- Intro
-
- Game core
- 2.1. Game loop
- 2.2. Tiled
- 2.3. World
- 2.3.1. Object hierarchy
- 2.3.2. Player
- 2.3.2.1. State machine
- 2.3.2.2. Cutscene state
- 2.3.2.3. Win state
- 2.3.2.4. Animations
- 2.3.2.5. Tweens
- 2.3.3. Spring
- 2.3.4. Special levels
- 2.4. UI
- 2.4.1. Main menu
- 2.4.2. Ingame settings
-
- Juiciness
- 3.1. Post processing
- 3.2. Screen reading shaders
- 3.3. Particles: Water splash
- 3.4. Camera shake
- 3.5. Sounds
-
- Platforms
- 4.1. Itch.io, HTML5
- 4.2. Steam, PC
- 4.3. Play store
- 4.4. App store
-
- Profiling
Intro
A draft of "Fish Fight platformer book" - step by step guide of building competitive platformer game.
Game Core
wip
Game Loop
wip
Tiled
https://not-fl3.github.io/platformer-book/tiled/index.html
World
wip