Blade

Lean and mean graphics API.


Roadmap


Asset Pipeline?

Support workflows:

  • change asset -> see it in game
  • load fast!

Content generation != consumption


Naive Pipeline


Advanced Pipeline


API

code dive


Tasks


Cache Format


Future Work

  • cache invalidation
  • naming

Future Work - take 2

  • cache invalidation
  • naming
  • source dependencies
  • hot reloading
  • shader assets
  • fine-grained texture compression

Demo & Questions

https://github.com/kvark/blade

Select a repo