# Encyclopedia of Shared Agreements
## Starting hand
### 1s Order: Left-to-Right
1s should play left to right. Playing out of order may trigger something. **This is a standard agreement.**
### 1s Order Chop Moves
Playing 1s out of order chop moves slot 1, shifting the expected discard inward by as many non-chop-moved cards as were skipped in the 1s order. **This is a standard agreement.**
### 1s Order Loaded Discards
When Bob is loaded, Alice playing 1s out of order provides him a discard, counting inward as many cards as were skipped, starting from slot 1. Currently used by **Fafrd / Sodium**, **PurpleJoe / Sodium**
### Starting Hand Stalls
On each player's first turn, rank (besides 1) touching the rightmost is a stall and asks the teammate to clue in response. **This is a standard agreement.**
## Special Signals
### Right Referential Rank Loaded Play Clues
Rank clues while loaded work like color play clues except targeting to the right. **This is a standard agreement.**
### Prompts
If a reclue only requires playing already-clued cards to make a focused card playable, those cards should play from the right until the focused card plays. **This is a standard agreement.**
### Bluffs
### Rank Trash Promise
A rank direct play clue touching only slot 1 gives PTD to the newest unclued card.
I (sodium) think **this is a standard agreement**.
### Pre-Prompt Bluffs
If a true finesse of a filled-in card requires at least one blind play, that blind play should occur before any cards prompt. Currently used by **Fafrd / Sodium**, **Hallmark / Sodium**.
### Negative Fill-Ins
When a clue gives negative info that makes another card playable by empathy or good touch, the clue retains its normal meaning unless that meaning is discard/lock, in which case the clue is only tempo on the not-touched card.
### No-information Double Bluffs
### No-information 2 plays
## Permission to Discard
### Hard PTD
After a card gets permission to discard, it remains the chop until it discards. In to reset Bob's PTD, one of the following must occur:
- Alice touches the PTD.
- Alice tells Bob to bomb a card.
- Alice sends a lock signal (contextual).
- Alice tells Bob to discard another card (may or may not be possible, depending on other agreements).
**This is a standard agreement**.
### PTD Safety Contract
At 2+ clues, the first turn a card gets PTD, it is globally expected to not be either of the following:
- Critical
- Unduplicated in hand and immediately playable
At ≤1.5 clues, it is is simply expected to not be critical.
### Loaded PTD
Rank clues given to a player with PTD touching a new card are loaded.
### Quasiloaded PTD
A rank clue (non-fill-in/non-reclue) referring to a card newer than PTD is a referential discard clue revoking PTD. Currently used by **Fafrd / Sodium**, **Hallmark / Sodium**.
### Minimal DDA
If we revoke PTD with a rank clue touching PTD, it is (quasi)loaded unless the revoked PTD could be newly-critical.
## Stalling Situations
### Unlock Promise
When a player is locked, their teammate playing a known card over discarding PTD provides an unlock signal to the rightmost possible connector.
### Locked Hand State PTD
### 8cs PTD
## Elimination Notes
### 1s Elimination Notes
We write elimination notes for 1s given PTD when they were good (2+ clues).
Used by: all teams.
### 2s Elimination Notes
In ≤5 suit, we write elimination notes for discarded good 2s.
### Playable Elimination Notes
### Revealed Knowledge Elimination Notes
## Free Choice
### 0cs Extra Discards
At 0 clues, choosing to play a non-5 over discarding PTD/kt promises a discard on slot 1 if it does not already have a chop moved note.
## Variants
### Pink
#### Pink 1s order
We play right to left and turn off 1s order free choice.
#### Pink Starting Hand Stalls
#### Pink Promise (weak)
#### Pink Discard Clues
#### Positional Clues
### Rainbow
#### Rainbow Promise (weak)
#### Expected Rainbow Fill-ins
### Brown
#### Brownferential Color Play Clues
#### Permanent Chop Moves
#### No-info Chop Moves
### White
#### No-infos
### Null
### Rainbow-Ones
#### Starting hand 1s
A color clue given at the start of the game promises that all touched cards are 1s.