November 24, 2022 Present: Andy Goralczyk Dalai Felinto Daniel Bystedt Jacques Lucke Lukas Tonne
11/25/2022https://devtalk.blender.org/t/2022-10-31-geometry-nodes-post-bcon22-workshop/26491 Things Simulation Loops/Repeat Asset containers Node tools Node operators Procedural hair
11/8/2022Name Changes Naming: Working Document Documentation Sprint Documentation: Working Document Changes necessary Node Done
10/20/2021Adding a procedural curve editing pipeline in 3.0 has been a large focus for the geometry nodes team and community for the past few months. One of the last larger changes for 3.0, supporting the geometry nodes modifier on curve objects, was committed this week. So I thought it would be a good idea to give an update on the project. Where are we, and what does the future hold? Just like curve objects, geometry nodes support three types of curves: Bezier With control points and handles, editable as separate attributes Poly A simple series of connected points NURBS A more advanced spline type with different controls exposed The New Nodes
9/8/2021