Workshop 3D Modeling and Printing
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Part 1: Introduction to Tinkercad
- Use Chrome or Edge to access www.tinkercad.com. Create an autodesk account (login > sign up > create a personal account).
- Create a new 3D Design, place a cube on the workplane.
- Navigation
- Transforming Objects
- Using dimensions
- Placing objects
- Object properties
- Combining objects
- Experiment with transforming and combining boxes, cylinders and spheres.
- Visibility
- Aligning objects
- Mirror
- Cruise
- Duplicate
- Workplanes
- Rulers
- Types of objects
Part 2: Customise your vessel
- Start with a ruler roughly centered on the default workplane in midpoint mode.
- Use a series of cylinders and cones or paraboloids to make the neck and spout of our part.
- Make a handle:
- If using some kind of rod as a handle, create a fitting for this using another group of cylinders, spaced roughly distant enough to make a comfortable handle.
- If printing a small handle, build this out of cylinders, boxes or spheres as you see fit. Note that the handle will extend below the workplane.
- Using a pair of boxes, create a bridge with a slot joining the two parts.
- Add one or two 5.3mm holes in the bridge for fastening the part with a screw.
- Export your finished part as an STL file.
Part 3: From 2D to 3D
How to import 2D vector drawings from Inkscape into Tinkercad and use them to make 3D geometry