Bloodsuckers rework make gameplay based more heavily on clan selected Progression: - Surviving a sol cycle or gives 1 point Completing a task makes the next sol cycle give 1 extra point Rest in a coffin to claim these points At certain point totals, gain a rank Points are also used to learn abilities Rank: - *(subject to rename for flavour, numbers are also subject to change)* Novice - start at this level with 1 free point Initiate - gain 1 point to reach this level Journeyman - gain 3 total points to reach this level Master - gain 7 total points to reach this level *Higher ranks both upgrade existing abilities and unlock stronger abilities* Lairs - Lairs need to be more optional, and require more structure diversity Lairs no longer permanently claim an area, can swap lair locations as needed Trying to claim a new lair will unclaim the old lair, transforming all special structures into unusuable piles of rubble Clans that don't have thralling will only need to use it for leveling up via a coffin Coffins will have different qualities, higher quality ones will heal more when used +add crate coffin that looks exactly like a crate when closed but has low healing quality Sol - Add other sources of protection based on clans (including non coffin based) otherwise leave mostly the same Masquerade - Simplify into basic on-off Ability use blood level no longer ties to mob's actual blood level No more breaking the masquerade mechanic Staking, Death, Torpor - Leaving as much the same as possible Maybe allow safe decapitation once reaching rank 4 Humanity - Removed Clans - Clans get to choose from a list of abilities Lasombra - upgrading abilities via ascension - 1 thrall Gangrel - Transforming/Frenzy - 0 thralls Tepes - More stealthy and survival, little fight - 0 thralls - until max level when they get 1 Ventrue - Mass Thralling - infinite thralls Hecata - Raising undead - 1 thrall Tzimisce - Makes monstrosities - 1 thrall? Code Work - Rewrite abilities to be spells and use the resource system that vampires and darkspawns rely on Restructure how they learn abilities into datums and the spells they grant