Tools are another staple of sandbox games and are usually used to break things in the world or to do more unusual interactions (like tilling dirt). Some games, such as Starbound, have a singular all-tool that is used to do most basic functions.
Tools, as of the time of writing this document, have not yet been implemented in Blocktest's Indev. This document will cover a potential design path for how tools will be handled.
All tools will have two basic stats: Tool Power and Durability. The concept of Tool Power is borrowed directly from Terraria as an abstract measure of how good a tool is. The higher the tool power, the faster it will break blocks, and the better the ores it can mine. Durability is the measure of how much a tool can do before it breaks.
Some tools are better at breaking certain kinds of blocks than other tools, e.g. an axe can break wooden blocks better than a pickaxe can, a shovel can break soft blocks better than an axe could. (Having this as a feature may be unnecessary and redundant.)
This will depend on what Mark will want to do with the controls in the future, but here are a few possible options.
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