• Intro
    1. Game core
    • 2.1. Game loop
    • 2.2. Tiled
    • 2.3. World
      • 2.3.1. Object hierarchy
      • 2.3.2. Player
        • 2.3.2.1. State machine
        • 2.3.2.2. Cutscene state
        • 2.3.2.3. Win state
        • 2.3.2.4. Animations
        • 2.3.2.5. Tweens
      • 2.3.3. Spring
      • 2.3.4. Special levels
    • 2.4. UI
      • 2.4.1. Main menu
      • 2.4.2. Ingame settings
    1. Juiciness
    • 3.1. Post processing
    • 3.2. Screen reading shaders
    • 3.3. Particles: Water splash
    • 3.4. Camera shake
    • 3.5. Sounds
    1. Platforms
    • 4.1. Itch.io, HTML5
    • 4.2. Steam, PC
    • 4.3. Play store
    • 4.4. App store
    1. Profiling

Intro

A draft of "Fish Fight platformer book" - step by step guide of building competitive platformer game.

Game Core

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Game Loop

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Tiled

https://not-fl3.github.io/platformer-book/tiled/index.html

World

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