Allow for extension into a savegame reader - existing Ark 1 readers have no support behind them so are unlikely to be updateable. Rigidly define an output format for asset reader - decide how much is needed for all possible uses downstream. Reading requirements Default should be to list exports (including their metadata) ...requires reading import and string tables
Jul 27, 2021HasVector Definition Parent: Actor Variables: NewVar: Vector X: 1.0 Y: 2.0 Z: 3.0 Cooked
Jul 19, 2021PropertyTag In the engine, all properties are read, first, as a PropertyTag (Header, Serialize) The property tag looks like: FName Name; // Name of property. FName Type; // Type of property int32 Size; // Property size. int32 ArrayIndex; // Index if an array; else 0.
Jul 19, 2021kaitai.io meta: id: uasset title: Unreal Engine Asset file-extension: uasset application: Unreal Engine endian: le seq: - id: tag
Jul 19, 2021or
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