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    # JS * Follow language specific conventions * js: `snakeCase` for variables `UPPER_CASE` for constants * css/html: `kebab-case` for id, class names * Code duplication * Binding HTML elements in code * Reset points and times, displaying points and values * could be one function to update all values, which can be called on initial setup, user clicks and every second * other function to reset the values * Incoherent scoping * The whole script is in `window.onload` function, every data and sub-functions are defined in the function scope.The sub-functions are accessing the data either from the parent scope or either getting as an argument. * Accessing them from parent scope can be misleading while reading the function, because it is not always clear where the data is coming from. * Besides the readiblity, it makes the refactoring harder, can be hard to move the function to another module, it is dependent on the outer scope. * Also the clean code rule says it is a smell having more then 2/3 arguments for a function. If the data is not coming from arguments it hides this smell, suggesting it is correct while in reality it is too complex. * `start_timer`, `start_game`, `draw_table` functions are too long * `draw_table` iterates over the html elements 3 times, could be set everything in one step * also if code duplications are moved to separate functions it would reduce the function length * Better naming and redundant comments * Always prefer good namings over explaining in comments ```js // Starts the timer. <-- redundant comment, the code should be self-explaining function start_timer() { ``` * Stick with the already existing namings (e.g. what is `original_color_properties`) * The `game_welcome_box` is not defined (browser will create it on the `window` global object) * no variable definition should be without keyword or with `var` * always prefer `const` over `let` * Level dataset * Contants `round_counts_of_levels` and `table_sizes_by_levels` are tightly coupled, it could be represented in the data format also. * Also if you want to add another level or change one of the current ones, it can pain to keep the two array in sync ```js const levels = [{ size: 2, rounds: 4 }, { size: 3, rounds: 4 }, ...] ``` * The current level (`actual_match`) variable is confusing being an array for storing the current indexes * could be also an object ```js const actualLevel = { // naming "level" instead of "match" could help because "levels" is already used for defining the games currentRound: 1, size: 3 }; ``` * Avoid string comparison for internal logic. If the string needs to be changed there is no intellisense for the value, can be easily mistyped. * the set_point function could be easily separated, then there is no need having an if statement in the function ```js // Increases or decreases the points. function set_point(direction) { if (direction == 'increase') { point++; } else if (direction == 'decrease' && point != 0) { point--; } point_value.textContent = `${point}`; } ------ function increasePoints() { point++; pointValue.textContent = `${point}`; // or having an updateValues() function } function decreasePoints() { if (point <= 0) { return; } point--; pointValue.textContent = `${point}`; // or having an updateValues() function } ``` * obj['key'] < obj.key * It is considered not safe to use bracket notation for objects. * https://github.com/nodesecurity/eslint-plugin-security/blob/HEAD/docs/the-dangers-of-square-bracket-notation.md * You should consider using webpack * It will transpile your javascript code and can find errors in the code during build and not during running time. Also can provide features which are not in browsers default. * https://stackoverflow.com/a/60020448 * zoom = 75% * it should be set in css * (+1) The site is not accessible, however probably disabled people wouldn't play with a game where you have to see the difference on the screen :man-shrugging-emoji: * img tag don't have "alt" attribute * missing hover, active, disabled css states * always use <button> tag if possible (browser supports tab navigation by default) * If you are interested you can find some points which are required for it https://blog.hubspot.com/website/web-accessibility # CSS * Background rules * common properties can be moved to a common class: ```css .background-image {} #background-left {} #background-righ {} ``` * Color classes are unnecessary coupled to h1 ``` h1-dark -> dark h1-light -> light ``` * Use CSS variables for colors and constants https://developer.mozilla.org/en-US/docs/Web/CSS/Using_CSS_custom_properties * note (my personal opinion) * I like the utility first approach when it comes to CSS. The Tailwind CSS framework works this way, the concept is explained at their docs. I would not import the framework for this project, but would consider write helper css classes (e.g for text colors or for button designs ...) * https://tailwindcss.com/docs/utility-first

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