Animation
根據 Automation of the Avatar Animation Process in FBX File Format 的內容,FBX SDK 使用了以下幾種 Animation Data Structures:
animation stack
is the highest level container for animation data.
animation layer
animation curve
animation curve node
cwl0429 changed 3 years agoView mode Like Bookmark
contributed by < cwl0429 >
測驗 1
觀察下列程式碼
a >> 1 和 b >> 1 的功用都是將其除 2,此時會遇到最低位元遺失問題
需要將最低位元補上,方法是 a 和 b 作 AND,接著和 1 作 AND,便可取得遺失的位元,因此 EXP1 為 a & b & 1
#include <stdint.h>
uint32_t average(uint32_t a, uint32_t b)
cwl0429 changed 3 years agoView mode Like Bookmark