Lancer
TTRPG
Player Resource
Move
2 Quick (→) or 1 Full (⥤) Action
→ Skirmish: Attack with 1 weapon*
⥤ Barrage: Attack with 2 weapons* OR 1 superheavy*
*Also attack with Aux weapon in same mount
→ Ram: Melee attack: knocks Prone, pushes 1 space away
→ Grapple: Melee attack On hit:
⥤ Improvised Attack: Melee attack, 1d6 kinetic
→ Boost: Move again
→ Hide: If in Cover/concealment/invisible: gain Hidden
⥤ Disengage: Movements ignore Engaged and ⟳s
→ Quick Tech: Tech action vs target in sensor range:
⥤ Full Tech: 2 Quick Techs or 1 Full Tech
(→ or ⥤) Activate: Activate a System on your mech
⥤ Stabilize: Do both of the following:
→ Search: Reveal Hidden in sensor range (SYS vs. AGI)
→ Shut Down, ⥤ Boot Up: Manage Shut Down status
⥤ Mount, ⥤ Dismount: get in/out of mech
→ Eject: pilot moves 6 spaces from mech, mech is Impaired
→ Self Destruct: 4d6 dmg burst 2 explosion after 0-2 turns
→ Skill Check: Do something not listed that requires a roll
1 Reaction (⟳) per Turn
⟳ Overwatch: Skirmish a target within Threat of weapon
⟳ Brace [After damage is calculated]:
→ Prepare: Prepare a non-duplicate → vs a trigger as ⟳
Overcharge: Spend heat for a free →