# Pygame
`main.py`
``` python
import controller
def main():
main_window = controller.Controller()
main_window.mainLoop()
main()
```
`controller.py`
``` python
import sys
import pygame
import Thing
class Controller:
def __init__(self, width=640, height=480):
pygame.init()
self.width = width
self.height = height
self.screen = pygame.display.set_mode((self.width, self.height))
self.background = pygame.Surface(self.screen.get_size()).convert()
pygame.font.init()
self.tree = Thing.Thing(100, 100, "tree.png")
self.display_group = pygame.sprite.Group((self.tree,))
def mainLoop(self):
'''
start the game
'''
while True:
self.gameLoop()
def gameLoop(self):
'''
play the game
'''
pygame.key.set_repeat(1,50)
while True:
self.background.fill((50, 250, 250))
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
self.screen.blit(self.background, (0, 0))
self.display_group.draw(self.screen)
pygame.display.flip()
```
`tree.py`
``` python
import pygame
class Thing(pygame.sprite.Sprite):
def __init__(self, x, y, img_file):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load(img_file).convert_alpha()
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
```
