# Patreon "Status Update" The biggest update: my income from patreon and [github sponsors](https://github.com/sponsors/not-fl3) became sufficient to quit all my other jobs and contracts and work on \*quads full time! Can't be more thankful to everyone involved! So far my monthly income is: - $1360usd, from 34 individual sponsors and one "platinum" sponsor - [Embark](https://www.embark-studios.com/). This money allows me to live very comfortably here in Mexico and, occasionally, hire some contractors for certain tasks. ## Macroquad In case it's your first post on my patreon page - primarily I am working on: [**macroquad**](https://github.com/not-fl3/macroquad/) - a full game engine on top of `miniquad`. [**miniquad**](https://github.com/not-fl3/miniquad/) - minimalistic cross platform 3D abstraction layer. [**quad-snd**](https://github.com/not-fl3/quad-snd/) - miniquad, but for audio - minimalistic, no-dependency thing to make some sounds (a new addition to *quad family). And a bunch of other crates, covering different macroquad's needs. Since last update we got a really cool website with all the examples compiled to HTML5: https://macroquad.rs/examples/ [![image](https://user-images.githubusercontent.com/910977/127724819-4a2d0e7e-e91b-42b3-95a4-d59772555e50.png)](https://macroquad.rs/examples/) ## Zemeroth on Android [Zemeroth](https://github.com/ozkriff/zemeroth), the game by [@ozkriff](https://patreon.com/ozkriff) was always a test probe for new platforms. It was the first HTML5 game published with miniquad (and just the first public miniquad game). Now Zemeroth became the first `macroquad` game that made it to Android Market. It got 100+ installs and, surprisingly, it actually worked on all those 100+ different android devices! I would expect bug-reports like "the game launches, works for 2s and then crash without any log". But, instead, we got plenty of bug-reports from game logic with a nice backtrace screenshot attached. [![zemeroth](https://macroquad.rs/tutorials/android/zemeroth.png)](https://play.google.com/store/apps/details?id=rust.zemeroth) ## Fish Game tutorial At the end of 2020 [Erlend](https://twitter.com/erlend_sh/) reached out to me with a crazy venture - do a showcase/tutorial game for Heroic Lab's Nakama, network technology. 3 engines werr chosen for this tutorial - unity, godot and macroquad. Obviously I could not refuse the opportunity! There was a little problem there, though - two other engines had slightly more features. Macroquad got really pushed to a limit by UI, audio and general usability requirements. ![fishui](https://user-images.githubusercontent.com/910977/127748013-cee9f85a-76a2-4939-bb7e-545240433b24.gif) But, somehow, we made it! The game was made in the same timeframe as its unity/godot counterparts and worked well on web - with multiplayer, audio, ui! Tutorial got [published](https://macroquad.rs/tutorials/fish-tutorial/), we celebrated a finished Heroic Labs contract and moved forward. ## Fish Fight After the tutorial, the game got its continuation as [Fish Fight](https://twitter.com/fishfightgame). Fish Fight is going to be completely independent from Heroic Labs, truly open source and under permissive license (MIT/Apache-2, just like macroquad itself). ## Platformer, the book and future plans [Platformer book](https://not-fl3.github.io/platformer-book/screen-reading.html) was supposed to be a big, real world macroquad example, covering everything from making a game to publishing on all the platforms. ![explain](https://user-images.githubusercontent.com/910977/127747896-2b6a1548-4367-4613-9fa0-ff55a2d00403.png) *Screenshot from "custscenes/dialogues" book section* The ideas from the game/book got into the foundation of Fish Fight. And Fish Fight itself is going to replace the platformer - it will be that big, elaborative, real-world and permissive-licensed macroquad example. Fish Fight has a giant advantage over my old platformer game - collaboration with Erlend. This partnership gives me room for working on the implementation, docs and tutorials and leaves all the game design and management things for Erlend. So my main priority over next few months will be Fish Fight. Macroquad still lacks A LOT of features to make it truly happen, so it's going to be a lot of PRs in the engine. And with Erlend being fond of building big, open teams, I will be forced into writing lots of docs and making everything actually usable. The book is still on my mind, but in a little different form: one big book on one game will be replaced with - bunch of separate tutorials on interactions with certain platforms. Just like the [android tutorial](https://macroquad.rs/tutorials/android/). - one big open source example with nice documentation and lots explanations - the fish fight itself! - a few smaller tutorials on how to implement certain game types, with platformer being one of them.