Anata hyperfy world
https://hyperfy.io/anata
Jin, Ahad, GuiltyRegicide, Arashi present
50/50 in milestones based on โ
half up front half later
and another team
hologram โฆ havent made group chat yet
the hyperfy world for it linked above is like our war base for this
blender and unity methods for assembling
jin put a Figma in the world (can click to open)
ahad wants to know if we have to model stuff ourselves
weba mmo multi sig potentially to be used for anata funds
ahad: propose to me in terms of the payment then we can shake hands. is multi sig 2 / 3? (yes)
ahad: what is timeline
ahad: will get some reasonable expectations set for timeline
ahad asking guilty to the conversation
ahad: lets establish workflow
jin: we really need PSD files
jin: 2000 total VRMs. we're doing half
guilty: first thoughts:
guilty: what is end product
guilty: this will need every trick in the book (looking at the collection)
jin: look at similarity of oni masks. things like that will be helpful.
guilty: never been more thankful about nft collections re using collections than right now
jin: imo we can go off jsut metadata. for alpha release, we create festival mask oni. and that's it. iterate in version 2
guilty: we are on the right track here. a crucial step is: how many unique assets are needed for the MVP?
jin: wants to base things off metadata. this is how generator will work. adding additional metadata will complicate things
guilty: sigils seem like low hanging fruit
jin: models or base meshes, doesnt matter where we start. if artists are good at certain things let them run with it, let them. we need to create base first and make sure our base and hologram base has enough similarity to work together
guilty: do they have different eye shapes? or are they they same
guilty: 3 main areas of meat
jin: weapons will be fun and easy. about 145 weapons
guilty: do we have access to talk to hologram artists
jin: weapons shared amongst male and female
jin: just by traits, we're looking at โ shit they have a lot of hair โ and a lot of clothes.
iteration 1 should focus on attachments and rigging
guilty: if we're doing this in wave, 1st wave def be actual model stuff. then we can work on auxillary things like props and effects later
jin: 998 that each team will do
jin: if we add up all the traits, we can add up how much work gets split according to that
jin: meat of this is the clothing. look at all the variations in clothing and sex specific clothing
jin: good to go thru everything and to see what assets are shared between masc and fem so that we know we have to comm with hologram on such
jin other high level things to note
ahad jumping off call: wants guilty to keep high level view of this and delegate; reiterates to guilty to not get stuck in details and particulars. have someone else manage on lower granular level and manage this at a higher level
jin: other than this war room i have a hackmd book going on anata here: https://hackmd.io/@XR/anata
guilty: so we're building this generator. a crucial tool that might need to be created is gonna be โ do we have an auto vrm exporter?
guilty: what about hair physics?
guilty: vrm does support its own version of hair physics bones. it might be something to look at
vroid studio: "combined hair mesh" if you uncheck this the hair becomes separate? should be able to export separate hair with bones and weights?
guilty: what about importing models into vroid?
guilty: if we are hiring artists, we could potentially have them make custom base (? not really sure what he means)
guilty: with this large of a project, the timeline is crazy tight
guilty: i have a grasp on this. i need time to ruminate. let it digest and process
jin: wants to find a way to quickly populate a checklist
jin: taking traits and creating tasks for each category, similar to oniforce. also made it made convenient cause you can click task to go straight into ref art. really increases its project management usefulness
jin: will figure out how much the split will be. gonna do a bit of data mining and organizing.
arashi will start finding assets that will give us a long chain of re-useability
jin: anything you (arashi) notice paste it in figma and coordinate there. dont wanna spam ahad and guilty cause they busy af