* Intro * 2. Game core * 2.1. Game loop * 2.2. Tiled * 2.3. World * 2.3.1. Object hierarchy * 2.3.2. Player * 2.3.2.1. State machine * 2.3.2.2. Cutscene state * 2.3.2.3. Win state * 2.3.2.4. Animations * 2.3.2.5. Tweens * 2.3.3. Spring * 2.3.4. Special levels * 2.4. UI * 2.4.1. Main menu * 2.4.2. Ingame settings * 3. Juiciness * 3.1. Post processing * 3.2. Screen reading shaders * 3.3. Particles: Water splash * 3.4. Camera shake * 3.5. Sounds * 4. Platforms * 4.1. Itch.io, HTML5 * 4.2. Steam, PC * 4.3. Play store * 4.4. App store * 5. Profiling # Intro A draft of "Fish Fight platformer book" - step by step guide of building competitive platformer game. # Game Core wip ## Game Loop wip ## Tiled https://not-fl3.github.io/platformer-book/tiled/index.html ## World wip
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