--- tags: Frosty --- <img src="https://i.imgur.com/0iYUGDR.png"> <BR><BR> # Error Compendium by [munchyfly](https://munchyfly.me), electricfish, GalaxyMan2015 <BR><BR> # Table Of Contents * [Introduction](#Introduction) * [Disclaimer](#Disclaimer) * [Error Reporting](#Error-Reporting) * [Errors](#Errors) <BR><BR> # Introduction This document is a collection of errors concerning the use of the Frosty Editor Tool Suite. [Archived Errors](https://hackmd.io/s/Hk1KZlWXE#) <BR><BR> :::warning **The Frosty Toolsuite does not support Trial Versions of these games, even if certain aspects can be modified like the full games.** ::: <BR><BR> # Disclaimer * FROSTY TOOLSUITE IS DEVELOPED BY THE [FROSTY DEVELOPMENT TEAM](http://frostytoolsuite.com/) * If you know of any other material, please drop me a message in Discord (munchyfly#2715). * By using this document, you agree that you will not hold the authors accountable for any broken direct links you have shared, should this document be removed. <BR><BR> # Error Reporting 1. Please provide a short description of error 2. Were you using the Editor or the Mod Manager? 3. Which version of the Editor/Mod Manager were you using? 4. Which game were you attempting to mod? 5. Please provide a breakdown of the steps performed to produce the error. (Make sure to list any edits done in the editor, or every mod applied in the mod manager) 6. If possible, please provide a project file with a reproducible case of the error 7. Please provide any accompanying screenshots, or information 8. Copy and paste of the error message (including stack trace) in a separate message (do not screenshot) <BR><BR> <img src="https://i.imgur.com/6DurhUX.png" algin="center"> <BR><BR> # Errors <BR> <p style="text-align:center;font-weight:bold;">Regarding bcrypt.dll fix</p> <BR> <p style="text-align:center">As of version 1.0.4.5, this fix is no longer required. Nor should you be using it with this version.</p> <BR><BR> --- <BR><BR> ```csharp= The invocation of the constructor on type 'FrostyModManager.MainWindow' that matches the specified binding constraints threw an exception. at System.Windows.Markup.XamlReader.RewrapException(Exception e, IXamlLineInfo lineInfo, Uri baseUri) at System.Windows.Markup.WpfXamlLoader.Load(XamlReader xamlReader, IXamlObjectWriterFactory writerFactory, Boolean skipJournaledProperties, Object rootObject, XamlObjectWriterSettings settings, Uri baseUri) at System.Windows.Markup.WpfXamlLoader.LoadBaml(XamlReader xamlReader, Boolean skipJournaledProperties, Object rootObject, XamlAccessLevel accessLevel, Uri baseUri) at System.Windows.Markup.XamlReader.LoadBaml(Stream stream, ParserContext parserContext, Object parent, Boolean closeStream) at System.Windows.Application.LoadBamlStreamWithSyncInfo(Stream stream, ParserContext pc) at System.Windows.Application.DoStartup() at System.Windows.Application.<.ctor>b__1_0(Object unused) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) ``` ```csharp= Method not found: '!!0[] System.Array.Empty()' ``` **SOLUTION** Make sure you have your .NET Frameworks & Visual C++ up-to-date <https://www.microsoft.com/net/download/windows> <https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads> <BR><BR> --- <BR><BR> ```csharp Unable to cast object of type 'System.Int64' to type 'FrostySdk.qQmnXYHsegLTyJGfbsNUleeqwC'. at Frosty.ModSupport.FrostyModExecutor.<>cDisplayClass25_0.<TUyxjeaURbVvnXKuniMdAiIYjMUMbPiw>b0() at System.Threading.Tasks.Task.Execute() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at Frosty.ModSupport.FrostyModExecutor.<TUyxjeaURbVvnXKuniMdAiIYjMUMbPiw>d25.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at FrostyModManager.MainWindow.<TmqvxvegIJHeApBhWt>d13.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) ``` ```csharp Could not load file or assembly 'LZMA, Version=1.0.0.0, Culture=neutra1, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified. ``` ```csharp= Invalid Parameter at SevenZip.Compression.LZMA.Decoder.SetDecoderProperties(Byte[] properties) at FrostyModManager.Compression.SevenZipDecompressor.d__12.MoveNext() at FrostyModManager.MainWindow.c__DisplayClass26_0.b__0() at System.Threading.Tasks.Task.Execute() -- End of stack trace from previous location where exception was thrown -- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at FrostyModManager.MainWindow.d__26.MoveNext() -- End of stack trace from previous location where exception was thrown -- at System.Runtime.CompilerServices.AsyncMethodBuilderCore.c.b__6_0(Object state) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) ``` **DETAILS** This is a known issue when installing mods that are archived as *.7z*. **SOLUTION** We suggest compressing mods as *ZIP* or *RAR*. As for downloaded mods, you must extract the mod into a new folder and drag the .fbmod onto Frosty Mod Manager. <BR><BR> --- <BR><BR> ```csharp= Access to the path '[PATH]' is denied. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileInfo.Delete() at Frosty.ModSupport.FrostyModExecutor.RecursiveDeleteFiles(String path) at Frosty.ModSupport.FrostyModExecutor.RecursiveDeleteFiles(String path) at Frosty.ModSupport.FrostyModExecutor.DeleteSelectFiles(String modPath) at Frosty.ModSupport.FrostyModExecutor.<>c__DisplayClass17_0.<Run>b__0() at System.Threading.Tasks.Task.Execute() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at Frosty.ModSupport.FrostyModExecutor.<Run>d__17.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at FrostyModManager.MainWindow.<launchButton_Click>d__12.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) ``` ```csharp= Access to the 'characters.sb' path is denied. to System.IO . Error.WinIOError (Int32 errorCode, String maybeFullPath) at System.IO.FileInfo.Delete () to Frosty.ModSupport.FrostyModExecutor.LIpuAHumuTpuhoM (String PHhFcIDdJnDMCWkFXjyxVSRf) to Frosty.ModSupport.FrostyModExecutor.LIpuAHumuTpuhoM (String PHhFcIDdJnDMCWkFXjyxVSRf) to Frosty.ModSupport.FrostyModExecutor.SJRjkfIsTOrFUTOfdrVFcAFloqvSaBptorFn (String UOpAAamqUwHCyhLNkfQJYXYwhlgmBNvGJoYIkbd) to Frosty.ModSupport.FrostyModExecutor. <> cDisplayClass25_0. <TUyxjeaURbVvnXKuniMdAiIYjMUMbPiw> b0 () at System.Threading.Tasks.Task.Execute () --- End the stack trace from the previous location at which the exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () at System.Runtime.CompilerServices.TaskAwaiter.HandleNoSuccessAndDebuggerNotification (Task task) to Frosty.ModSupport.FrostyModExecutor. <TUyxjeaURbVvnXKuniMdAiIYjMUMbPiw> d25.MoveNext () --- End the stack trace from the previous location at which the exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () at System.Runtime.CompilerServices.TaskAwaiter.HandleNoSuccessAndDebuggerNotification (Task task) to FrostyModManager.MainWindow. <TmqvxvegIJHeApBhWt> d__13.MoveNext () --- End the stack trace from the previous location at which the exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () System.Windows.Threading.ExceptionWrapper.InternalRealCall (Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen (Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) ``` ```csharp= Access to the path 'ambsibling.sb' is denied. ``` ```csharp= Access to the path '[GAME PATH]\CryptBase.dll' is denied. in System.IO.Error.WinIOError(Int32 errorCode, String maybeFullPath) in System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost) in Frosty.ModSupport.FrostyModExecutor.rRVHLTDQehGEVmLXsXOg(String gIPEUlsgkNklXqlWRKegODNMtFeSWtHGHMfAk, String pIRkBwyYYtSBFwLAVcUjad) in Frosty.ModSupport.FrostyModExecutor.<>cDisplayClass25_0.<TUyxjeaURbVvnXKuniMdAiIYjMUMbPiw>b0() in System.Threading.Tasks.Task.Execute() --- Fine traccia dello stack da posizione precedente dove è stata generata l'eccezione --- in System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() in System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) in Frosty.ModSupport.FrostyModExecutor.<TUyxjeaURbVvnXKuniMdAiIYjMUMbPiw>d25.MoveNext() --- Fine traccia dello stack da posizione precedente dove è stata generata l'eccezione --- in System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() in System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) in FrostyModManager.MainWindow.<TmqvxvegIJHeApBhWt>d__13.MoveNext() --- Fine traccia dello stack da posizione precedente dove è stata generata l'eccezione --- in System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() in System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) in System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) ``` **SOLUTION** :one: Go to where you have installed *[GAME]* :two: Right-click it’s directory :three: Click on “Properties” :four: Untick “Read Only” :five: Apply to all files and subfolders <BR><BR> --- <BR><BR> ```csharp= Could not find a part of the path '[GAME]\ModData\Update\Patch\Data\win32\commonchunks0.sb'. at Frosty.ModSupport.FrostyModExecutor.<>cDisplayClass25_0.<TUyxjeaURbVvnXKuniMdAiIYjMUMbPiw>b0() at System.Threading.Tasks.Task.Execute() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at Frosty.ModSupport.FrostyModExecutor.<TUyxjeaURbVvnXKuniMdAiIYjMUMbPiw>d25.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at FrostyEditor.MainWindow.<ukoieCaRheOASTDJWQFslDj>d17.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) ``` ```csharp= Could not find a part of the path '[GAME]\\moddata\patch\win32/streaminginstall/mecdefaultinstallpackage/cas.cat'. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost) at System.IO.FileInfo.CopyTo(String destFileName) at Frosty.ModSupport.FrostyModExecutor.<>c__DisplayClass17_0.<Run>b__0() at System.Threading.Tasks.Task.Execute() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at Frosty.ModSupport.FrostyModExecutor.<Run>d__17.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at FrostyModManager.MainWindow.<launchButton_Click>d__12.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) ``` ```csharp= Could not find file '[GAME PATH]\gameprofiles.cfg'. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access) at FrostySdk.ProfilesLibrary.Initialize(String configName, String profileKey) at FrostyModManager.MainWindow.FrostyWindow_FrostyLoaded(Object sender, EventArgs e) at System.Windows.Window.OnContentRendered(EventArgs e) at System.Windows.Window.<PostContentRendered>b__198_0(Object unused) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) ``` ```csharp= Could not find a part of the path '[GAME]\ModData\Update\Patch\Data\win32\chunks0.sb'. ``` **SOLUTION** :one: Right-click on “FrostyModManager.exe” and “FrostyEditor.exe” :two: Select “Properties” :three: Go to “Compatibility” :four: Check “Run as Administrator” box :five: Click “Apply” then “Ok” **EXTRA STEP** :paperclip: Delete your ModData folder from [GAME LOCATION] :paperclip: Uncheck "Read Only" under folder properties <BR><BR> --- <BR><BR> ```csharp= One ore more symbolic links could not be created, please restart tool as Administrator. at Frosty.ModSupport.FrostyModExecutor.‌‫‏‫‌‬‭‏‬‎‌‭‏‏‌‪‭‬‫‌.​‫​‍​‬‭‎‏‪‎‪‏‪‬‌‎​‌‍‪​‭‍‭‪‬‍() at System.Threading.Tasks.Task.Execute() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at Frosty.ModSupport.FrostyModExecutor.'g{iqT;PR5)>:JK(mxeNr/JD.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at FrostyModManager.MainWindow.<launchButton_Click>d__12.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) ``` ```csharp= One ore more symbolic links could not be created, please restart tool as Administrator. at Frosty.ModSupport.FrostyModExecutor.<>cDisplayClass25_0.<vaGqXRKFBVsryuWjhVQFJRfVOhCGq>b0() at System.Threading.Tasks.Task.Execute() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at Frosty.ModSupport.FrostyModExecutor.<vaGqXRKFBVsryuWjhVQFJRfVOhCGq>d25.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at FrostyModManager.MainWindow.<UUBqPsmoANSSIAkntQU>d13.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) ``` ```csharp= One ore more symbolic links could not be created, please restart tool as Administrator. at Frosty.ModSupport.FrostyModExecutor.<>cDisplayClass25_0.<TUyxjeaURbVvnXKuniMdAiIYjMUMbPiw>b0() at System.Threading.Tasks.Task.Execute() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at Frosty.ModSupport.FrostyModExecutor.<TUyxjeaURbVvnXKuniMdAiIYjMUMbPiw>d25.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at FrostyModManager.MainWindow.<TmqvxvegIJHeApBhWt>d13.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) ``` **SOLUTION #1** Check that you have Administrative Rights and Permissions over Frosty Mod Manager/Editor **AND** the game you're trying to mod :one: Right-click on “FrostyModManager.exe” and “FrostyEditor.exe” :two: Select “Properties” :three: Go to “Compatibility” :four: Check “Run as Administrator” box :five: Click “Apply” then “Ok” **SOLUTION #2** *"originally i didn't start up FMM with admin and tried running it without the admin rights, so the file got stuck in the loop thinking it didnt have admin rights so i just did the uninstall/reinstall before running added the admin rights and presto it worked"* - Shiftinmojo **SOLUTION #3** *"The game must be on an NTFS or UDF formatted drive. Symlinks aren't supported by exFAT or FAT32 filesystems."* - Alæstor <BR><BR> --- <BR><BR> ```csharp= The requested operation requires elevation at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo) at Frosty.ModSupport.FrostyModExecutor.ExecuteProcess(String processName, String args, Boolean waitForExit, Boolean asAdmin) at Frosty.ModSupport.FrostyModExecutor.<>c__DisplayClass17_0.<Run>b__0() at System.Threading.Tasks.Task.Execute() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at Frosty.ModSupport.FrostyModExecutor.<Run>d__17.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at FrostyModManager.MainWindow.<launchButton_Click>d__12.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.<ThrowAsync>b__6_0(Object state) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler ``` ```csharp= The requested operation requires increased privileges in System.Diagnostics.Process.StartWithCreateProcess (ProcessStartInfo startInfo) in Frosty.ModSupport.FrostyModExecutor.   (String, String, Boolean, Boolean) in Frosty.ModSupport.FrostyModExecutor.aspe↓   кар  importation      () in System.Threading.Tasks.Task.Execute () --- End tracing the stack from the previous location from which the exception was triggered --- in System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () in System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (Bags) in Frosty.ModSupport.FrostyModExecutor.'g {IQT; PR5)> JK (mxeNr / JD.MoveNext () --- End tracing the stack from the previous location from which the exception was triggered --- in System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () in System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (Bags) in FrostyModManager.MainWindow. <launchButton_Click> d__12.MoveNext () --- End tracing the stack from the previous location from which the exception was triggered --- in System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () in System.Windows.Threading.ExceptionWrapper.InternalRealCall (Delegate callback, Object args, Int32 numArgs) in System.Windows.Threading.ExceptionWrapper.TryCatchWhen (Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) ``` **SOLUTION** Check that you have Administrative Rights and Permissions over Frosty Mod Manager/Editor **AND** the game you're trying to mod :one: Right-click on “FrostyModManager.exe” and “FrostyEditor.exe” :two: Select “Properties” :three: Go to “Compatibility” :four: Check “Run as Administrator” box :five: Click “Apply” then “Ok” <BR><BR> --- <BR><BR> ```csharp= Access to the path 'initfs_win32' is denied ``` **SOLUTION** Update your game to the most recent patch <BR><BR> --- <BR><BR> ```csharp= An item with the same key has already been added. at System.ThrowHelper.ThrowArgumentException (ExceptionResource resource) to System.Collections.Generic.Dictionary`2.Insert (TKey key, TValue value, Boolean add) at FrostyEditor.Controls.DAEExporter.ExportDAE (MeshSet meshSet, String filename, String scale, String skeleton) at FrostyEditor.Controls.FrostyMeshSetEditor. <> c__DisplayClass26_1. <ExportButton_Click> b__0 () at System.Threading.Tasks.Task.Execute () --- End of stack trace from previous location where exception occurred --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (Task task) at FrostyEditor.Controls.FrostyMeshSetEditor. <ExportButton_Click> d__26.MoveNext () --- End of stack trace from previous location where exception occurred --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () at System.Windows.Threading.ExceptionWrapper.InternalRealCall (Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen (Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) ``` **DETAILS** This may happen when you try to export a mesh and save it as *.DAE* (Collada). **TEMPORARY SOLUTION** If the mesh you are trying to extract throws this error, save the mesh as *.FBX* or *.OBJ*. <BR><BR> --- <BR><BR> ```csharp= Archive contains no installable mods ``` **SOLUTION** :a: You are trying to install an older version of a mod which requires that it contain both a *.fbmod* & *.archive*. For these older mods, **BOTH** are required. Let the mod author know about this. :b: You are trying to install a **DAIMOD**. You must first extract the **DAIMOD** and then drag & drop onto Frosty Mod Manager. *(For Dragon Age: Inquisition Only)* <BR><BR> --- <BR><BR> ```csharp= Could not load file or assembly 'file:///C:\Users\[USER]\AppData\Local\Temp\[VARIES].dll' or one of its dependencies. The system cannot find the file specified. at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks) at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks) at System.Reflection.Assembly.Load(AssemblyName assemblyRef, Evidence assemblySecurity) at System.CodeDom.Compiler.CompilerResults.get_CompiledAssembly() at FrostyModManager.ConfigWindow..ctor(String mULVCFyNnweTrnnBCiLNSsNAssmLY, List1 FUjrgGITeLqcMeHOxPliKkpRVRWQKIWMeP, List1 PlNktObyDxrUnXYtqNFlwCeuTiklFp) at FrostyModManager.MainWindow.<>c__DisplayClass26_3.<snwhPVrxAUtvuWhsJUR>b__2() at System.Windows.Threading.DispatcherOperation.InvokeDelegateCore() at System.Windows.Threading.DispatcherOperation.InvokeImpl() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at System.Windows.Threading.DispatcherOperation.Wait(TimeSpan timeout) at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherOperation operation, CancellationToken cancellationToken, TimeSpan timeout) at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority, CancellationToken cancellationToken, TimeSpan timeout) at System.Windows.Threading.Dispatcher.Invoke(Action callback) at FrostyModManager.MainWindow.<>c__DisplayClass26_0.<snwhPVrxAUtvuWhsJUR>b__0() at System.Threading.Tasks.Task.Execute() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at FrostyModManager.MainWindow.<snwhPVrxAUtvuWhsJUR>d__26.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) ``` **DETAILS** This can be caused by using configurable DAIMODS. <BR><BR> --- <BR><BR> ```csharp= Data error (cyclic redundancy check) ``` **DETAILS** This is usually an indication of a HDD issue on the drive the game is installed. **SOLUTION** :a: Run a disk check utility to see if the hard drive is faulty <https://technet.microsoft.com/en-us/library/ee872425.aspx> :b: Install the game onto another drive **NOTE:** If none of the above works, sadly this means you will have to either send it to a technician or replace it with a new one. <BR><BR> --- <BR><BR> ```csharp= Empty path name is not legal at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access) at FrostySdk.FileSystem.?????????????????????????????????????????() at FrostyEditor.Windows.SplashWindow.<>cDisplayClass4_0.<LoadData>b0() at System.Threading.Tasks.Task.Execute() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at FrostyEditor.Windows.SplashWindow.<LoadData>d4.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at FrostyEditor.Windows.SplashWindow.<Window_Loaded>d2.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) ``` **DETAILS** This is a known bug with Frosty Editor, where missing certain localization files can throw the above error. **SOLUTION** :one: Go into your *[GAME]* directory :two: Go into Data > Win32 > :three: Check the following folders for any .TOC files that don’t have a corresponding .SB files alongside it: - Loc - Locfacefx - Loctext :four: Select those .TOC files that do not have their corresponding .SB file :five: Cut them to another location outside of the game install directory :six: Run Frosty Editor again. or Go to `Data`, delete `layout.toc` and Repair your game. <BR><BR> --- <BR><BR> ```csharp= Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at FrostySdk.FileSystem.ResolvePath(String filename) at FrostySdk.FileSystem.ProcessLayouts() at FrostyModManager.MainWindow.<launchButton_Click>d__12.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) ``` **SOLUTION #1** :one: Disable all your mods :two: Delete your ModData folder from your game installation :three: Activate your mods one by one. Repeat step :two: every time you enable a mod. **SOLUTION #2** - repair game tool on origin - deleted "ModData" folder - deleted the entirety of frosty mod manager - reinstalled mod manager and the mods *- Halo Sentinel* <BR><BR> --- <BR><BR> ```csharp= Index was outside the bounds of the array ``` **SOLUTION** **Frosty Mod Manager:** Delete *FrostyModManager.ini* and run Frosty Mod Manager again. WARNING: Doing so will result in you losing your mods load order. **Frosty Editor:** Delete *FrostyEditor.ini* and run Frosty Editor again. WARNING: Doing so will result in you losing all your settings and bookmarks. <BR><BR> --- <BR><BR> ```csharp= (ERROR) There was a mismatch in the amount of LODs defined in the imported file and existing mesh ``` **!!FOR ALPHA USERS ONLY!!** **DETAILS** This happens when you import a mesh that doesn't have the same number of LODs as the original mesh. **SOLUTION** Make sure your new mesh has the same number of LODs as the original mesh. If using Blender, remember to tick *Flatten Hierarchy* at the export window. <BR><BR> --- <BR><BR> ```csharp= No imaging component suitable to complete this operation was found. at System.Windows.Media.Imaging.BitmapDecoder.SetupDecoderFromUriOrStream(Uri uri, Stream stream, BitmapCacheOption cacheOption, Guid& clsId, Boolean& isOriginalWritable, Stream& uriStream, UnmanagedMemoryStream& unmanagedMemoryStream, SafeFileHandle& safeFilehandle) at System.Windows.Media.Imaging.BitmapDecoder.CreateFromUriOrStream(Uri baseUri, Uri uri, Stream stream, BitmapCreateOptions createOptions, BitmapCacheOption cacheOption, RequestCachePolicy uriCachePolicy, Boolean insertInDecoderCache) at System.Windows.Media.Imaging.BitmapImage.FinalizeCreation() at System.Windows.Media.Imaging.BitmapImage.EndInit() at Frosty.ModSupport.FrostyModDetails.‍‫‬‎​‏‎‌‏​‌‬‌‪‌‪‍‪‬‫‫‬‏‭(Byte[] ) at Frosty.ModSupport.FrostyMod..ctor(String , DbObject ) at FrostyModManager.MainWindow.AddMod(String modFilename) at FrostyModManager.MainWindow.FrostyWindow_FrostyLoaded(Object sender, EventArgs e) at System.Windows.Window.OnContentRendered(EventArgs e) at System.Windows.Window.<PostContentRendered>b__198_0(Object unused) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) ``` **DETAILS** Can be caused by a corrupt mod, preventing the Mod Manager from ever starting up. **SOLUTION** Delete the Mods folder and, one by one, install your mods until you find the one that crashed the Mod Manager. <BR><BR> --- <BR><BR> ```css= SWBF2 appears for a second and then suddenly disappears when you launch through Frosty Mod Manager. ``` **SOLUTION** :one: Go to into your Battlefront 2 directory :two: Right click on the BF2 exe > properties :three: Click the compatibility tab and uncheck “disable full screen optimization” :four: Launch FMM with mods enabled and it should work! *Originally posted by* MichaelJackson *in* #troubleshooting <BR><BR> --- <BR><BR> ```csharp= The file 'Mods/[MOD]' already exists. at System.IO.Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost) at FrostyModManager.MainWindow.<>cDisplayClass25_0.<InstallMods>b0() at System.Threading.Tasks.Task.Execute() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at FrostyModManager.MainWindow.<InstallMods>d25.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, ``` **DETAILS** This occurs when you try to drag/drop a mod from the Mods folder onto Frosty Mod Manager. <BR><BR> --- <BR><BR> ```csharp= The given key was not present in the dictionary. at Frosty.ModSupport.FrostyModExecutor.<>cDisplayClass25_0.<TUyxjeaURbVvnXKuniMdAiIYjMUMbPiw>b0() at System.Threading.Tasks.Task.Execute() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at Frosty.ModSupport.FrostyModExecutor.<TUyxjeaURbVvnXKuniMdAiIYjMUMbPiw>d25.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at FrostyModManager.MainWindow.<TmqvxvegIJHeApBhWt>d13.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) ``` **SOLUTION #1** This type of error comes up when you still have Frosty's ModData folder in your [GAME] folder. :small_blue_diamond: Delete your ModData folder from your [GAME] folder. **SOLUTION #2** Your game files have been modified. :small_blue_diamond: Repair your game **SOLUTION #3** Your game files have changed since the last time you generated your Frosty Editor cache. :one: Go into your Frosty Editor folder :two: Delete the *.cache file. *credits to derwangler for the solution. <BR><BR> --- <BR><BR> ```csharp= Unable to load DLL 'ThirdParty/[name].dll': The specified module could not be found. (Exception from HRESULT: 0x8007007E) at FrostyModManager.Compression.UnRar.OpenArchiveEx(RAROpenArchiveDataEx& ArchiveData) at FrostyModManager.Compression.RarDecompressor.OpenArchive(String filename) at FrostyModManager.MainWindow.<>cDisplayClass26_0.<InstallMods>b0() at System.Threading.Tasks.Task.Execute() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at FrostyModManager.MainWindow.<InstallMods>d__26.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) ``` **SOLUTION** **A)** You did not extract all of Frosty's files. Make sure you extracted **ALL** of the files inside the archive **B)** Your anti-virus software might be deleting the files. Try temporarily disabling it **AND** Windows Defender. <BR><BR> --- <BR><BR> ```css Issues with the viewport and mesh rendering ``` > If your using an AMD GPU or a Mobile GPU and you are having issues viewing the default lit viewport in the mesh renderer, Go into options and disable TXAA, restart the editor, also ensure that you disable the coordinate grid in order to avoid weird ghosting before doing anything `GalaxyMan2015 - Wed, 26 of June, 2019 @ 07:05:52 | #announcements in Frosty Toolsuite` <BR><BR> --- <BR><BR> **__Frosty Fix__** Courtesy of Dulana57#0057. For people who own Frosty games outside of Origin, such as Epic Games Store, Steam etc. https://github.com/Dulana57/FrostyFix