## Glossary We will define all of the vocabulary used to refer to the Bevy Editor and its accompanying features. * **Project** - The directory that stores the executable (binary) of your Bevy application, settings and preferences. It may also include the game assets and code. * **Workspace** - Determines a project's visual layout. Consists of modular panes. * **Window** - * **Pane** - Panes are docked resizable containers which provide direct access through a user interface to tools provided by the editor or plugins. They can be added and removed from the workspace. * **Toolbar** - Editor tools grouped within in a viewport. It provides modularity and can be expanded with custom tools created by plugins. * **Viewport** - View from the debug camera(s) created by the editor. * **Settings** - * **Preferences** Eventually we want to be able to display the running game in the viewport. That's 'Play mode'. :::info A previous (very long) discussion established the following terminology: The editor will have two 'preview modes' 'Edit' and 'Play'. it would be good to get this in somewhere. :::