# Lancer Combat Cheatsheet ###### tags: `Lancer` `TTRPG` `Player Resource` ## Combat Actions - [ ] Move - [ ] 2 Quick (→) or 1 Full (⥤) Action → Skirmish: Attack with 1 weapon* ⥤ Barrage: Attack with 2 weapons* OR 1 superheavy* *Also attack with Aux weapon in same mount → Ram: Melee attack: knocks Prone, pushes 1 space away → Grapple: Melee attack On hit: - Both mechs are Engaged, cannot Boost/⟳ - Smaller mech is Immobilized and dragged - Contested Hull check to end/count as larger ⥤ Improvised Attack: Melee attack, 1d6 kinetic → Boost: Move again → Hide: If in Cover/concealment/invisible: gain Hidden ⥤ Disengage: Movements ignore Engaged and ⟳s → Quick Tech: Tech action vs target in sensor range: * Bolster: Target gains +2 Accuracy on next skill check or save before end of its next turn * Scan: Pick target in sensor range. Learn one: * Target’s full stats, weapons, and systems * Hidden information e.g. mech logs/pilot ID/mission * Generic or public information e.g. model # * Lock On: Choose a target and inflict Lock On * Invade: Tech attack deal 2 heat & invasion option: * Fragment Signal: Inflict Impaired and Slowed until the end of the target’s next turn ⥤ Full Tech: 2 Quick Techs or 1 Full Tech (→ or ⥤) Activate: Activate a System on your mech ⥤ Stabilize: Do both of the following: * Reset heat OR Spend 1 Repair to heal max HP * reload Loading tags OR end Burn OR end a condition → Search: Reveal Hidden in sensor range (SYS vs. AGI) → Shut Down, ⥤ Boot Up: Manage Shut Down status ⥤ Mount, ⥤ Dismount: get in/out of mech → Eject: pilot moves 6 spaces from mech, mech is Impaired → Self Destruct: 4d6 dmg burst 2 explosion after 0-2 turns → Skill Check: Do something not listed that requires a roll - [ ] 1 Reaction (⟳) per Turn ⟳ Overwatch: Skirmish a target within Threat of weapon ⟳ Brace [After damage is calculated]: - Halve incoming damage, heat, burn (round up) - Until end of next turn: +1 Difficulty on attacks against you Only one → next turn: no ⟳/Movement/⥤/Overcharge → Prepare: Prepare a non-duplicate → vs a trigger as ⟳ - [ ] Overcharge: Spend heat for a free → ## Statuses - [ ] Engaged * immediately stop moving and lose all unspent movement if equal or greater size * All ranged attacks are made with +1 Difficulty - [ ] Exposed * An exposed character takes double damage - [ ] Hidden * You cannot be targeted by hostile attacks or actions * Enemies only know your approximate location * Performing any attack, forcing a saving throw, taking reactions, or losing cover will end hidden - [ ] Invisible * All attacks against you have a 50% chance to miss - [ ] Prone * Attackers receive +1 Accuracy to attack you * You count as Slowed * Full movement to stand up, unless Immobilized - [ ] Shut Down * Mech is Stunned, but you can take Boot Up action * Mech cools to 0 and ends Exposed * Ignore tech actions or system attacks/effects * All onboard AIs are re-shackled ## Conditions - [ ] Immobilized * Maximum voluntary movement becomes 0 * knockback, push/pull, etc work normally - [ ] Impaired * +1 Difficulty on attacks, saves, and skill checks - [ ] Jammed * Can only Improvised Attack, Grapple, or Ram * Cannot use comms to talk to other players * Cannot make or benefit from Tech actions * Cannot take reactions ⟳ - [ ] Lock On * A hostile actor can consume this status to gain +1 Accuracy on their next attack against you * Shredded * Ignore armor and resistance - [ ] Slowed * Can only make regular move - [ ] Stunned * Can’t Overcharge, take actions, reactions, or move * Can Mount, Dismount, Eject, or take pilot actions * Fail all Hull and Agility saves, max evasion is 5 - [ ] Cover * Soft Cover imposes +1 Difficulty on Ranged attacks * Hard Cover imposes +2 Difficulty on Ranged attacks