# Bowowob # Project presentation * Inspired by The Lab by Vavle * Castle defense * Enemy wave # Tool used * XP interaction toolkit * Photon Network * Unity # Player * Movement * Room scale * Teleportation * Network * Player avatar spawned on network * Movement synch with avatar # Bow & arrow ## Quiver * On enter ## Bow * Complex interaction * Shooting an arrow * Place arrow on string * Bow hand and string hand distance for animation and particles ## Arrow * When released * Force applied * Check for certain collisions * **Line renderer** and **particles** ## Network * Arrows are spawned on the server * Forces and positions are synchronized # Ennemies * 3 different spawns * Checkpoint system * Death animation * For each wave: * More enemies * Same health # Map * Assets were combined to build it * unity URP is used to make the game look better * Shadows were used # Multiplayer * Interactable objects * Potions * Shareable equipment * Arrows * Bow # Conclusion * Problems encountered * Arrow synch * Objects were not shareable * Random hand crashing * Good proof of concept and quite fun # Questions Commence quand ? Combien de temps ? > Solo rapide a faire, tout casse avec le reseau, beaucoup de temps a fix le multi, a du faire des impasses sur certaines parties du gameplay Comment faire les particules ? > Package Unity qui gere les particules, suffit d'activer Client master ? > Celui qui recoit les infos en premier et recoit les trucs en synchro