### 3.11 Harvest
* Launched on Friday, June 19
Notes from comments:
* OP - Order of 6-link importance
* VD, Spellslinger, Awakened Spell Cascade, Awakened Elemental Focus, Concentrated Effect, Hypothermia
* One person suggested that to get 45% reduced mana res, you need:
* 2x Circle of Anguish at perfect 20% + 20% life/mana quality, OR
* spell slinger mana reserve lab enchanct
* Another option for mana reserve issues (page 4):
* change Controlled Destruction to Hypothermia and get any 1% reduced mana reserved (corrupted jewel), or Conqueror's Efficiency (jewel)
* Might not be worth getting Undertaker (passive) if not going ofr Detonate Dead. Could get Divine Judgment and jewel socket instead
* page 4
* needs testing
* CDR
* Person on page 5 says 69%
* zzang's guide says 52%
* Hypothermia interaction (page 6)
* Corpse Pact (passive) shocks and chills enemies near corpses
* Alt suggestion (page 6, twarunchai)
* Suggest permenant RF (Righteous Fire?) and increased CD
* Alt tree (page 8, Trailer02)
* less life, max block/spell block without flasks
* Explody chest instead of Inpulsa
* Order of effect with spellslinger
* page 11 (Inialla) - may need to swap what gems to in what gear if any issues with VD not going off on first attack
* others, later (Cripple13) say this is not true, that multuple SS proc at same time
* Elemental Equilibrium (page 11, OP)
* Only picking EE or MoM if there is a Glorious Vanity in that area, it becomes Deivine Flesh
* Passive suggestion - Might be worth grabbing Call to Arms notable (two points away from Blodless) - page 12, realVIP
* instant war cry, possible enduring cry spam
* Inialla recommends this in a later post as a heal (page 13)
* How to deal with Atziri clone phase (page 13 Juggyy)
* Switch left ring with Sibyl's Lament, and change minor pantheon to Soul of Yugul --> no reflect dmg
* Open question on how to obtain the 90% Phys Mitigation as mentioned in the guide (page 13)
* May be hard/impossible to get Megalomanic cluster jewel (page 13, Exzentrile)
* only drops from Simularum encounter, but is available (page 14, iDielord)
* Multiple report issues running out of mana on iteration 2 of the build (page 14)
* Wyra responds on page 15 to get a ring with "non channeling skills have -6 total cost to mana"
* Cripple13 responds on page 18
* Mana will be tight
* If not enough to sustain Frenzy and Charging/FD, craft flat mana somwhere
* Use a mana Flask
* Wubbles reponds on page 18
* I'm going with another 1% mana reservation jewel
* GrindcoreFTW on page 18
* Got two rings with -6 mana cost and mana regen, now back to business (running white maps)
* Wyra posts gear that he/she is uing to oneshot T9 conquerors while using Vaal Detonate Dead (page 14)
* Life leech from hits
* comes from Doryani node (Ventori - page 15)
* __Wyra (page 15) has some good tips__
* Don't start using Herald of Ash until
* 2x Circle Anguish Rings -- both with fire damange increased and buff effect. One needs heard mana % reduction
* 6L Inpulsa
* Good modifiers on trigger wand
* Upgrade wand "all the dam time". Best DPS increase
* get one with both added fire (or added fire so spell), added fire dmg %, spell damage %
* Don't take Elemental Equillbrium until ready to go for Glorius Vanity
* Need cluster jewel setup (iLvl 75 large cluster w/ 8 added passives (no more)). Otherwise go with Smoking Remains
* Then ready to pin in Calamitous Vision and look forward to good Megalomanic later on
* Around lvl 94, base mana regen will be enough that ring won't be needed
* __tl;dr Stop going HOA early its meant as a late game setup which will cost you over 6ex alone to setup and get a -cost mana to non channeling skills ring early on to sustain your frenzy mana cost until you can get back your arcane surge buff.__
* Tip: Can get fire leech on an amulet
* Question on how important the +2 max corpses from Undertaker (8 skill points could be spent elsewhere)
* On page 16 Shokillious responded that during the stream, Kelzar said it was one of the higher damage boosts
* Wand crafting
* Open question on what base to use (page 16)
* Suggestion on attribute priority (page 17 Krekel82):
* +1 fire spells (or +1 all spekks) -> flat fire damage -> fire damage % / spell dmg %
* Open question (page 17, Sikottic):
* When to start using the shield charge / faster attacks/ fortify link.
* Suggestion
* Call to Arms notable - improvement to enduring cry (tied to left click)
* Open question (page 17, Baconsplit)
* Why take Glancing Blows (passive), as it only provides a total of +4% spell block, but 50% less dmg blocked
* Open question (page 17, Blackoutx243)
* How is Rumi mandatory once you get bone offering trigger? I cap both block chances without it
* Open question (page 17, OVermasterr)
* Why aren'y you using a Harmonic Spirit Shield with +1 to all Fire Skill gems?
* Question (page 18, Sensylis)
* Should we take Enduring Cry or Vaal Molten Shell? With armour shield and armour next to Marauder start, should have enough to use Vaal Molten Shell
* Sielma on page 19 answers Enduring Cry + Call to Arms passive is best
* Tip on gem setup (page 19, brocktune7275)
* Put DD in the 5L (instead of Ele. Weakness). Combustion + Wave of Conviction in Want. Drop Tempest from want or manual cast it
* How do we shock mobs
* Corpse Pact (keystone)
* Open questions by bajavi (page 19)
* On PoE Ninja, 94% use Inspiration with VD. Why does this build not use it (multiple people have asked this)?
* Vicious9903 responds on page 20
* Inspiration is nice, but needs to be linked to attack skill. It's probably a better starting/mid-tier option before getting multiple T5 Awakened CoH (curse on hit?)
* (+1) for Enduring Cry w/ Call to Arms
* Why is Rumi's used? In PoB you have 154% attack block and 142% spell block
* Open question on rolling/crafting cluster jewels and alternatives (slowreactor, page 19)
* Question: Mana reservation and spellslinger mechanics (Vicious0093, page 20)
* How does it work? Flat ammount vs perecent? Interaction with 10% reduced mana reserved shield?
* Resoponse (Juggyyy, page 20): each active spell you put in links reserves 20% mana increased by the multipliers from each support
* Response to mana issues (Majesthro, page 20)
* 1% gem corrupt, Charisma annoint, Low level fame dash + archase sure
* Tip: Improve survivability pre Doryani's Lesson (ascended keystone) by getting fire leech on amulet (shockillicious, page 20)
* Question: Why Ele Focus instead of something like Controlled Destruction? (FurtiveGadfly, page 20)
* __Wyra__ gives lots of tips (page 21)
* Don't 5L DD (put it on 3L with Combustion and Spellslinger)
* Slot in Elemental Focus on 5L instead
* Tempest Shield + Wave of Conviction + Bone Offering on trigger wand
* Get abyss jewel with flat fire dmg to spells / flat fire dmg to spells while holding a shield
* Keep flame dash at low level (max 12) until end-game, use Shield Charge for movement
* Need flasks with bleed immunity, and bassalt flask with creeze/curse immunity, sulphur flask w/ iron skin
* Respec out of Glacning Blows once you have Rumi's Concoction and trigger wand
* Undertaker node is worth it. Big single target DPS increase
* Mystic Bulwark node is mandatory. It is where mana regen comes from
* Get Might of the Meek (Jewel) (+500 hp).
* Khannon tips (page 21)
* Don't switch to VD/DD until you have leveled up the gems to 15 first
* Biggest DPS increases:
* Volatile Dead Gem Level (20/21)
* Detonate Dead Gem Level (20/21)
* Hypothermia support for VD
* Wand (+1 Fire gem, flat fire, % increased fire > fire damage to spells, spell damage)
* 6L rare chest is almost as good as 5L Impulsa
* Use Harvest crafting for wands (fire seeds)
* Don't Impulsa 6L until 20/21 VD/DD, good shield
* Wyra - crafting cluster jewerl - page 21
* Talks about using beast imprints to craft
* Crafting uide?
* Wyra - Answer about shield (page 20)
* Armor/str shield because need armor to scale off iron skin + molten shell, and increased block chance
* Facetank every physical boss to far
* Question - Upgrades: Helm enchant or Calamatious Visions/Circle of Anguis setup (Overmasterr, page 22)
* Response (Silema, pg 23)
* 20/21 VD gem
* Remove glancing blows, buy Rumi's
* Craft better wand using Defeaning Essence of Anger essence
* Work on CDR (Helm enchant, belt boots)
* Gloves w/ Temple mod (increased damange with hits against chilled enemies)
* Elemental damage with attacks doesn't work with spells (useless cfraft)
* Cluster jewel suggestion: Medium w/ Master of Fear, Wish for Death, one socket
* Mark of the Shaper + Elder ring could be used before HoA rings
* Shield w/ 5% lifeblock is very nice
* Question - Difference between this guide and Ziz (frst21, pg 22)
* __Sielma tips (page 23)__
* on increasing damage
* 20/21 VD gem
* Remove glancing blows, buy Rumi's
* Craft better wand using Defeaning Essence of Anger essence
* Work on CDR (Helm enchant, belt boots)
* Gloves w/ Temple mod (increased damange with hits against chilled enemies)
* Elemental damage with attacks doesn't work with spells (useless cfraft)
* Cluster jewel suggestion: Medium w/ Master of Fear, Wish for Death, one socket
* Mark of the Shaper + Elder ring could be used before HoA rings
* Shield w/ 5% lifeblock is very nice
* Purchases
* Vall Volatile Dead 20/21 is cheaper than Volatile Dead 20/21
* Can try for a Rumi's w/ Earth Drinker (div card, need 5, 50/50 chance of getting Rumi's)
* Gloves w/ life mod (https://www.pathofexile.com/trade/search/Harvest/L9g6vYSn)
* Interactions
* HoA gives 9-12% more Spell Fire Damage, combines with max 170% buff effect
* Question - How big of an impact is CDR on single-target DPS?
* (sielma, pg 24) - CDR works like casting speed. Base 19% from Spellslinger = 2.33 APS. 69% is 3.36 APS
* link to https://www.reddit.com/r/pathofexile/comments/fh8bnh/spellslinger_cooldown_thresholds_and_all_ot
* Question - How does added fire damage help our build (multiple)?
* (Konean, pg 24) - From Spellslinger - "Supported skills have added spell damage equal to x% damage of equipped wand"
* Announcement post says that base damage includes local damage
* https://www.pathofexile.com/forum/view-thread/2781455
* Question - What's the difference between using Frenzy and Barrage Support as opposed to Barrage
* Question - Why is flat fire damage on wand so good for DPS
* (Scudds, pg 25) - Read spellsinger interaction.
* Question - Is Poets Pen a viable replacement while waiting for trigger socketed skill craft?
* Question - Why drop Glancing Blows when getting Rumi's
* (crayolamix, pg 25) - With Rumi's + bone offering, should be near max block chance. GB makes us take 50% of blocked damage
* Question - Is a Torrent's Reclamation good with this build?
* Question - Larege Cluster Jewel crafting. Almost impossible to get 3 notables of any kind, or even Smoking Remains/Doryani's/1 socket. Why is this item listed as mandatory?
* Question - Need skill tree w/o cluster jewels
* Question - Why is Frenzy + Barrage Support better than Barrage + Faster Attacks?
* (tdl_derp, pg 26) Because frenzy gives you frenzy charges (5% MORE attack speed, 5% MORE attack damage)
* Question - What to upgrade first? Wand w/ +1 fire skill, or 6L Impulsa
* Question - With Spellslinger interaction, is phy dmg % / flat phys dmg mods also good on wands?
* Q - Should Wave of Conviction be in my skill setup?
* Q - Do I activate Barrage & Frenzy before I use default attack
* (me) You use frenzy + barrage support as your attack skill (mouse button). This will proc Spellslinger
* Q - How do you properly use Sinvitct's for rampage in offhand?
* (next_generati0n, p27) - Fire a bunch of VD balls, switch to offhand while the balls kill mobs, then switch back. Do it quickly enough and you will have rampage up the whole map
* Q - How big of a DPS difference is CDE from 52% to 69%
* Q - At 69% CDR, is additional attack speed needed for frenzy/barrage setup?
* Q - Is 52/69 CDR needed for both SS links, or just the VD one?
* TIP (thebob1313, p28) -
* For mana issues, don't 6L too early. Make sure to get Mystic Bulwark.
* Drop Controlled Desctruction, and if still having mana problems Elemental Focus or Concentrated Effect
* Cheap Paraxis ring can help with both mana cost reduction and mana leech
* Inspiration needs to be linked to to Frenzy. It does no good when linked to VD, as no way to gain charges
* Q - Why do we use Barrage Support w/ Frenzy?
* Q - How are we able to run a 6L Spellslinger + 3L Spellslinger + 3L Spellinger together? Not enough mana left over.
* (Miyavi, 29) - We can't w/o lots of mana reservation reduction. Try ditching DD if you want to 6L. Put combustion on your trigger wand, and manually case Vall RF and Tempest Shield
* TIP - (asgar86, p29) - Put Conquerors Efficiency in a jewel socket. After that I was able to use the 3x SS setup with enough mana left over to dash and frenzy
* Q - How am I running out of mana when Frenzy costs 15 mana but generates 30?
* Q - How to overcome "Trigger a socketed spell" craft's internal 4 second cooldown
* TIP - Mana issues - (Elrond007, p29) - Conqs. Efficency + Enduring Mana flask
* _TIP - Mana (Wyra, 30)_
* It's ok to run out of mana. You will still auto attack even if you can't frenzy
* Goal is to get to over 44 mana regen / second, w/ capped spell block and arcane surge.
* Anything over 4 APS isn't needed
* People have responsed saying that they tested this and are not auto attacking after running out of mana, but are instead waiting until enough mana regen to Frenzy again
* _Wyra_ responded is that always have "attack without moving", and it always uses autoattacks when out of mana completely or in no regen maps
* TIP - Cluster Jewels (bliss1234, p30) - GGG if fixing jewels, so that helps a lot - source?
* Q - Could you use Zoph's Blood by taking 5% of mana reserve on helm or ring and use Xoph's necklace
* TIP - Boss/single target DPS (ched_21h) -
* Take as much +x flat fire damage on wand, helm, jewels as you can.
* Get 21/20 VD gem; CDR on boots, belt
* Helmet enchant
* __TIP - Gear (Sielma, p31)__
* You can meta craft spell damage on wand
* Swapping to VD+DD is huge for clear speed
* A medium curse cluseter jewel is a 20% DPS boost
* +1 level fire gems is a big DPS boost. Makes HoA level 21 (13% more dmg)
* Use catalys on Circle of Anguish ring to boost fire damage. Same on amulet to boost fire penetration
* Divine Impulsa shcok effect is a big DPS boost
* Don't go over 4 APS
* Q - Why use barrage support over Greater Multiple Projectiles?
* Q - Why is there a Xoph's Blood Amber Amulet in PoB but not in original guide?
* TIP - (Miyavi, p32) - I've realized a 5L SpS + 2x 3L SpS is better than 6L Sps + 3L SpS until end game. Detonate Dead is just too powerful
* __TIP - Improve single-target DPS (Wyra p33)__
* Drop Avatar of Fire and Glancing Blows after Rumis
* Trigger wand should be: Wave of Conviction + Tempest Shield + Bone Offering, then use a 3rd Spellslinger w/ Vall DD + Combustion
* Put Hypothermia on your 6L and replace Inspiration for Consesntrated Effect
* Falme sash to keep arcane surege up (0.6% mana regen multiplier)
* Q - Is an Explody chest better than Impulsa at some point?
* TIP - Cluster Jewel (Glithy, p33) - Existing items aren't going to be affected by the patch
* LINK - Cluster Jewel Announcement - https://www.pathofexile.com/forum/view-thread/2885363
* Q - Why is Divine Judgment (passive) bad?
* (Wyra, p25) - The points you spend to get to it are needed for cluster jewel setup. Also Undertaker is bigger DPS boost
* TIP - Gem/Gear setup pre HoA (iargue, p35)
* Get 5% life on block on shield
* Gloves can have Alva mod for increased damage against chilled enemies
* Instead of HoA, run Enduring Cry, or get Endurance Charges on block
* Q - How you you ahcieve HoA mana reservation reduction of 46%, with the nerf to the rings?
* (shockillicious, 36) With life/mana catalysists you can reach 24 on reach ring
* Q - If we skip the 30% CDR helm enchange, do we only need 15% reduced mana reservation enchante to start running HoA / Circles of Anguist / Lone Messenger along with 6L VD/DD and non-awakened gems?
* __TIP: APS and Attadck Setup (iargue, p37)__
* The biggest thing for DPS is Spellslinger CDR. Check this by putting on of the skills that are tied to SpS on your bar ant attacking. You can see how long it takes for them to go off cooldown. You should be able to regen enough mana to manage to cast again before the CD finishes
* Faster attacks does nothing unless your attack speed is slower than the CD on your SpS (which it shouldn't be).
* Q: How am I applying two cureses?
* (shockillicious, p37) - Awakened Curse on Hit support (lvl 5)
* Q: How does this build compare to the LL version?
* Q: Do we run Vall Detonate Dead as a link in our 6L VD setup? Doesn't seem to be the case due to mana reservation?
* Q: What's the point of Avatar of Fire & Xoph's Blood?
* (Manchini, p38) - I presume it's for Wave of Conviction. More fire damage, and fire is highest damage inflicted, so mob gains exposure to fire damage
* Q: Tips for Bliggted maps?
* Q: How much mana reserved on both Anguist rings is needed for the final setup?
* Q: Is it worth switching over to the 2x Anguisg Rings and HoA even if Ican't afford a Calamitous Visions Small Cluster Jewel? Or is it not worth the DPS loss from loosing the 3rd SpS w/ DD
* Q: Keyboard setup for 5 flasks + two move buttons + skills
(Ameoth, p39) =Get a Razer Naga Trinity (gaming mouse)
* Q: Why are the 100 PoB links using different setups than guide
* Q: I keep running out of mana vs tough bosses. How do we sustain mana vs tough bosses in prolonged fights with few adds?
* Q: How viable is this build for end-game?
* (GiraffeChuck, p41) - I feel like a glass cannon. You die too many times to random things. If you have a 20ex investment to gear up it's fine.
* (KHThe8th, p41) - Around level 90 I changed my tree. I went on poe.ninja and looked at the top VD builds (life based). Almost all of them pathed down the left side of the tree and got Escalation, Juggernaut and Call to Arms nodes. Now I can spam Enduring Cry much more and basically never die
* (sisco1985, p41)
* Stop running Circle of Anguish if you don't know what you are doing
* I just facetanked the entire Sirus A5 fight with my crap gear (gear post in thread)
* (Krekel82) - I also went to left bottom more as the instant enduring cry. Survival goes up a lot once you have the shielf with life on block and the jewel that gives you some life leech
* Q: How do I cap my attack block and spell block?
(KHthe8th, p42) Bone offering and ascendancy node that makes minion stuff count for us. Lvl 20 bone offering gives 35% chance to block attack damage and 34% to block spell damage
* TIP (shockilicious, p 43) - Getting DD in the 6-link was much more of a single target DPS increase
* LAST POST - page 44 - iagrue June 29, 6:46 pm