## Glossary
We will define all of the vocabulary used to refer to the Bevy Editor and its accompanying features.
* **Project** - The directory that stores the executable (binary) of your Bevy application, settings and preferences. It may also include the game assets and code.
* **Workspace** - Determines a project's visual layout. Consists of modular panes.
* **Window** -
* **Pane** - Panes are docked resizable containers which provide direct access through a user interface to tools provided by the editor or plugins. They can be added and removed from the workspace.
* **Toolbar** - Editor tools grouped within in a viewport. It provides modularity and can be expanded with custom tools created by plugins.
* **Viewport** - View from the debug camera(s) created by the editor.
* **Settings** -
* **Preferences**
Eventually we want to be able to display the running game in the viewport. That's 'Play mode'.
:::info
A previous (very long) discussion established the following terminology: The editor will have two 'preview modes' 'Edit' and 'Play'. it would be good to get this in somewhere.
:::