# RT-Thread GUI Window
## 結構
:::success
**File:** window.h
:::
```c=88
struct rtgui_win
{
/* inherit from container */
rtgui_container_t parent;
/* update count */
rt_base_t update;
/* drawing count */
rt_base_t drawing;
struct rtgui_rect drawing_rect;
/* parent window. RT_NULL if the window is a top level window */
struct rtgui_win *parent_window;
struct rtgui_region outer_clip;
struct rtgui_rect outer_extent;
/* the widget that will grab the focus in current window */
struct rtgui_widget *focused_widget;
/* which app I belong */
struct rtgui_app *app;
/* window style */
rt_uint16_t style;
/* window state flag */
enum rtgui_win_flag flag;
rtgui_modal_code_t modal_code;
/* last mouse event handled widget */
rtgui_widget_t *last_mevent_widget;
/* window title */
char *title;
struct rtgui_wintitle *_title_wgt;
/* call back */
rt_bool_t (*on_activate)(struct rtgui_object *widget, struct rtgui_event *event);
rt_bool_t (*on_deactivate)(struct rtgui_object *widget, struct rtgui_event *event);
rt_bool_t (*on_close)(struct rtgui_object *widget, struct rtgui_event *event);
/* the key is sent to the focused widget by default. If the focused widget
* and all of it's parents didn't handle the key event, it will be handled
* by @func on_key
*
* If you want to handle key event on your own, it's better to overload
* this function other than handle EVENT_KBD in event_handler.
*/
rt_bool_t (*on_key)(struct rtgui_object *widget, struct rtgui_event *event);
/* reserved user data */
void *user_data;
/* Private data. */
rt_base_t (*_do_show)(struct rtgui_win *win);
/* app ref_count */
rt_uint16_t app_ref_count;
/* win magic flag, magic value is 0xA5A55A5A */
rt_uint32_t magic;
};
```
---
### 定義物件類型
:::success
File: window.c
:::
```c=34
DEFINE_CLASS_TYPE(win, "win",
RTGUI_PARENT_TYPE(container),
_rtgui_win_constructor,
_rtgui_win_destructor,
sizeof(struct rtgui_win));
```
---
## 建立視窗
### `rtgui_win_create`
| 功能 | 回傳值 |
| --- | ------ |
| 建立視窗 | 視窗指標 |
| `*parent_window` | `*title` | `*rect` | `style` |
| ---------------- | -------- | ------- | ------- |
| 上層視窗 | 視窗標題 | 視窗的大小 | 一些風格 |
```c=246
rtgui_win_t *rtgui_win_create(struct rtgui_win *parent_window,
const char *title,
rtgui_rect_t *rect,
rt_uint16_t style)
{
struct rtgui_win *win;
/* allocate win memory */
win = RTGUI_WIN(rtgui_widget_create(RTGUI_WIN_TYPE));
if (win == RT_NULL)
return RT_NULL;
if (rtgui_win_init(win, parent_window, title, rect, style) != 0)
{
rtgui_widget_destroy(RTGUI_WIDGET(win));
return RT_NULL;
}
return win;
}
RTM_EXPORT(rtgui_win_create);
```
透過 `rtgui_win_init` 完成設定
---
### `rtgui_win_init`
| 功能 | 回傳值 |
| --- | ------ |
| 初始化視窗 | 檢查碼 |
| `*win` | `*parent_window` | `*title` | `*rect` | `style` |
| ------ | ---------------- | -------- | ------- | ------- |
| 視窗本體 | 上層視窗 | 視窗標題 | 視窗的大小 | 一些風格 |
```c=144
int rtgui_win_init(struct rtgui_win *win, struct rtgui_win *parent_window,
const char *title,
rtgui_rect_t *rect,
rt_uint16_t style)
{
if (win == RT_NULL) return -1;
/* set parent window */
win->parent_window = parent_window;
/* set title, rect and style */
if (title != RT_NULL)
win->title = rt_strdup(title);
else
win->title = RT_NULL;
rtgui_widget_set_rect(RTGUI_WIDGET(win), rect);
win->style = style;
if (!((style & RTGUI_WIN_STYLE_NO_TITLE) && (style & RTGUI_WIN_STYLE_NO_BORDER)))
{
struct rtgui_rect trect = *rect;
win->_title_wgt = rtgui_wintitle_create(win);
if (!win->_title_wgt)
goto __on_err;
if (!(style & RTGUI_WIN_STYLE_NO_BORDER))
{
rtgui_rect_inflate(&trect, WINTITLE_BORDER_SIZE);
}
if (!(style & RTGUI_WIN_STYLE_NO_TITLE))
{
trect.y1 -= WINTITLE_HEIGHT;
}
rtgui_widget_set_rect(RTGUI_WIDGET(win->_title_wgt), &trect);
/* Update the clip of the wintitle manually. */
rtgui_region_subtract_rect(&(RTGUI_WIDGET(win->_title_wgt)->clip),
&(RTGUI_WIDGET(win->_title_wgt)->clip),
&(RTGUI_WIDGET(win)->extent));
/* The window title is always un-hidden for simplicity. */
rtgui_widget_show(RTGUI_WIDGET(win->_title_wgt));
rtgui_region_init_with_extents(&win->outer_clip, &trect);
win->outer_extent = trect;
}
else
{
rtgui_region_init_with_extents(&win->outer_clip, rect);
win->outer_extent = *rect;
}
if (_rtgui_win_create_in_server(win) == RT_FALSE)
{
goto __on_err;
}
win->app->window_cnt++;
return 0;
__on_err:
return -1;
}
RTM_EXPORT(rtgui_win_init);
```
### 建立主視窗
#### `rtgui_mainwin_create`
| 功能 | 回傳值 |
| --- | ------ |
| 建立主視窗 | 視窗指標 |
| `*parent_window` | `*title` | `style` |
| ---------------- | -------- | ------- |
| 上層視窗 | 視窗標題 | 一些風格 |
```c=268
rtgui_win_t *rtgui_mainwin_create(struct rtgui_win *parent_window, const char *title, rt_uint16_t style)
{
struct rtgui_rect rect;
/* get rect of main window */
rtgui_get_mainwin_rect(&rect);
return rtgui_win_create(parent_window, title, &rect, style);
}
RTM_EXPORT(rtgui_mainwin_create);
```
建立一個固定大小的視窗,這個大小被設定在 `_mainwin_rect` 這個全域變數裡面,可以透過 `rtgui_get_mainwin_rect` 來取得這個值。
---
## 刪除視窗
### `rtgui_win_destroy`
| 功能 | 回傳值 |
| --- | ------ |
| 刪除視窗 | void |
| `*win` |
| ------ |
| 目標視窗 |
```c=314
void rtgui_win_destroy(struct rtgui_win *win)
{
/* close the window first if it's not. */
if (!(win->flag & RTGUI_WIN_FLAG_CLOSED))
{
struct rtgui_event_win_close eclose;
RTGUI_EVENT_WIN_CLOSE_INIT(&eclose);
eclose.wid = win;
if (win->style & RTGUI_WIN_STYLE_DESTROY_ON_CLOSE)
{
_rtgui_win_deal_close(win,
(struct rtgui_event *)&eclose,
RT_TRUE);
return;
}
else
_rtgui_win_deal_close(win,
(struct rtgui_event *)&eclose,
RT_TRUE);
}
if (win->flag & RTGUI_WIN_FLAG_MODAL)
{
/* set the RTGUI_WIN_STYLE_DESTROY_ON_CLOSE flag so the window will be
* destroyed after the event_loop */
win->style |= RTGUI_WIN_STYLE_DESTROY_ON_CLOSE;
rtgui_win_end_modal(win, RTGUI_MODAL_CANCEL);
}
else
{
rtgui_widget_destroy(RTGUI_WIDGET(win));
}
}
RTM_EXPORT(rtgui_win_destroy);
```
---
## 關閉視窗
### `rtgui_win_close`
| 功能 | 回傳值 |
| --- | ------ |
| 關閉視窗 | void |
| `*win` |
| ------ |
| 目標視窗 |
```c=351
/* send a close event to myself to get a consistent behavior */
rt_bool_t rtgui_win_close(struct rtgui_win *win)
{
struct rtgui_event_win_close eclose;
RTGUI_EVENT_WIN_CLOSE_INIT(&eclose);
eclose.wid = win;
return _rtgui_win_deal_close(win,
(struct rtgui_event *)&eclose,
RT_FALSE);
}
RTM_EXPORT(rtgui_win_close);
```
使用 `_rtgui_win_deal_close` 完成關閉動作
---
### `_rtgui_win_deal_close`
| 功能 | 回傳值 |
| --- | ------ |
| 刪除視窗 | void |
| `*win` | `*event` | `force_close` |
| ------ | -------- | ------------- |
| 目標視窗 | 關閉事件 | 是否要強致關閉 |
```c=279
static rt_bool_t _rtgui_win_deal_close(struct rtgui_win *win,
struct rtgui_event *event,
rt_bool_t force_close)
{
if (win->on_close != RT_NULL)
{
if ((win->on_close(RTGUI_OBJECT(win), event) == RT_FALSE) && !force_close)
return RT_FALSE;
}
rtgui_win_hide(win);
win->flag |= RTGUI_WIN_FLAG_CLOSED;
if (win->flag & RTGUI_WIN_FLAG_MODAL)
{
/* rtgui_win_end_modal cleared the RTGUI_WIN_FLAG_MODAL in win->flag so
* we have to record it. */
rtgui_win_end_modal(win, RTGUI_MODAL_CANCEL);
}
win->app->window_cnt--;
if (win->app->window_cnt == 0 && !(win->app->state_flag & RTGUI_APP_FLAG_KEEP))
{
rtgui_app_exit(rtgui_app_self(), 0);
}
if (win->style & RTGUI_WIN_STYLE_DESTROY_ON_CLOSE)
{
rtgui_win_destroy(win);
}
return RT_TRUE;
}
```
---
## 設定視窗
### 大小
#### `rtgui_win_set_rect`
| 功能 | 回傳值 |
| --- | ------ |
| 設定視窗大小 | void |
| `*win` | `*rect` |
| ------ | ------- |
| 視窗本體 | 新大小 |
```c=842
void rtgui_win_set_rect(rtgui_win_t *win, rtgui_rect_t *rect)
{
struct rtgui_event_win_resize event;
if (win == RT_NULL || rect == RT_NULL) return;
RTGUI_WIDGET(win)->extent = *rect;
if (win->flag & RTGUI_WIN_FLAG_CONNECTED)
{
/* set window resize event to server */
RTGUI_EVENT_WIN_RESIZE_INIT(&event);
event.wid = win;
event.rect = *rect;
rtgui_server_post_event(&(event.parent), sizeof(struct rtgui_event_win_resize));
}
}
RTM_EXPORT(rtgui_win_set_rect);
```
---
### OnActive 函式
#### `rtgui_win_set_onactivate`
| 功能 | 回傳值 |
| --- | ------ |
| 設定 OnActive 函式 | void |
| `*win` | `handler` |
| ------ | --------- |
| 視窗本體 | OnActive 函式 |
```c=862
void rtgui_win_set_onactivate(rtgui_win_t *win, rtgui_event_handler_ptr handler)
{
if (win != RT_NULL)
{
win->on_activate = handler;
}
}
RTM_EXPORT(rtgui_win_set_onactivate);
```
---
### OnDeactive 函式
#### `rtgui_win_set_ondeactivate`
| 功能 | 回傳值 |
| --- | ------ |
| 設定 OnDeactive 函式 | void |
| `*win` | `handler` |
| ------ | --------- |
| 視窗本體 | OnDeactive 函式 |
```c=871
void rtgui_win_set_ondeactivate(rtgui_win_t *win, rtgui_event_handler_ptr handler)
{
if (win != RT_NULL)
{
win->on_deactivate = handler;
}
}
RTM_EXPORT(rtgui_win_set_ondeactivate);
```
---
### OnClose 函式
#### `rtgui_win_set_onclose`
| 功能 | 回傳值 |
| --- | ------ |
| 設定 OnClose 函式 | void |
| `*win` | `handler` |
| ------ | --------- |
| 視窗本體 | OnClose 函式 |
```c=880
void rtgui_win_set_onclose(rtgui_win_t *win, rtgui_event_handler_ptr handler)
{
if (win != RT_NULL)
{
win->on_close = handler;
}
}
RTM_EXPORT(rtgui_win_set_onclose);
```
---
### OnKey
#### `rtgui_win_set_onkey`
| 功能 | 回傳值 |
| --- | ------ |
| 設定 OnKey 函式 | void |
| `*win` | `handler` |
| ------ | --------- |
| 視窗本體 | OnKey 函式 |
```c=889
void rtgui_win_set_onkey(rtgui_win_t *win, rtgui_event_handler_ptr handler)
{
if (win != RT_NULL)
{
win->on_key = handler;
}
}
RTM_EXPORT(rtgui_win_set_onkey);
```
---
## 視窗的行為
### 動態模式
#### `rtgui_win_enter_modal`
| 功能 | 回傳值 |
| --- | ------ |
| 進入動態模式 | 檢查碼 |
| `*win` |
| ------ |
| 視窗本體 |
```c=364
rt_base_t rtgui_win_enter_modal(struct rtgui_win *win)
{
rt_base_t exit_code = -1;
struct rtgui_event_win_modal_enter emodal;
RTGUI_EVENT_WIN_MODAL_ENTER_INIT(&emodal);
emodal.wid = win;
if (rtgui_server_post_event_sync((struct rtgui_event *)&emodal,
sizeof(emodal)) != RT_EOK)
return exit_code;
win->flag |= RTGUI_WIN_FLAG_MODAL;
win->app_ref_count = win->app->ref_count + 1;
exit_code = rtgui_app_run(win->app);
win->flag &= ~RTGUI_WIN_FLAG_MODAL;
rtgui_win_hide(win);
return exit_code;
}
RTM_EXPORT(rtgui_win_enter_modal);
```
---
#### `rtgui_win_end_modal`
| 功能 | 回傳值 |
| --- | ------ |
| 離開動態模式 | 檢查碼 |
| `*win` | `modal_code` |
| ------ | ------------ |
| 視窗本體 | 動態模式編號 |
```c=453
void rtgui_win_end_modal(struct rtgui_win *win, rtgui_modal_code_t modal_code)
{
int i = 0;
if (win == RT_NULL || !(win->flag & RTGUI_WIN_FLAG_MODAL))
return;
while (win->app_ref_count < win->app->ref_count)
{
rtgui_app_exit(win->app, 0);
i ++;
if (i >= 1000)
{
rt_kprintf(" =*=> rtgui_win_end_modal while (win->app_ref_count < win->app->ref_count) \n");
RT_ASSERT(0);
}
}
rtgui_app_exit(win->app, modal_code);
/* remove modal mode */
win->flag &= ~RTGUI_WIN_FLAG_MODAL;
}
RTM_EXPORT(rtgui_win_end_modal);
```
---
### 現身
#### `rtgui_win_show`
| 功能 | 回傳值 |
| --- | ------ |
| 現身該視窗 | 檢查碼 |
| `*win` | `is_modal` |
| ------ | ---------- |
| 視窗本體 | 是否為動態模式 |
```c=439
rt_base_t rtgui_win_show(struct rtgui_win *win, rt_bool_t is_modal)
{
RTGUI_WIDGET_UNHIDE(win);
win->magic = RTGUI_WIN_MAGIC;
if (is_modal)
win->flag |= RTGUI_WIN_FLAG_MODAL;
if (win->_do_show)
return win->_do_show(win);
return rtgui_win_do_show(win);
}
RTM_EXPORT(rtgui_win_show);
```
如果視窗本身有設定 `_do_show` 函式的話,則呼叫本身的;否則呼叫 `rtgui_win_do_show`
---
#### `rtgui_win_do_show`
| 功能 | 回傳值 |
| --- | ------ |
| 視窗現身 | 檢查碼 |
| `*win` |
| ------ |
| 視窗本體 |
```c=387
rt_base_t rtgui_win_do_show(struct rtgui_win *win)
{
rt_base_t exit_code = -1;
struct rtgui_app *app;
struct rtgui_event_win_show eshow;
RTGUI_EVENT_WIN_SHOW_INIT(&eshow);
eshow.wid = win;
if (win == RT_NULL)
return exit_code;
win->flag &= ~RTGUI_WIN_FLAG_CLOSED;
win->flag &= ~RTGUI_WIN_FLAG_CB_PRESSED;
/* if it does not register into server, create it in server */
if (!(win->flag & RTGUI_WIN_FLAG_CONNECTED))
{
if (_rtgui_win_create_in_server(win) == RT_FALSE)
return exit_code;
}
/* set window unhidden before notify the server */
rtgui_widget_show(RTGUI_WIDGET(win));
if (rtgui_server_post_event_sync(RTGUI_EVENT(&eshow),
sizeof(struct rtgui_event_win_show)) != RT_EOK)
{
/* It could not be shown if a parent window is hidden. */
rtgui_widget_hide(RTGUI_WIDGET(win));
return exit_code;
}
if (win->focused_widget == RT_NULL)
rtgui_widget_focus(RTGUI_WIDGET(win));
app = win->app;
RT_ASSERT(app != RT_NULL);
/* set main window */
if (app->main_object == RT_NULL)
rtgui_app_set_main_win(app, win);
if (win->flag & RTGUI_WIN_FLAG_MODAL)
{
exit_code = rtgui_win_enter_modal(win);
}
return exit_code;
}
RTM_EXPORT(rtgui_win_do_show);
```
---
### 隱藏
#### `rtgui_win_hide`
| 功能 | 回傳值 |
| --- | ------ |
| 隱藏視窗 | 檢查碼 |
| `*win` |
| ------ |
| 視窗本體 |
```c=478
void rtgui_win_hide(struct rtgui_win *win)
{
RT_ASSERT(win != RT_NULL);
if (!RTGUI_WIDGET_IS_HIDE(win) &&
win->flag & RTGUI_WIN_FLAG_CONNECTED)
{
/* send hidden message to server */
struct rtgui_event_win_hide ehide;
RTGUI_EVENT_WIN_HIDE_INIT(&ehide);
ehide.wid = win;
if (rtgui_server_post_event_sync(RTGUI_EVENT(&ehide),
sizeof(struct rtgui_event_win_hide)) != RT_EOK)
{
rt_kprintf("hide win: %s failed\n", win->title);
return;
}
rtgui_widget_hide(RTGUI_WIDGET(win));
win->flag &= ~RTGUI_WIN_FLAG_ACTIVATE;
}
}
RTM_EXPORT(rtgui_win_hide);
```
---
### 啟動
#### `rtgui_win_activate`
| 功能 | 回傳值 |
| --- | ------ |
| 啟動視窗 | 檢查碼 |
| `*win` |
| ------ |
| 視窗本體 |
```c=503
rt_err_t rtgui_win_activate(struct rtgui_win *win)
{
struct rtgui_event_win_activate eact;
RTGUI_EVENT_WIN_ACTIVATE_INIT(&eact);
eact.wid = win;
return rtgui_server_post_event_sync(RTGUI_EVENT(&eact),
sizeof(eact));
}
RTM_EXPORT(rtgui_win_activate);
```
---
### 移動
#### `rtgui_win_move`
| 功能 | 回傳值 |
| --- | ------ |
| 進入動態模式 | 檢查碼 |
| `*win` | `x` | `y` |
| ------ | :-: | :-: |
| 視窗本體 | 目標 x | 目標 y |
```c=524
void rtgui_win_move(struct rtgui_win *win, int x, int y)
{
struct rtgui_widget *wgt;
struct rtgui_event_win_move emove;
int dx, dy;
RTGUI_EVENT_WIN_MOVE_INIT(&emove);
if (win == RT_NULL)
return;
if (win->_title_wgt)
{
wgt = RTGUI_WIDGET(win->_title_wgt);
dx = x - wgt->extent.x1;
dy = y - wgt->extent.y1;
rtgui_widget_move_to_logic(wgt, dx, dy);
wgt = RTGUI_WIDGET(win);
rtgui_widget_move_to_logic(wgt, dx, dy);
}
else
{
wgt = RTGUI_WIDGET(win);
dx = x - wgt->extent.x1;
dy = y - wgt->extent.y1;
rtgui_widget_move_to_logic(wgt, dx, dy);
}
rtgui_rect_move(&win->outer_extent, dx, dy);
if (win->flag & RTGUI_WIN_FLAG_CONNECTED)
{
rtgui_widget_hide(RTGUI_WIDGET(win));
emove.wid = win;
emove.x = x;
emove.y = y;
if (rtgui_server_post_event_sync(RTGUI_EVENT(&emove),
sizeof(struct rtgui_event_win_move)) != RT_EOK)
{
return;
}
}
rtgui_widget_show(RTGUI_WIDGET(win));
return;
}
RTM_EXPORT(rtgui_win_move);
```
---
### OnDraw
#### `rtgui_win_ondraw`
| 功能 | 回傳值 |
| --- | ------ |
| OnDraw | boolean |
| `*win` |
| ------ |
| 視窗本體 |
```c=572
static rt_bool_t rtgui_win_ondraw(struct rtgui_win *win)
{
struct rtgui_dc *dc;
struct rtgui_rect rect;
struct rtgui_event_paint event;
/* begin drawing */
dc = rtgui_dc_begin_drawing(RTGUI_WIDGET(win));
if (dc == RT_NULL)
return RT_FALSE;
/* get window rect */
rtgui_widget_get_rect(RTGUI_WIDGET(win), &rect);
/* fill area */
rtgui_dc_fill_rect(dc, &rect);
/* widget drawing */
/* paint each widget */
RTGUI_EVENT_PAINT_INIT(&event);
event.wid = RT_NULL;
rtgui_container_dispatch_event(RTGUI_CONTAINER(win),
(rtgui_event_t *)&event);
rtgui_dc_end_drawing(dc, 1);
return RT_FALSE;
}
```
---
### 更新重疊區域
#### `rtgui_win_update_clip`
| 功能 | 回傳值 |
| --- | ------ |
| 更新重疊區域 | void |
| `*win` |
| ------ |
| 視窗本體 |
```c=602
void rtgui_win_update_clip(struct rtgui_win *win)
{
struct rtgui_container *cnt;
struct rtgui_list_node *node;
if (win == RT_NULL)
return;
if (win->flag & RTGUI_WIN_FLAG_CLOSED)
return;
if (win->_title_wgt)
{
/* Reset the inner clip of title. */
RTGUI_WIDGET(win->_title_wgt)->extent = win->outer_extent;
rtgui_region_copy(&RTGUI_WIDGET(win->_title_wgt)->clip, &win->outer_clip);
rtgui_region_subtract_rect(&RTGUI_WIDGET(win->_title_wgt)->clip,
&RTGUI_WIDGET(win->_title_wgt)->clip,
&RTGUI_WIDGET(win)->extent);
/* Reset the inner clip of window. */
rtgui_region_intersect_rect(&RTGUI_WIDGET(win)->clip,
&win->outer_clip,
&RTGUI_WIDGET(win)->extent);
}
else
{
RTGUI_WIDGET(win)->extent = win->outer_extent;
rtgui_region_copy(&RTGUI_WIDGET(win)->clip, &win->outer_clip);
}
/* update the clip info of each child */
cnt = RTGUI_CONTAINER(win);
rtgui_list_foreach(node, &(cnt->children))
{
rtgui_widget_t *child = rtgui_list_entry(node, rtgui_widget_t, sibling);
rtgui_widget_update_clip(child);
}
}
RTM_EXPORT(rtgui_win_update_clip);
```
---
## Event Handler
此 event handler 也就是 window 的函式進入點
#### `rtgui_win_event_handler`
| 功能 | 回傳值 |
| --- | ------ |
| window 函式進入點 | boolean |
| `*object` | `*event` |
| --------- | -------- |
| 物件本體 | 行為本體 |
```c=678
rt_bool_t rtgui_win_event_handler(struct rtgui_object *object, struct rtgui_event *event)
{
struct rtgui_win *win;
RT_ASSERT(object != RT_NULL);
RT_ASSERT(event != RT_NULL);
win = RTGUI_WIN(object);
switch (event->type)
{
case RTGUI_EVENT_WIN_SHOW:
rtgui_win_do_show(win);
break;
case RTGUI_EVENT_WIN_HIDE:
rtgui_win_hide(win);
break;
case RTGUI_EVENT_WIN_CLOSE:
_rtgui_win_deal_close(win, event, RT_FALSE);
/* don't broadcast WIN_CLOSE event to others */
return RT_TRUE;
case RTGUI_EVENT_WIN_MOVE:
{
struct rtgui_event_win_move *emove = (struct rtgui_event_win_move *)event;
/* move window */
rtgui_win_move(win, emove->x, emove->y);
}
break;
case RTGUI_EVENT_WIN_ACTIVATE:
if (win->flag & RTGUI_WIN_FLAG_UNDER_MODAL ||
RTGUI_WIDGET_IS_HIDE(win))
{
/* activate a hide window */
return RT_TRUE;
}
win->flag |= RTGUI_WIN_FLAG_ACTIVATE;
/* There are many cases where the paint event will follow this activate
* event and just repaint the title is not a big deal. So just repaint
* the title if there is one. If you want to update the content of the
* window, do it in the on_activate callback.*/
if (win->_title_wgt)
rtgui_widget_update(RTGUI_WIDGET(win->_title_wgt));
if (win->on_activate != RT_NULL)
{
win->on_activate(RTGUI_OBJECT(object), event);
}
break;
case RTGUI_EVENT_WIN_DEACTIVATE:
win->flag &= ~RTGUI_WIN_FLAG_ACTIVATE;
/* No paint event follow the deactive event. So we have to update
* the title manually to reflect the change. */
if (win->_title_wgt)
rtgui_widget_update(RTGUI_WIDGET(win->_title_wgt));
if (win->on_deactivate != RT_NULL)
win->on_deactivate(RTGUI_OBJECT(object), event);
break;
case RTGUI_EVENT_WIN_UPDATE_END:
break;
case RTGUI_EVENT_CLIP_INFO:
/* update win clip */
rtgui_win_update_clip(win);
break;
case RTGUI_EVENT_PAINT:
if (win->_title_wgt)
rtgui_widget_update(RTGUI_WIDGET(win->_title_wgt));
rtgui_win_ondraw(win);
break;
#ifdef GUIENGIN_USING_VFRAMEBUFFER
case RTGUI_EVENT_VPAINT_REQ:
{
struct rtgui_event_vpaint_req *req = (struct rtgui_event_vpaint_req *)event;
struct rtgui_dc *dc;
/* get drawing dc */
dc = rtgui_win_get_drawing(win);
req->sender->buffer = dc;
rt_completion_done(req->sender->cmp);
break;
}
#endif
case RTGUI_EVENT_MOUSE_BUTTON:
{
struct rtgui_event_mouse *emouse = (struct rtgui_event_mouse*)event;
if (rtgui_rect_contains_point(&RTGUI_WIDGET(win)->extent,
emouse->x, emouse->y) == RT_EOK)
return _win_handle_mouse_btn(win, event);
if (win->_title_wgt)
{
struct rtgui_object *tobj = RTGUI_OBJECT(win->_title_wgt);
return tobj->event_handler(tobj, event);
}
}
break;
case RTGUI_EVENT_MOUSE_MOTION:
return rtgui_container_dispatch_mouse_event(RTGUI_CONTAINER(win),
(struct rtgui_event_mouse *)event);
case RTGUI_EVENT_KBD:
/* we should dispatch key event firstly */
if (!(win->flag & RTGUI_WIN_FLAG_HANDLE_KEY))
{
struct rtgui_widget *widget;
rt_bool_t res = RT_FALSE;
/* we should dispatch the key event just once. Once entered the
* dispatch mode, we should swtich to key handling mode. */
win->flag |= RTGUI_WIN_FLAG_HANDLE_KEY;
/* dispatch the key event */
for (widget = win->focused_widget;
widget && !res;
widget = widget->parent)
{
if (RTGUI_OBJECT(widget)->event_handler != RT_NULL)
res = RTGUI_OBJECT(widget)->event_handler(
RTGUI_OBJECT(widget), event);
}
win->flag &= ~RTGUI_WIN_FLAG_HANDLE_KEY;
return res;
}
else
{
/* in key handling mode(it may reach here in
* win->focused_widget->event_handler call) */
if (win->on_key != RT_NULL)
return win->on_key(RTGUI_OBJECT(win), event);
}
break;
case RTGUI_EVENT_COMMAND:
if (rtgui_container_dispatch_event(RTGUI_CONTAINER(object), event) != RT_TRUE)
{
}
else return RT_TRUE;
break;
default:
return rtgui_container_event_handler(object, event);
}
return RT_FALSE;
}
RTM_EXPORT(rtgui_win_event_handler);
```
###### tags: `GUI` `RT-Thread` `Window`