function(function_node: &FunctionNode) -> String {
let mut context = Context::new();
context.append_dialect::<mlir::standard::StandardDialect>();
let module = Module::new(&context);
let mut builder = Builder::new(&context);
let function_type = builder.get_function_type(&[], &[]);
let function = builder.build_function(
&function_node.name,
function_type,
|func| {
let entry_block = func.append_entry_block();
builder.set_insertion_point_to_start(&entry_block);
// Function body logic (simplified for this example)
println!("Generating MLIR for function {}", function_node.name);
}
);
module.to_string()
}
Once you have generated the MLIR, you can use Inkdrop to further optimize it and lower it to LLVM IR.
Lowering MLIR to LLVM IR with Inkdrop:
fn lower_to_llvm(mlir_code: String) {
// Use Inkdrop's functionality to lower MLIR to LLVM IR
// Implement LLVM IR lowering using the built-in Inkdrop functions
println!("Lowering to LLVM IR: {}", mlir_code);
// You can use MLIR passes for optimization, lowering, etc.
}
For finite sets, the Rust compiler should strip out set membership checks when possible. The logic for this optimization would be written as part of the MLIR generation phase. When the compiler detects a finite set, it replaces set membership checks with direct comparisons.
Example:
fn optimize_set_membership(set_node: &SetNode) -> String {
let mlir_code = generate_mlir_for_set(set_node);
// Check if the set is finite, and replace membership checks with direct comparisons
if set_node.elements.len() > 0 {
let optimized_code = format!(
"if %x == {}",
set_node.elements.join(" || %x == ")
);
optimized_code
} else {
mlir_code
}
}
For example:
isWeekday : DayOfWeek -> Bool
isWeekday = \day -> day in Weekday
Would generate the following Rust-based MLIR code:
%0 = cmpi eq, %day, 1 : i32
%1 = cmpi eq, %day, 2 : i32
%2 = cmpi eq, %day, 3 : i32
%3 = cmpi eq, %day, 4 : i32
%4 = cmpi eq, %day, 5 : i32
%5 = or %0, %1
%6 = or %5, %2
%7 = or %6, %3
%8 = or %7, %4
return %8 : i1
To compile a Setlang program, you will:
Running the Compiler in Rust:
fn main() {
let input_code = "
doublePositive : Int -> Int
doublePositive = \\x -> if x > 0 then x * 2 else 0
";
let mut lexer = Lexer::new(input_code.to_string());
let tokens = lexer.next_token();
// Parser would generate AST from tokens
let ast = parse(tokens);
// Generate MLIR from AST
for node in ast {
match node {
ASTNode::SetNode(set_node) => {
generate_mlir_for_set(&set_node);
},
ASTNode::FunctionNode(function_node) => {
generate_mlir_for_function(&function_node);
},
}
}
// Lower to LLVM IR
lower_to_llvm(mlir_code);
}
This Rust-based version uses Inkdrop for MLIR integration, giving you a powerful way to optimize and compile Setlang to LLVM IR efficiently.
Absolutely! Let's combine the arena allocation effect system with custom allocators using traits. This powerful combination would allow for even more flexible and efficient memory management in Setlang. Here's how it might look:
Title: The Future of Memory Management in Setlang: Custom Allocators and Arena Effects
Imagine a future version of Setlang that not only supports arena allocations through the effect system but also allows developers to define custom allocators using traits. This combination would provide unprecedented control over memory management while maintaining Setlang's commitment to safety and expressiveness.
Custom Allocator Trait
First, let's define a trait for custom allocators:
Allocator : Trait
Allocator = (-
["allocate", (Size) -> Ptr],
["deallocate", (Ptr) -> ()],
["reallocate", (Ptr, Size) -> Ptr]
-)
# A type representing memory size
Size : (- Bytes Int, Kilobytes Int, Megabytes Int -)
# A simple pointer type
Ptr : Type
Now, let's implement this trait for a custom arena allocator:
ArenaAllocator : {
memory: Ptr,
size: Size,
used: Size
}
impl Allocator for ArenaAllocator {
allocate = \size ->
if self.used + size <= self.size then
ptr = self.memory + self.used
self.used = self.used + size
ptr
else
error("Out of memory in arena")
deallocate = \_ ->
# No-op for arena allocator
reallocate = \ptr, new_size ->
# Simplified: always allocate new memory
new_ptr = self.allocate(new_size)
copy_memory(ptr, new_ptr, min(new_size, self.used))
new_ptr
}
Combining Custom Allocators with the Effect System
Now, let's enhance our effect system to work with custom allocators:
Effect : (-
..., # Existing effects
Alloc
-)
# Define an allocator effect
AllocEffect : Effect
AllocEffect = Alloc { allocator: Allocator }
Using Custom Allocators with Arena Effects
Here's how we might use this combined system:
# Function that uses a custom allocator
processWithCustomAlloc : [Data] -> Eff (AllocEffect { allocator: ArenaAllocator }) Result
processWithCustomAlloc = \dataset ->
# All allocations within this function will use the ArenaAllocator
result = dataset
|> map(processItem)
|> reduce(combineResults)
pure(result)
# Main function that sets up and uses the custom arena allocator
main : () -> Eff (IO) ()
main = \() ->
largeDataset = loadLargeDataset()
# Create a custom arena allocator
arenaAllocator = ArenaAllocator {
memory: system_allocate(Megabytes 100),
size: Megabytes 100,
used: Bytes 0
}
# Run the computation with the custom allocator effect
result = run AllocEffect { allocator: arenaAllocator } in
processWithCustomAlloc(largeDataset)
printResult(result)
# Manually free the arena memory
system_deallocate(arenaAllocator.memory)
Advanced Features: Allocator Sets and Automatic Selection
To make this system even more powerful, we could introduce the concept of "allocator sets" - collections of allocators that Setlang can automatically choose from based on allocation patterns:
AllocatorSet : Trait
AllocatorSet = (-
["get_allocator", (Size) -> Allocator]
-)
# An implementation that chooses between different allocators based on size
SmartAllocSet : {
small_alloc: Allocator,
medium_alloc: Allocator,
large_alloc: Allocator
}
impl AllocatorSet for SmartAllocSet {
get_allocator = \size ->
when size is
Bytes n if n < 1024 -> self.small_alloc
Kilobytes n if n < 1024 -> self.medium_alloc
_ -> self.large_alloc
}
# Using the AllocatorSet in our effect system
SmartAllocEffect : Effect
SmartAllocEffect = Alloc { allocator_set: AllocatorSet }
# A function that benefits from smart allocation
complexProcessing : [Data] -> Eff (SmartAllocEffect { allocator_set: SmartAllocSet }) Result
complexProcessing = \dataset ->
# Setlang automatically chooses the right allocator for each allocation
...
Compile-Time Optimization and Analysis
Setlang's compiler could perform sophisticated analysis to optimize allocator usage:
# Compiler might suggest:
# @SuggestedAllocator(SmartAllocSet {
# small_alloc: PoolAllocator { size: Kilobytes 64 },
# medium_alloc: ArenaAllocator { size: Megabytes 10 },
# large_alloc: SystemAllocator
# })
complexFunction : [Data] -> Result
complexFunction = \data ->
# Function body with various allocation patterns
...
Conclusion: A New Frontier in Memory Management
By combining custom allocators, allocator sets, and the effect system, Setlang opens up a new frontier in memory management:
This vision for Setlang's future demonstrates how the language could continue to push the boundaries of what's possible in systems programming. By providing powerful abstractions for memory management that are both safe and efficient, Setlang would enable developers to write high-performance code with confidence, knowing that the language and compiler are working together to ensure optimal memory usage.
As we look to the future of systems programming, this combination of custom allocators, effect systems, and intelligent compiler analysis in Setlang represents a exciting step forward in the eternal quest to balance performance, safety, and developer productivity.
Excellent question! The Expose trait plays a crucial role in Setlang's memory management and safety. Let's dive deep into how Expose integrates with these aspects:
At its core, Expose provides a mechanism for controlled mutability in an otherwise immutable-by-default language. This is fundamental to memory safety because it limits where and when mutations can occur.
Counter : {
value: Int
}
impl Expose for Counter {
expose = \self ->
Exposed Counter {
get = \() -> self.value,
set = \new_value -> { ...self, value: new_value }
}
}
Expose allows temporary, controlled access to mutable state. This temporality is key to preventing long-lived mutable references that could lead to data races or use-after-free errors.
incrementCounter : Counter -> Counter
incrementCounter = \counter ->
let exposed = ^counter # Temporary exposure
let current = exposed.get()
exposed.set(current + 1)
counter^ # Return to immutable state
The compiler can track when and where Expose is used, ensuring that exposed (mutable) states don't outlive their intended scope. This is similar to Rust's borrow checker but with a focus on exposed state rather than borrowing.
By controlling when mutation can occur, Expose helps prevent data races in concurrent code. The compiler can ensure that data is not exposed in a mutable way across thread boundaries.
threadSafeIncrement : Counter -> Eff (Concurrent) Counter
threadSafeIncrement = \counter ->
atomicOperation(\() ->
let exposed = ^counter
let current = exposed.get()
exposed.set(current + 1)
counter^
)
Expose works hand-in-hand with ARC to ensure memory safety:
Expose can be implemented efficiently using copy-on-write semantics. This means that when you expose a value, it's not immediately copied. Instead, a copy is made only when a mutation occurs, preserving performance for read-only operations.
impl Expose for LargeDataStructure {
expose = \self ->
Exposed LargeDataStructure {
get = \() -> self, # No copy needed for reads
set = \new_value ->
if new_value != self
then new_value # Copy only on write
else self
}
}
Expose allows for fine-grained control over which parts of a data structure can be mutated. This granularity enhances safety by limiting the attack surface for potential bugs.
ComplexStructure : {
immutablePart: Int,
mutablePart: Counter
}
impl Expose for ComplexStructure {
expose = \self ->
Exposed ComplexStructure {
get = \() -> self,
set = \new_value -> {
...self,
mutablePart: new_value.mutablePart # Only mutablePart can change
}
}
}
Expose can integrate with Setlang's effect system to provide additional safety guarantees:
Effect : (-
...,
Mutable
-)
safeUpdate : Counter -> Eff (Mutable) Counter
safeUpdate = \counter ->
let exposed = ^counter
let current = exposed.get()
exposed.set(current + 1)
pure(counter^) # Effect system ensures proper handling of mutable state
The compiler can use information about Expose usage to optimize memory layout and access patterns, potentially eliminating runtime checks in cases where safety can be guaranteed at compile-time.
By controlling when a value can be modified, Expose helps prevent use-after-move errors. Once a value has been moved (which would typically happen through Expose), the type system can prevent further use of the original value.
moveValue : Counter -> (Counter, Counter)
moveValue = \counter ->
let exposed = ^counter
let newCounter = exposed.get()
(Counter { value: newCounter }, counter^) # Original counter can't be used after this
The controlled nature of Expose helps prevent memory leaks by ensuring that all exposed (and potentially modified) values are properly handled and returned to an immutable state.
Conclusion:
The Expose trait is a cornerstone of Setlang's approach to memory safety. By providing a controlled mechanism for mutability within an otherwise immutable paradigm, it allows for efficient updates while maintaining strong safety guarantees. Its integration with the type system, effect system, and ARC creates a comprehensive approach to memory management that is both safe and flexible.
This design allows Setlang to offer the performance benefits of mutable operations when needed, while still defaulting to the safety of immutability. It's a sophisticated approach that balances safety, performance, and ergonomics in a unique way, fitting well with Setlang's set-theoretic foundations.
Certainly! An actor system in Setlang would be an excellent way to showcase the language's capabilities for concurrent and distributed programming. Let's design an actor system that leverages Setlang's unique features, including its set-theoretic foundation, effect system, and memory safety guarantees.
Here's what an actor system might look like in Setlang:
# Define the Actor trait
Actor : Trait
Actor = (-
["receive", (Message) -> Eff (ActorEffect) ()]
-)
# Define the ActorRef type
ActorRef : Type
ActorRef = { id: UUID, address: Address }
# Define the Address type
Address : (- Local UUID, Remote String -)
# Define the Message type
Message : Type
Message = {
sender: ActorRef,
content: Any
}
# Define the ActorSystem type
ActorSystem : Type
ActorSystem = {
actors: (- ActorRef -), # Set of all actors in the system
dispatcher: (Message) -> Eff (ActorEffect) ()
}
# Define the ActorEffect
Effect : (-
..., # Other effects
ActorEffect
-)
ActorEffect : Effect
ActorEffect = (-
Send { to: ActorRef, message: Message },
Spawn { actor: Actor },
Stop { actor: ActorRef }
-)
# Implementation of a simple actor
Counter : Type
Counter = { count: Int }
impl Actor for Counter {
receive = \message ->
when message.content is
"Increment" ->
let exposed = ^self
exposed.set({ count: exposed.get().count + 1 })
pure(())
"Get" ->
send(message.sender, self.count)
_ ->
pure(()) # Ignore unknown messages
}
# Function to create a new actor
spawnActor : (ActorSystem, Actor) -> Eff (ActorEffect) ActorRef
spawnActor = \system, actor ->
actorRef = ActorRef {
id: generateUUID(),
address: Local(generateUUID())
}
Spawn { actor: actor }
pure(actorRef)
# Function to send a message to an actor
send : (ActorRef, Any) -> Eff (ActorEffect) ()
send = \to, content ->
Send {
to: to,
message: Message {
sender: getSelfRef(),
content: content
}
}
# Function to stop an actor
stopActor : (ActorSystem, ActorRef) -> Eff (ActorEffect) ()
stopActor = \system, actorRef ->
Stop { actor: actorRef }
# Example usage
main : () -> Eff (IO, ActorEffect) ()
main = \() ->
# Create an actor system
system = createActorSystem()
# Spawn a counter actor
counterRef = spawnActor(system, Counter { count: 0 })
# Send messages to the counter
send(counterRef, "Increment")
send(counterRef, "Increment")
send(counterRef, "Get")
# Wait for and print the result
result = receive()
print("Counter value: " + toString(result))
# Stop the actor
stopActor(system, counterRef)
Let's break down the key components and features of this actor system:
Actor Trait: Defines the interface for all actors, with a receive
method that handles incoming messages.
ActorRef: A reference to an actor, which can be either local or remote.
Message: Represents messages sent between actors, including the sender's reference.
ActorSystem: Manages the set of all actors and dispatches messages.
ActorEffect: An effect that encapsulates actor-related operations like sending messages, spawning new actors, and stopping actors.
Set-Theoretic Foundation: The actors
field in ActorSystem
is defined as a set, leveraging Setlang's set-theoretic nature.
Expose Trait Usage: The Counter
actor uses the Expose trait to safely mutate its state.
Effect System Integration: Actor operations are wrapped in the ActorEffect
, allowing the compiler to track and manage side effects related to the actor system.
Pattern Matching: The receive
method uses pattern matching to handle different message types.
Type Safety: The system leverages Setlang's strong type system to ensure type-safe message passing.
Concurrency: The actor model naturally supports concurrent operations, with each actor processing messages independently.
Additional Features We Could Add:
SupervisorStrategy : (-
OneForOne { maxRestarts: Int, withinDuration: Duration },
AllForOne { maxRestarts: Int, withinDuration: Duration },
EscalateFailure
-)
impl Actor for Supervisor {
receive = \message ->
when message is
ChildFailure { child, error } ->
handleFailure(self.strategy, child, error)
}
Lifecycle : (-
PreStart,
PostStop,
PreRestart { reason: Error },
PostRestart { reason: Error }
-)
impl Actor for LifecycleAwareActor {
receive = \message ->
when message is
Lifecycle::PreStart -> self.onPreStart()
Lifecycle::PostStop -> self.onPostStop()
# ... other lifecycle handlers
}
RemoteActorRef : ActorRef
RemoteActorRef = {
id: UUID,
address: Remote String,
serializer: (Message) -> Bytes,
deserializer: (Bytes) -> Message
}
PersistentActor : Trait
PersistentActor = (-
["persist", (Event) -> Eff (PersistenceEffect) ()],
["recover", () -> Eff (PersistenceEffect) ()]
-)
impl PersistentActor for PersistentCounter {
persist = \event ->
PersistenceEffect::Write { event: event }
recover = \() ->
events = PersistenceEffect::Read { actorId: self.id }
applyEvents(events)
}
This actor system design in Setlang showcases how the language's unique features can be leveraged to create a safe, efficient, and expressive concurrent programming model. The combination of set-theoretic foundations, strong typing, effect system, and controlled mutability through the Expose trait makes Setlang an excellent fit for implementing complex distributed systems like actor models.
Certainly! In Setlang, we can explicitly define that one set is a subset of another using set-theoretic notation and type constraints. This feature is powerful for creating precise type hierarchies and ensuring type safety. Let's explore how this could be implemented and used in Setlang.
Here's an example showcasing explicit subset relationships:
# Define a base set
Number : (- Int, Float -)
# Define subsets
PositiveNumber : (- n in Number where n > 0 -)
NegativeNumber : (- n in Number where n < 0 -)
# More specific subsets
EvenNumber : (- n in Int where n % 2 == 0 -)
OddNumber : (- n in Int where n % 2 != 0 -)
# Explicit subset relationship
PositiveEvenNumber : (- n in PositiveNumber where n in EvenNumber -)
# Function that works on any Number
printNumber : Number -> ()
printNumber = \n -> print "Number: " + toString n
# Function that only accepts PositiveNumber
doublePositive : PositiveNumber -> PositiveNumber
doublePositive = \n -> n * 2
# Function that works on EvenNumber
halveEven : EvenNumber -> Int
halveEven = \n -> n / 2
# Usage
x : PositiveEvenNumber = 6
printNumber x # Works because PositiveEvenNumber is a subset of Number
y = doublePositive x # Works because PositiveEvenNumber is a subset of PositiveNumber
z = halveEven x # Works because PositiveEvenNumber is a subset of EvenNumber
# This would cause a compile-time error:
# negativeNumber : NegativeNumber = 5 # Error: 5 is not in NegativeNumber
# Subset checking
<: : (A : Type) -> (B : Type) -> Bool
<: = \A, B -> forall x in A, x in B
# Usage of subset checking
PositiveEvenNumber <: PositiveNumber # Returns true
PositiveEvenNumber <: NegativeNumber # Returns false
# More complex subset relationships
PrimeNumber : (- n in PositiveNumber where isPrime n -)
OddPrimeNumber : (- n in PrimeNumber where n in OddNumber -)
# Function that works on the intersection of two sets
processSpecialNumber : (n in (PositiveNumber & OddNumber)) -> Int
processSpecialNumber = \n -> n * n
# Usage
specialResult = processSpecialNumber 3 # Works
# This would cause a compile-time error:
# invalidResult = processSpecialNumber 4 # Error: 4 is not in (PositiveNumber & OddNumber)
# Parametric subsets
LessThan : (max : Int) -> (- n in Int where n < max -)
GreaterThan : (min : Int) -> (- n in Int where n > min -)
# Usage of parametric subsets
SmallNumber : LessThan 10
LargeNumber : GreaterThan 1000
# Function using parametric subset
printSmallNumber : SmallNumber -> ()
printSmallNumber = \n -> print "Small number: " + toString n
printSmallNumber 7 # Works
# This would cause a compile-time error:
# printSmallNumber 15 # Error: 15 is not in SmallNumber
# Combining subsets
BoundedNumber : (min : Int, max : Int) -> (- n in GreaterThan min where n in LessThan max -)
# Usage of combined subsets
MediumNumber : BoundedNumber 10 100
isMedium : MediumNumber -> Bool
isMedium = \_ -> true # Always true because of type constraints
isMedium 50 # Returns true
# This would cause a compile-time error:
# isMedium 150 # Error: 150 is not in MediumNumber
Key po