# Lancer Combat Cheatsheet
###### tags: `Lancer` `TTRPG` `Player Resource`
## Combat Actions
- [ ] Move
- [ ] 2 Quick (→) or 1 Full (⥤) Action
→ Skirmish: Attack with 1 weapon*
⥤ Barrage: Attack with 2 weapons* OR 1 superheavy*
*Also attack with Aux weapon in same mount
→ Ram: Melee attack: knocks Prone, pushes 1 space away
→ Grapple: Melee attack On hit:
- Both mechs are Engaged, cannot Boost/⟳
- Smaller mech is Immobilized and dragged
- Contested Hull check to end/count as larger
⥤ Improvised Attack: Melee attack, 1d6 kinetic
→ Boost: Move again
→ Hide: If in Cover/concealment/invisible: gain Hidden
⥤ Disengage: Movements ignore Engaged and ⟳s
→ Quick Tech: Tech action vs target in sensor range:
* Bolster: Target gains +2 Accuracy on next skill check or save before end of its next turn
* Scan: Pick target in sensor range. Learn one:
* Target’s full stats, weapons, and systems
* Hidden information e.g. mech logs/pilot ID/mission
* Generic or public information e.g. model #
* Lock On: Choose a target and inflict Lock On
* Invade: Tech attack deal 2 heat & invasion option:
* Fragment Signal: Inflict Impaired and Slowed until the end of the target’s next turn
⥤ Full Tech: 2 Quick Techs or 1 Full Tech
(→ or ⥤) Activate: Activate a System on your mech
⥤ Stabilize: Do both of the following:
* Reset heat OR Spend 1 Repair to heal max HP
* reload Loading tags OR end Burn OR end a condition
→ Search: Reveal Hidden in sensor range (SYS vs. AGI)
→ Shut Down, ⥤ Boot Up: Manage Shut Down status
⥤ Mount, ⥤ Dismount: get in/out of mech
→ Eject: pilot moves 6 spaces from mech, mech is Impaired
→ Self Destruct: 4d6 dmg burst 2 explosion after 0-2 turns
→ Skill Check: Do something not listed that requires a roll
- [ ] 1 Reaction (⟳) per Turn
⟳ Overwatch: Skirmish a target within Threat of weapon
⟳ Brace [After damage is calculated]:
- Halve incoming damage, heat, burn (round up)
- Until end of next turn:
+1 Difficulty on attacks against you
Only one → next turn: no ⟳/Movement/⥤/Overcharge
→ Prepare: Prepare a non-duplicate → vs a trigger as ⟳
- [ ] Overcharge: Spend heat for a free →
## Statuses
- [ ] Engaged
* immediately stop moving and lose all unspent movement if equal or greater size
* All ranged attacks are made with +1 Difficulty
- [ ] Exposed
* An exposed character takes double damage
- [ ] Hidden
* You cannot be targeted by hostile attacks or actions
* Enemies only know your approximate location
* Performing any attack, forcing a saving throw, taking reactions, or losing cover will end hidden
- [ ] Invisible
* All attacks against you have a 50% chance to miss
- [ ] Prone
* Attackers receive +1 Accuracy to attack you
* You count as Slowed
* Full movement to stand up, unless Immobilized
- [ ] Shut Down
* Mech is Stunned, but you can take Boot Up action
* Mech cools to 0 and ends Exposed
* Ignore tech actions or system attacks/effects
* All onboard AIs are re-shackled
## Conditions
- [ ] Immobilized
* Maximum voluntary movement becomes 0
* knockback, push/pull, etc work normally
- [ ] Impaired
* +1 Difficulty on attacks, saves, and skill checks
- [ ] Jammed
* Can only Improvised Attack, Grapple, or Ram
* Cannot use comms to talk to other players
* Cannot make or benefit from Tech actions
* Cannot take reactions ⟳
- [ ] Lock On
* A hostile actor can consume this status to gain +1 Accuracy on their next attack against you
* Shredded
* Ignore armor and resistance
- [ ] Slowed
* Can only make regular move
- [ ] Stunned
* Can’t Overcharge, take actions, reactions, or move
* Can Mount, Dismount, Eject, or take pilot actions
* Fail all Hull and Agility saves, max evasion is 5
- [ ] Cover
* Soft Cover imposes +1 Difficulty on Ranged attacks
* Hard Cover imposes +2 Difficulty on Ranged attacks