VRM in Unreal Engine 5
VRM4U
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Click to download the version for UE5
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extract and drag the extracted plugins folder to your project folder under Project Name -> Plugins
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- The image file may be corrupted
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Ensure you don't have the project actively open
Install plugin by clicking Edit -> Plugins
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Restart Unreal after enabling plugin and import model
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Clean up imported assets by putting materials and textures into their own folder
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- The image file may be corrupted
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Create Animation -> IK Rig and select your VRM skeletal mesh - label SkeletonTarget. Create another IK Rig with the SK_Mannequin (UE4) - label SkeletonSource.
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Open SkeletonSource. Right Click Pelvis and set as Retarget Rout. Add 6 new chains. Label accordingly.
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Do the same for the SkeletonTarget.
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- The image file may be corrupted
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Create IK Retargeter using SkeletonSource as your source and select your target IK as SkeletonTarget. Edit you base pose to match the UE4 Mannequinn T-Pose. Play animation.
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- The image file may be corrupted
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ALS + VRM
Install Advanced Locomotion System from Epic Marketplace
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Add Third Person content pack
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Replace ALS blueprint Body Mesh with SKM_Manny
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Hide Character Mesh in game
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Use ALS_Anim_BP on your Character Mesh
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Create Animation Blueprint for SK_Manny under Third Person Blueprints. Add a Retarget Pose from Mesh node and select RTG_UE4Manny_UE5Manny
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Add another skeletal mesh to your ALS Blueprint and change skeletal mesh to SKM_Manny. Use the Animation Blueprint you just created. Remove the initial body mesh (but don't delete) and hide the CharacterMesh in game.
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You now have a working retargeted model.
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Ensure you've extracted your VRM4U plugin to the project directory. Enable VRM4U plugin. Restart Unreal. Import your VRM file. Open the IK Mannequin for your VRM and IK_UE4_Mannequin.
Create an IK Retargeter for using the IK_UE4_Mannequin and edit your pose to match the UE4 Mannequin.
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- The image file may be corrupted
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Test whether it worked using the animation in the asset browser
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- The image file may be corrupted
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Create another Animation Blueprint using your VRM skeleton and the IK Retargeter you just created. Go back to your ALS_AnimMann_Character_BP and change the skeletal mesh to your VRM skeletal mesh and change the Animation Blueprint to what you just created.
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- The image file may be corrupted
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Ensure you update the skeletal mesh to your mannequinn and new animation blueprint. Double check that this is set correctly in the scene view as well.