evexwening
    • Create new note
    • Create a note from template
      • Sharing URL Link copied
      • /edit
      • View mode
        • Edit mode
        • View mode
        • Book mode
        • Slide mode
        Edit mode View mode Book mode Slide mode
      • Customize slides
      • Note Permission
      • Read
        • Only me
        • Signed-in users
        • Everyone
        Only me Signed-in users Everyone
      • Write
        • Only me
        • Signed-in users
        • Everyone
        Only me Signed-in users Everyone
      • Engagement control Commenting, Suggest edit, Emoji Reply
    • Invite by email
      Invitee

      This note has no invitees

    • Publish Note

      Share your work with the world Congratulations! 🎉 Your note is out in the world Publish Note

      Your note will be visible on your profile and discoverable by anyone.
      Your note is now live.
      This note is visible on your profile and discoverable online.
      Everyone on the web can find and read all notes of this public team.
      See published notes
      Unpublish note
      Please check the box to agree to the Community Guidelines.
      View profile
    • Commenting
      Permission
      Disabled Forbidden Owners Signed-in users Everyone
    • Enable
    • Permission
      • Forbidden
      • Owners
      • Signed-in users
      • Everyone
    • Suggest edit
      Permission
      Disabled Forbidden Owners Signed-in users Everyone
    • Enable
    • Permission
      • Forbidden
      • Owners
      • Signed-in users
    • Emoji Reply
    • Enable
    • Versions and GitHub Sync
    • Note settings
    • Note Insights New
    • Engagement control
    • Make a copy
    • Transfer ownership
    • Delete this note
    • Save as template
    • Insert from template
    • Import from
      • Dropbox
      • Google Drive
      • Gist
      • Clipboard
    • Export to
      • Dropbox
      • Google Drive
      • Gist
    • Download
      • Markdown
      • HTML
      • Raw HTML
Menu Note settings Note Insights Versions and GitHub Sync Sharing URL Create Help
Create Create new note Create a note from template
Menu
Options
Engagement control Make a copy Transfer ownership Delete this note
Import from
Dropbox Google Drive Gist Clipboard
Export to
Dropbox Google Drive Gist
Download
Markdown HTML Raw HTML
Back
Sharing URL Link copied
/edit
View mode
  • Edit mode
  • View mode
  • Book mode
  • Slide mode
Edit mode View mode Book mode Slide mode
Customize slides
Note Permission
Read
Only me
  • Only me
  • Signed-in users
  • Everyone
Only me Signed-in users Everyone
Write
Only me
  • Only me
  • Signed-in users
  • Everyone
Only me Signed-in users Everyone
Engagement control Commenting, Suggest edit, Emoji Reply
  • Invite by email
    Invitee

    This note has no invitees

  • Publish Note

    Share your work with the world Congratulations! 🎉 Your note is out in the world Publish Note

    Your note will be visible on your profile and discoverable by anyone.
    Your note is now live.
    This note is visible on your profile and discoverable online.
    Everyone on the web can find and read all notes of this public team.
    See published notes
    Unpublish note
    Please check the box to agree to the Community Guidelines.
    View profile
    Engagement control
    Commenting
    Permission
    Disabled Forbidden Owners Signed-in users Everyone
    Enable
    Permission
    • Forbidden
    • Owners
    • Signed-in users
    • Everyone
    Suggest edit
    Permission
    Disabled Forbidden Owners Signed-in users Everyone
    Enable
    Permission
    • Forbidden
    • Owners
    • Signed-in users
    Emoji Reply
    Enable
    Import from Dropbox Google Drive Gist Clipboard
       Owned this note    Owned this note      
    Published Linked with GitHub
    • Any changes
      Be notified of any changes
    • Mention me
      Be notified of mention me
    • Unsubscribe
    # NUGGETS CLIENT IMPLEMENTATION ## CLIENT IMPLEMENTATION SPEC In this document we reference the [Requirements Specification](REQUIREMENTS.md) and [Design Specification](DESIGN.md) and focus on the implementation-specific decisions. The spec will contain the following conditions: - Data structures - Control flow: pseudo code for overall flow, and for each of the functions - Detailed function prototypes and their parameters - Error handling and recovery - Testing plan ### Data Structures We anticipate building one local structure `letp` to the retain several different data types given to the client either from the commandline or the server. We will later use this information to display specific information back to the user. * letp * int nc * int n * int p * int r * char letter * char* host * char* portnum ### Control flow The client will be implemented in one file, client.c, with the following functions: #### main The main function calls parseArgs and initializes the other modules and display. It will also be refreshing the display when it has been updated. ``` Initialize the hostname, port, playername and address (for message_setAddr) Parse the arguments from the commandline into the initialized variables Initialize the message module Set the address If successful Send the first message to the server (as either player or spectator) Create a message loop to accept messages from server Initialize ncurses to accept keystrokes If one of the target keys are pressed Send a message to server (sendKey) At the game's conclusion, end the message loop End curses and return ``` #### handleInput This function will be called with every press of the keystroke and call sendKey. ``` Initialize the address to which the key will be send from the given argument Get the character from ncurses Call sendKey ``` #### handleMessage This function calls the appropriate function or executes the command according to the message recieved ``` If the message begins with GRID (upon new client) Call windowSize() with nrows and ncols If the message begins with GOLD Print message to user about collected nuggets (n), nuggets in the purse (p) and nuggets remaining to be found (r) If the message begins with DISPLAY Call display() If the message begins with QUIT Exit curses, print the message (including summary) and a newline If the message begins with ERROR Print the message to the user ``` #### windowSize This function checks that the display window is the appropriate size for the map given from the server. ``` Get the boundaries of the screen from handleMessage If they are less than than the grid's specs Inform user about the necessary window size Return true if the window is large enough or has been adjusted accordingly ``` #### sendKey This function compiles the message for when a user presses a key. It is called during in `main` when listening for keypresses. ``` Given the character c from the call Create a message with KEY as the first element and the pressed key as second Send this message to the server ``` #### display This function prints game to player/spectator. It is given a string from the handleMessage function and prints a multi-line textual representation of the grid as known/seen by this client. ``` Print the message string ie. iterate over each character in nrows, print the character in each ncols and the newline at the end ``` ### Other modules #### support We will leverage the support module for `message.c` to handle all the message compilation and distribution processes of the information coming to and from the client among Internet hosts. Messages are limited to UDP packet size, may be lost, and may be reordered, but require no connection setup or teardown. ### Function prototypes #### client ```c int main(const int argc, char* argv[]); static void parseArgs(const int argc, char* argv[], char** hostname, int* port, char** playername); bool handleMessage(void* arg, const addr_t from, const char* message); bool handleInput(void* arg); bool windowSize(int nrows, int ncols); static void sendKey(int character); static void display(const char* string); ``` ### Error handling and recovery ### Testing plan #### Unit testing We propose to first test for the command-line with various forms of incorrect command-line arguments to ensure that the command-line parsing and validation of those parameters, works correctly. The plan will test the following arguments: 1. No arguments 2. Two arguments 3. Three or more arguments 4. Invalid hostname 5. Invalid port #### Integration/system testing Because the client is implemented in one module, we propose to test it in totality by using it with the server module provided by the shared directory to ensure proper port and network connectivity. After that, we plan on testing with our own server to ensure that the entire system connects, communicates messages effectively, and displays the map correctly. This will essentially be a test of the overall functionality of the nuggets game (ie. playing the game). We will also be testing the individual functionalities of the client module. - Test that the window of the display is appropriately sized (`windowSize`) - Test that the display is correctly printing the information given from the server (`display`) - Test that the appropriate messages are sent when keys are pressed For the above tests, both in the commandline and in the integration of the system with the server, we anticipate creating the following test file: `clienttest.c`

    Import from clipboard

    Paste your markdown or webpage here...

    Advanced permission required

    Your current role can only read. Ask the system administrator to acquire write and comment permission.

    This team is disabled

    Sorry, this team is disabled. You can't edit this note.

    This note is locked

    Sorry, only owner can edit this note.

    Reach the limit

    Sorry, you've reached the max length this note can be.
    Please reduce the content or divide it to more notes, thank you!

    Import from Gist

    Import from Snippet

    or

    Export to Snippet

    Are you sure?

    Do you really want to delete this note?
    All users will lose their connection.

    Create a note from template

    Create a note from template

    Oops...
    This template has been removed or transferred.
    Upgrade
    All
    • All
    • Team
    No template.

    Create a template

    Upgrade

    Delete template

    Do you really want to delete this template?
    Turn this template into a regular note and keep its content, versions, and comments.

    This page need refresh

    You have an incompatible client version.
    Refresh to update.
    New version available!
    See releases notes here
    Refresh to enjoy new features.
    Your user state has changed.
    Refresh to load new user state.

    Sign in

    Forgot password

    or

    By clicking below, you agree to our terms of service.

    Sign in via Facebook Sign in via Twitter Sign in via GitHub Sign in via Dropbox Sign in with Wallet
    Wallet ( )
    Connect another wallet

    New to HackMD? Sign up

    Help

    • English
    • 中文
    • Français
    • Deutsch
    • 日本語
    • Español
    • Català
    • Ελληνικά
    • Português
    • italiano
    • Türkçe
    • Русский
    • Nederlands
    • hrvatski jezik
    • język polski
    • Українська
    • हिन्दी
    • svenska
    • Esperanto
    • dansk

    Documents

    Help & Tutorial

    How to use Book mode

    Slide Example

    API Docs

    Edit in VSCode

    Install browser extension

    Contacts

    Feedback

    Discord

    Send us email

    Resources

    Releases

    Pricing

    Blog

    Policy

    Terms

    Privacy

    Cheatsheet

    Syntax Example Reference
    # Header Header 基本排版
    - Unordered List
    • Unordered List
    1. Ordered List
    1. Ordered List
    - [ ] Todo List
    • Todo List
    > Blockquote
    Blockquote
    **Bold font** Bold font
    *Italics font* Italics font
    ~~Strikethrough~~ Strikethrough
    19^th^ 19th
    H~2~O H2O
    ++Inserted text++ Inserted text
    ==Marked text== Marked text
    [link text](https:// "title") Link
    ![image alt](https:// "title") Image
    `Code` Code 在筆記中貼入程式碼
    ```javascript
    var i = 0;
    ```
    var i = 0;
    :smile: :smile: Emoji list
    {%youtube youtube_id %} Externals
    $L^aT_eX$ LaTeX
    :::info
    This is a alert area.
    :::

    This is a alert area.

    Versions and GitHub Sync
    Get Full History Access

    • Edit version name
    • Delete

    revision author avatar     named on  

    More Less

    Note content is identical to the latest version.
    Compare
      Choose a version
      No search result
      Version not found
    Sign in to link this note to GitHub
    Learn more
    This note is not linked with GitHub
     

    Feedback

    Submission failed, please try again

    Thanks for your support.

    On a scale of 0-10, how likely is it that you would recommend HackMD to your friends, family or business associates?

    Please give us some advice and help us improve HackMD.

     

    Thanks for your feedback

    Remove version name

    Do you want to remove this version name and description?

    Transfer ownership

    Transfer to
      Warning: is a public team. If you transfer note to this team, everyone on the web can find and read this note.

        Link with GitHub

        Please authorize HackMD on GitHub
        • Please sign in to GitHub and install the HackMD app on your GitHub repo.
        • HackMD links with GitHub through a GitHub App. You can choose which repo to install our App.
        Learn more  Sign in to GitHub

        Push the note to GitHub Push to GitHub Pull a file from GitHub

          Authorize again
         

        Choose which file to push to

        Select repo
        Refresh Authorize more repos
        Select branch
        Select file
        Select branch
        Choose version(s) to push
        • Save a new version and push
        • Choose from existing versions
        Include title and tags
        Available push count

        Pull from GitHub

         
        File from GitHub
        File from HackMD

        GitHub Link Settings

        File linked

        Linked by
        File path
        Last synced branch
        Available push count

        Danger Zone

        Unlink
        You will no longer receive notification when GitHub file changes after unlink.

        Syncing

        Push failed

        Push successfully