# Encyclopedia of Shared Agreements ## Starting hand ### 1s Order: Left-to-Right 1s should play left to right. Playing out of order may trigger something. **This is a standard agreement.** ### 1s Order Chop Moves Playing 1s out of order chop moves slot 1, shifting the expected discard inward by as many non-chop-moved cards as were skipped in the 1s order. **This is a standard agreement.** ### 1s Order Loaded Discards When Bob is loaded, Alice playing 1s out of order provides him a discard, counting inward as many cards as were skipped, starting from slot 1. Currently used by **Fafrd / Sodium**, **PurpleJoe / Sodium** ### Starting Hand Stalls On each player's first turn, rank (besides 1) touching the rightmost is a stall and asks the teammate to clue in response. **This is a standard agreement.** ## Special Signals ### Right Referential Rank Loaded Play Clues Rank clues while loaded work like color play clues except targeting to the right. **This is a standard agreement.** ### Prompts If a reclue only requires playing already-clued cards to make a focused card playable, those cards should play from the right until the focused card plays. **This is a standard agreement.** ### Bluffs ### Rank Trash Promise A rank direct play clue touching only slot 1 gives PTD to the newest unclued card. I (sodium) think **this is a standard agreement**. ### Pre-Prompt Bluffs If a true finesse of a filled-in card requires at least one blind play, that blind play should occur before any cards prompt. Currently used by **Fafrd / Sodium**, **Hallmark / Sodium**. ### Negative Fill-Ins When a clue gives negative info that makes another card playable by empathy or good touch, the clue retains its normal meaning unless that meaning is discard/lock, in which case the clue is only tempo on the not-touched card. ### No-information Double Bluffs ### No-information 2 plays ## Permission to Discard ### Hard PTD After a card gets permission to discard, it remains the chop until it discards. In to reset Bob's PTD, one of the following must occur: - Alice touches the PTD. - Alice tells Bob to bomb a card. - Alice sends a lock signal (contextual). - Alice tells Bob to discard another card (may or may not be possible, depending on other agreements). **This is a standard agreement**. ### PTD Safety Contract At 2+ clues, the first turn a card gets PTD, it is globally expected to not be either of the following: - Critical - Unduplicated in hand and immediately playable At ≤1.5 clues, it is is simply expected to not be critical. ### Loaded PTD Rank clues given to a player with PTD touching a new card are loaded. ### Quasiloaded PTD A rank clue (non-fill-in/non-reclue) referring to a card newer than PTD is a referential discard clue revoking PTD. Currently used by **Fafrd / Sodium**, **Hallmark / Sodium**. ### Minimal DDA If we revoke PTD with a rank clue touching PTD, it is (quasi)loaded unless the revoked PTD could be newly-critical. ## Stalling Situations ### Unlock Promise When a player is locked, their teammate playing a known card over discarding PTD provides an unlock signal to the rightmost possible connector. ### Locked Hand State PTD ### 8cs PTD ## Elimination Notes ### 1s Elimination Notes We write elimination notes for 1s given PTD when they were good (2+ clues). Used by: all teams. ### 2s Elimination Notes In ≤5 suit, we write elimination notes for discarded good 2s. ### Playable Elimination Notes ### Revealed Knowledge Elimination Notes ## Free Choice ### 0cs Extra Discards At 0 clues, choosing to play a non-5 over discarding PTD/kt promises a discard on slot 1 if it does not already have a chop moved note. ## Variants ### Pink #### Pink 1s order We play right to left and turn off 1s order free choice. #### Pink Starting Hand Stalls #### Pink Promise (weak) #### Pink Discard Clues #### Positional Clues ### Rainbow #### Rainbow Promise (weak) #### Expected Rainbow Fill-ins ### Brown #### Brownferential Color Play Clues #### Permanent Chop Moves #### No-info Chop Moves ### White #### No-infos ### Null ### Rainbow-Ones #### Starting hand 1s A color clue given at the start of the game promises that all touched cards are 1s.