eclips_e

@eclips-e

i don't know jackshit yet i'm still here

Joined on Jul 9, 2022

  • Ekrixipons sounds like a shitty tampon brand rain 2023 Okay so we just entirely steal cosmoteer weapons "generic spaceflight combat" but balance it for crews of 15. Yep, that's what this document is about, purely ideaguying Critical Mechanics Each of these mechanics should be hit in order to reach the "feeling" I want for Ekrixi ship weapons. Each role should be vital to the ship's survival
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  • Pimeja Sewi is a TDM ship game about researching parts, designing frames, manufacturing ships and capturing stations. Resources Mining Asteroids spawn randomly across the map, with random ores. These asteroids have a health of 100,000 HP. Damaging 10HP will drop 1-3 ore with asteroids dropping a minimum of 10000 ore on full excavation. Research/Evolution The evolution tree is (arguably) the most important part of Pimeja Sewi. It starts as your normal techweb, with each frame class, part, and weapon being an item in the techweb with their stats. Upon researching these bubbles, you can spend points to "evolve" the ships, mutating the values by a random percentage and applying traits, procedurally generating positive and negative traits.
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  • Rimworld PvP (or RWPVP for short) is a competitive PvP multiplayer gamemode of Rimworld. Mods Only 2 mods are required in order to play. Multiplayer Mod Combat Extended Combat Extended will run with ammo off as to not complicate map making
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  • Rain's Guide On How To Code :::warning Space Station 14 is heavily in development, and some systems you may want to touch are extreme oldcode, if you are a new contributor I HIGHLY do not recommend refactoring or touching C# systems, besides, if you just want to add new plushies; you can do that without C#! Refer to YML and You ::: Welcome to the world of Space Station 14 coding, this is an amateurish guide that you really shouldn't refer to but should be good enough to explain the basics. Relative to commit b73d188e67f7591a6b5985c836dad2370fd252e9. Notify eclips_e#0001 on Discord if outdated. [toc]
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  • (This is a work in progress, and infact one of my proper design documents, most if not everything here is subject to change) 1. Introduction Frigid 14 (F14) is at it's core a zombie survival game, this is the design doc for F14 so we can keep a straight development path. 1.1. Lore F14 is set around late 2001 (around the years of y2k) on Earth in the U.S, 7 days since the initial infection. The infection is a viral outbreak that nobody knows the origins about, it just popped out of nowhere. First people were coughing, then people were vomitting, then people turned hostile, scratches and bites transferring the virus.
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