In collaboration with a lot of people. I'll reach out to see what you guys prefer for name / psuedonym if anyone wants to distribute this externally
Overview
A group of us got together during AW week (Aug 2023) to dream up insane interactions between worlds. It's a discussion that was inspired by a question that Ludens posed: what happens when you drive a car into a tennis court?
Neither a racing game nor a tennis game would ever plan for this event, but given they share the same base layer, they could. Whatever happens during the interaction is insane and unexpected. We want that.
Our discussion had two goals. First, we maxed out insanity. We wanted to come up with interactions between worlds that no one would anticipate. It was a massive free-for-all between all the games we've ever built or played. Second, we got pragmatic. We explored what the design process would actually look like to enable interactions like these.
We had builders from 6 on-chain games / studios (Moving Castles, Sky Strife, Primodium, Words3, Network States, AutoRoad) at the table. This is a hastily prepared debrief of what we came up with.