changed 2 years ago
Published Linked with GitHub

This is meant to be a list of functions that break if called before the object spawn callback is triggered. add a line saying whether it works or not after a dash.

  • Transform Functions (if one works then probably all of them will)
    • getters
    • setters
  • UI Functions (same thing)
    • getters
    • setters
  • Get functions
    • getAttachments
    • getColorTint
    • getCustomObject
    • getDescription
    • getFogOfWarReveal
    • getGUID
    • getJSON
    • getJoints
    • getLock
    • getName
    • getObjects
    • getQuantity
    • getRotationValue
    • getRotationValues
    • getSelectingPlayers
    • getStateId
    • getStates
    • getValue
  • Set functions
    • setColorTint
    • setCustomObject
    • setDescription
    • setFogOfWarReveal
    • setLock
    • setName
    • setRotationValues
    • setState
    • setValue
    • addAttachment
  • Action Functions
    • addAttachment
    • removeAttachment
    • removeAttachments
    • destroyAttachment
    • destroyAttachments
    • addToPlayerSelection
    • removeFromPlayerSelection
    • flip
    • clone
    • cut
    • deal
    • dealToColorWithOffset
    • destruct
    • drop
    • highlightOn
    • highlightOff
    • jointTo
    • putObject
    • randomize
    • registerCollisions
    • reload
    • reset
    • roll
    • shuffle
    • shuffleStates
    • split
    • takeObject
    • unregisterCollisions
  • Hide Functions
    • setHiddenFrom
    • setInvisibleTo
    • attachHider
    • attachInvisibleHider
  • Global Functions
    • addDecal
    • call
    • getDecals
    • getLuaScript
    • getSnapPoints
    • getTable
    • getVar
    • getVectorLines
    • setDecals
    • setLuaScript
    • setSnapPoints
    • setTable
    • setVar
    • setVectorLines( id, hidden, players)
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