Rearranging Equations Game
SCOPE AND BREAKDOWN OF WORK
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TIMELINE
High-level plan
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Plan
Feb 10 - Feb 28:
Feb 21 - Mar 21:
Apr 4 - May 2:
May 2 - Jun 6:
May 9 - Jun 6:
Jun 6 - Jul:
IDEAS FOR INTRODUCING THE MATHS THROUGH NON-MATHS
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𓂻
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(but the racehorse faces to the right).
TECHNICAL APPROACH
Technical Approach notes.
Annotated source code
GAMEPLAY
How Portals work
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How location indicators work
(blue circles on the rightmost section show Portal locations)
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On the right, trying out what specifying location indicators only for the variable to isolate would look like:
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Mechanics
Every move from one side of the equals sign to other is through a portal.
A portal window will be on both sides of equal sign, drag and drop it to the number you intend to move to other side, and then click.
Portal window has the rules of movement embedded in it. For instance, in 3x+1/4 = 4x-2, here, 3 cannot move from left to right side without being detangled, and this will be ensured by the portal.
MATH RULES
Core math goal in every problem statement:
- Simplify the terms on both side, by combining what can be, by removing brackets where possible, etc
- Isolate the variable terms on one side of the equation
Math rules
- In fractions, denominator flips position and goes with a multiplication operand to numerator, and vice versa
- In sums, operands go to the other side a sign opposite to the one they currently hold
LEVELS
Levels breakdown
WORLD
Ideas:
- x wants to go to the left side to climb and board a spaceship, while numbers and other variables are trying to stop it (by keeping it stuck in the equation under operations and brackets (bubbles)).
- x and numbers have a halo or horns depending on whether they are currently where they belong, ie, on the left side x has halo and numbers have horns, and on the right side x (if any) has horns and numbers have halo. and bringing number to right gives it halo, and bringing x to left gives it halo. player wants to make everything have halos, and remove all horns.
ROUGH NOTES
Rough notes and ideas