# Workshop 3D Modeling and Printing **[Wiki Home](https://hackmd.io/@fablabedp/home)** ###### tags: `workshop` `tinkercad` `3d` `inkscape` `laser` ## Part 1: Introduction to Tinkercad 1. Use Chrome or Edge to access www.tinkercad.com. Create an autodesk account (login > sign up > create a personal account). 2. Create a new 3D Design, place a cube on the workplane. - Navigation - Transforming Objects - Using dimensions - Placing objects - Object properties - Combining objects 3. Experiment with transforming and combining boxes, cylinders and spheres. - Visibility - Aligning objects - Mirror - Cruise - Duplicate - Workplanes - Rulers - Types of objects ## Part 2: Customise your vessel 1. Start with a ruler roughly centered on the default workplane in midpoint mode. 2. Use a series of cylinders and cones or paraboloids to make the neck and spout of our part. 3. Make a handle: - If using some kind of rod as a handle, create a fitting for this using another group of cylinders, spaced roughly distant enough to make a comfortable handle. - If printing a small handle, build this out of cylinders, boxes or spheres as you see fit. Note that the handle will extend below the workplane. 4. Using a pair of boxes, create a bridge with a slot joining the two parts. 5. Add one or two 5.3mm holes in the bridge for fastening the part with a screw. 6. Export your finished part as an STL file. ## Part 3: From 2D to 3D How to import 2D vector drawings from Inkscape into Tinkercad and use them to make 3D geometry