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Workshop 3D Modeling and Printing

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tags: workshop tinkercad 3d inkscape laser

Part 1: Introduction to Tinkercad

  1. Use Chrome or Edge to access www.tinkercad.com. Create an autodesk account (login > sign up > create a personal account).
  2. Create a new 3D Design, place a cube on the workplane.
  • Navigation
  • Transforming Objects
  • Using dimensions
  • Placing objects
  • Object properties
  • Combining objects
  1. Experiment with transforming and combining boxes, cylinders and spheres.
  • Visibility
  • Aligning objects
  • Mirror
  • Cruise
  • Duplicate
  • Workplanes
  • Rulers
  • Types of objects

Part 2: Customise your vessel

  1. Start with a ruler roughly centered on the default workplane in midpoint mode.
  2. Use a series of cylinders and cones or paraboloids to make the neck and spout of our part.
  3. Make a handle:
    • If using some kind of rod as a handle, create a fitting for this using another group of cylinders, spaced roughly distant enough to make a comfortable handle.
    • If printing a small handle, build this out of cylinders, boxes or spheres as you see fit. Note that the handle will extend below the workplane.
  4. Using a pair of boxes, create a bridge with a slot joining the two parts.
  5. Add one or two 5.3mm holes in the bridge for fastening the part with a screw.
  6. Export your finished part as an STL file.

Part 3: From 2D to 3D

How to import 2D vector drawings from Inkscape into Tinkercad and use them to make 3D geometry