# Tech Direction Spring 22 ## Class 1 ### What is the role of a tech director - Fix problems for the creative director - Make things easier for the creative team - Build new tools for the creative process #### If tech direction was a Venn Diagram ![](https://i.imgur.com/9q31ypU.png) #### Further discussion - The Eisenhower Box ![](https://i.imgur.com/jVNcxJk.png) [How to be More Productive and Eliminate Time Wasting Activities by Using the “Eisenhower Box”](https://jamesclear.com/eisenhower-box) ### Learning Markdown Notes from this class will be in markdown format Please complete this profile to famaliarize yourself with Markdown [Tech Direction Profile Template](https://hackmd.io/@michaelgold/rJEZseqqj) #### Markdown guide [HackMD Guide](https://hackmd.io/HNoFPnHYQSmffEmj67v75w) #### Sharing a document in HackMD ![](https://i.imgur.com/utyQTqp.png) ### Tools - Markdown: https://hackmd.io - Diagrams / Screenshots: https://excalidraw.com/ ### Blender Intro #### Preferences ##### Navigation ![](https://i.imgur.com/oob0cx5.png) ##### Blender has come a long way https://www.tiktok.com/@savannahxyzart/video/7117085164953472298?is_from_webapp=v1&item_id=7117085164953472298 ## Class 2 ### Modeling in Blender #### Create a backdrop `Shift+A` to add a plane ![](https://i.imgur.com/gveNqrL.png) `Tab` into edit mode `S` to scale up the plane ![](https://i.imgur.com/gFJshAH.png) Switch into edge select mode ![](https://i.imgur.com/VasIonV.png) Click the back edge to select it ![](https://i.imgur.com/6BcmGKA.png) `e, z, 10, enter` to extrude the back edge by 10 meters ![](https://i.imgur.com/rTDZWXK.png) click the back edge to select it ![](https://i.imgur.com/yJWH8lN.png) `ctrl + b + drag mouse along y` to bevel ![](https://i.imgur.com/lfcZUg6.png) `mouse scroll` to add loop cuts to the bevel ![](https://i.imgur.com/cla3o5I.png) `tab` back into object mode `right click, shade smooth` to remove the faceted look ![](https://i.imgur.com/lrnHbJM.png) final model ![](https://i.imgur.com/QkOS1Tp.png) ### Lighting and shading #### Studio lighting ![](https://i.imgur.com/lOad234.png) **** ## Generative Primitives [Generative Primitive Bundle](https://github.com/michaelgold/generative-primitives/blob/main/primitives_bundle.blend?raw=true) [Spline Lesson](https://github.com/michaelgold/generative-primitives/blob/main/generative_spline_lesson_bundle.blend?raw=true) [SDF Lesson](https://github.com/michaelgold/generative-primitives/blob/main/sdf_bundle.blend?raw=true) ## Github ### The problem ![](https://i.imgur.com/cQN15HS.png) ### The solution - version control #### Single User ![](https://i.imgur.com/3ociggc.png) #### Many Users ![](https://i.imgur.com/cPqQmme.png) 1. Make a repository on Github 2. Clone that repository a. copy the repository link![](https://i.imgur.com/YfSB1p3.png) b. `git clone repositoryurl` for example: `git clone https://github.com/YOUR_USERNAME/td2023.git` c. switch into the repo directory: `cd td2023` d. check the status of the repo: `git status` e. you should see: ``` On branch main No commits yet nothing to commit (create/copy files and use "git add" to track) ``` f. add a file to staging `cd hw1` `git add hw1.blend` or if working on many files `git add .` g. commit our staged files `git commit -m "design: work you did"` g. push the staged commits to github `git push` ## Parameterizing Node Groups ![](https://i.imgur.com/vpRF0EK.png) ## Using the SDF Primitive Assets 1. Run this in the terminal `cd u:\blender\projects` `git clone https://github.com/michaelgold/generative-primitives.git` 2. Open Blender and add this to `edit > preferences` click plus to add a directory ![](https://i.imgur.com/Ty9rrVB.png) add the path we git cloned`u:\blender\projects\generative-primitives` ![](https://i.imgur.com/OE2uC1L.png) You should now see generative primitives in your asset library ![](https://i.imgur.com/jFlkujR.png) In Geometry Nodes Editor click `Add > Search` SDF nodes should display ![](https://i.imgur.com/Z0nymTe.png) ### example 1. Run this in the terminal `cd u:\blender\projects` `git clone https://github.com/michaelgold/td2023` 2. Open `sdf_head.blend` ![](https://i.imgur.com/Ppv3uho.png) ## Geometry Nodes Tutorials Intro to Geometry Nodes Tutorial Playlist: https://www.youtube.com/playlist?list=PLwCRakRO61dZEV4WNQNo1u8BUKwhiW3w0 Deep dive Geometry Nodes Workshop: {%youtube xJxraSbwX64 %} ## Shaderverse Generative Art Addon Shaderverse is an open-source generative art add-on for Blender You can use Shaderverse to quickly preview and export Geometry Nodes projects into various 2D and 3D file formats [Addon Download](https://drive.google.com/file/d/1UFQ74yLzJIfcT3QyCtwSt7kG3DOdPEYh/view?usp=sharing) [Example Project](https://drive.google.com/file/d/1FLUebABddrWjwIcQdIel4_N1TpUrK05O/view)