This doc will document generating various textures procedurally that fall outside the scope of my "procedural material development" guide which pertains more to fabrics. Procedural Crystal Material I am following the tutorial here: https://www.youtube.com/watch?v=W9bl4VhVcD4 End result: Object Setup Start by adding an ICO sphere. Turn the subdivisions up to 6 or 7 because we will be using "Displacement" later and turning it up will help the Displacement. Also Shade Smooth on the ICO Sphere
1/31/2023jin streaming altered evil's world (i think) metaverse burn event coming up got videos to chop up every day world is snap shot then re mixed night mode clips A made dope render would be cool to see this encapsulated in a screen
12/12/2022jin wants to make sure its cool that he's taking over MF community calls daofren: obvs bruh something about kongland citizenship: https://www.kong.land/#/ network state ftw citizenship passport can be useful in different places of the world deep concept if you wanna check out more check out the networkstate dot com jin can expain in image:
12/8/2022character creator open source 3d avatar creator. one that we can upload our own base meshes and wearables to. avatars look like vroid cloneX proportions Checking out avatar creator by memelotsqui importing into unity trying to find right version of uniVRM
12/7/2022or
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