# AnimNotifyExtension ### 1.AnimNotify_Velocity ![](https://i.imgur.com/GDixrLh.gif) Give character a velocity acclerate. ### 2.AnimNotifyState_VelocityCurve ![](https://i.imgur.com/1MSOjNY.gif) Give character velocity by curve control. ### 3.AnimNotify_PlayRate ![](https://i.imgur.com/CXgTmvx.gif) Change PlayRate by AnimNotify. ### 4.AnimNotifyState_PlayRateCurve ![](https://i.imgur.com/ABYsne8.gif) Change PlayRate by Float Curve. ### 5.AnimNotifyState_TransformCurve ![](https://i.imgur.com/lEzz6XH.gif) Assign transform to character by vector curve. ### 6.AnimNotifyState_SplineCurve ![](https://i.imgur.com/WEOKkRP.gif) Assign transform to character by spline curve. Can control character normal follow with spline. ### 7.AnimNotifyState_Blend1D ![](https://i.imgur.com/g1v3Gad.gif) Do Blend1D animation by AnimNotifyState. ### 8.AnimNotifyState_Blend ![](https://i.imgur.com/2xm5RJI.gif) Do Blend animation by AnimNotifyState. ### 9.AnimNotify_GameplayEvent ![](https://i.imgur.com/9qVsGXa.gif) Send GameplayEvent by AnimNotify. Need GameplayAbilitySystem. ### 10.AnimNotify_GenerateActor ![](https://i.imgur.com/NX0QGfm.gif) Generate Actor by AnimNotify. ### 11.AnimNotify_MaterialFloat ![](https://i.imgur.com/czsOmNP.gif) Change material 'Float Parameter' by AnimNotify. ### 12.AnimNotify_MaterialVector ![](https://i.imgur.com/hfUSk1q.gif) Change material 'FLinearcolor Parameter' by AnimNotify. ### 13.AnimNotifyState_MaterialFloat ![](https://i.imgur.com/LZ827iO.gif) Change material 'Float Parameter' by Float Curve. ### 14.AnimNotifyState_MaterialVector ![](https://i.imgur.com/5UXhDmy.gif) Change material 'FLinearcolor Parameter' by FLinearcolor Curve. ### 15.AnimNotify_ExParticle ![](https://i.imgur.com/Fjsjxmi.gif) ![](https://i.imgur.com/ZKYyJpo.gif) ![](https://i.imgur.com/b6YECw6.gif) 15.1 Follow sg.ParticleQuality to change particle visible. 15.2 Follow camera distance to change particle visible. 15.3 Check GameplayTag to change particle visible. 15.3 Need GameplayAbilitySystem ### 16.AnimNotifyState_ExParticle ![](https://i.imgur.com/hdt6XEI.gif) ![](https://i.imgur.com/7rTbFom.gif) ![](https://i.imgur.com/vXB4ybn.gif) 16.1 Follow sg.ParticleQuality to change particle visible. 16.2 Follow camera distance to change particle visible. 16.3 Check GameplayTag to change particle visible. 16.3 Need GameplayAbilitySystem ### 17.AnimNotify_GhostMesh ![](https://i.imgur.com/xGcEeXx.gif) Add Ghost on AnimNotify. Can set Ghost lifetime and material. ### 18.AnimNotifyState_GhostMesh ![](https://i.imgur.com/wKes5UB.gif) Add Ghost on AnimNotifyState. Can set Ghost lifetime and interval and materials.