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Attribute Transfer Options

Domain Combinations

Source Domain Result Domain Topology Raycast Nearest Nearest Interpolated Matching Attribute (normals)
Point Point x x x
Point Edge x x x x
Point Face x x x x
Point Corner ? ? ? ? ?
Edge Point x x x x
Edge Edge x x x x
Edge Face x x x x
Edge Corner ? ? ? ? ?
Face Point x x x x x
Face Edge x x x x x
Face Face x x x x x
Face Corner ? ? ? ? ?
Corner Point x x x x x
Corner Edge x x x x x
Corner Face x x x x x

The source domain is just chosen automatically based on the source attribute which could be implicitly interpolated in many cases.

Modes

  • Topology
    • Does a straight copy of arrays, error if different size
    • Doesn't have any other settings
  • Raycast
    • Always "Surface Interpolated"
    • Uses another direction vector attribute on the result geometry to fire a ray at the other geometry to figure out the point to use.
    • Could possibly be interpolated or just use the closest element of the source attribute
  • Nearest
    • Can possibly do sampling with bary coords, or just pick the value at the closest element
    • No interpolation
  • Attribute
    • No interpolation possible
    • This can emulate the data transfer modifier's "closest normal" behavior, but much more generally.
    • This is a bit harder to visualize since it's not even really "3D" in some cases.
    • The non-interpolated "Nearest" mode with the position attribute is exactly the same thing in some cases
    • Interpolate source attribute to face domain and use that value?

Option 1

  • Topology
  • Raycast
  • Nearest
  • Nearest Interpolated
  • Comparison attribute (normals)

Option 2

  • Mode
    • Topology
    • Raycast
    • Attribute
    • Nearest
  • Interpolated
    • Only shows when "Raycast" or "Nearest" are selected
  • Direction Attribute
    • Used for raycast mode
  • Comparison Attribute
    • Used for attribute mode

Option 3

  • Mode
    • Topology
    • Attribute
    • Raycast (always interpolated)
    • Nearest
    • Nearest interpolated
  • Direction attribute
  • Comparison attribute

Option 4

  • Mode
    • Topology
    • Attribute (also "position")
    • Nearest interpolated
  • Direction attribute
  • Comparison attribute

Option 5

  • Mode
    • Topology
    • Attribute
    • Nearest face interpolated
    • Nearest edge interpolated
  • Direction attribute
  • Comparison attribute

Option 6

  • Mode
    • Topology
    • Attribute
    • Nearest
    • Nearest point interpolated
    • Nearest face interpolated
    • Nearest edge interpolated
  • Direction attribute
  • Comparison attribute

Final Questions

  • Does it make sense to expand "Nearest Interpolated" into a separate option for each attribute?
    • I don't think so, since you can just use the attribute convert node on the source mesh if you really need to
  • Does combining "Nearest point" and "Attribute" mode make sense?
    • Technically it seems fine but might be more confusing