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    # Stamina Design Document *Words between brackets are placeholders and not final.* *Text between slashes is still pending discussion.* ## Stamina and [Vigor] --- ### What is Stamina? Stamina is a resource that represents burst endurance, and is consumed whenever a character performs a physically extenuating action, like sprinting or fighting. Stamina ranges from 0 to /50, although stats and various bonuses may raise it up to a maximum of 100./ /Whenever an action that depletes stamina is taken, there is a slight delay (1-5 seconds?) where it will not regenerate. Characters need to spend that amount of time not using up their stamina for it to start regenerating. #### Ways to spend Stamina: * Sprinting. * Fighting. /Each weapon or weapon type has a different amount of stamina used per attack. Crossbows use stamina when reloading. Firearms do not use stamina./ * Climbing. * /Being hit in combat?? Maybe some specific weapons?/ * Others?? /Armor affects how much stamina is spent with each action by applying a multiplier. A general rule is, the heavier the armor, the more stamina is consumed. Willing to talk about this - penalty applies to everyone, or only to those too weak to wear heavy armor? Only when sprinting?/ #### Ways to regain Stamina: * Waiting. Not doing any physically exerting action for /1-5 seconds/ will start rapidly recharging the stamina bar. Recharging Stamina drains [Vigor] at a rate of /1:50, with one point of [Vigor] being able to completely refill a Stamina bar./ * Stamina potions. /We should consider if we want stamina potions to either give you an instant refill on stamina, grant you some passive, non-[Vigor] regeneration of Stamina, or boost your natural regeneration by making regen kick in instantly without having to wait the 1-5 seconds. Maybe all three? Potion diversity would be neat and each could have their rarity or usefulness./ ### What is [Vigor]? [Vigor] is another resource, representing long-term endurance. It is used <font color="green">/whenever Stamina is used. The less Stamina you have, the more [Vigor] is used, with the formula being **vigor_use = stamina_use / min(10, current_stamina)**. So for example, an action that uses 10 points of Stamina will use 0.2 points of Vigor if the user has a full bar (50 points of Stamina), or 1 point of Vigor if the user has depleted their Stamina./</font> [Vigor] ranges from 0 to /50, although stats and various bonuses may raise it up to a maximum of 100. [VIGOR]'S MAXIMUM CAPACITY SHOULD BE WAY WAY HARDER TO RAISE./ [Vigor] is regained simply by waiting. Unlike stamina there is no delay, it is always regenerating, albeit at a very slow pace which can be quickened by taking some measures. #### How to regenerate [Vigor]: * Eating. Food is the key to regenerate [Vigor]. A balanced diet will /have some effects. Faster [Vigor] regen? Passive health regen?/ More on food later. * Sitting down and resting. Buckling to a chair will give a small boost to [Vigor] regeneration. Buckling to a bed will give a far larger boost. * /Being near a campfire. Campfires grant a small boost to [Vigor] regen./ /Only at night?/ * Being in some specific places. Inns, taverns, temples, etc. will grant you a small boost to your regeneration. Linked to the area. /Way for players to do this mechanically?/ * /Sleeping./ /There are no [Vigor] regeneration potions OR THEY SHOULD BE REALLY REALLY RARE OR HARD TO MAKE. [Vigor] encourages RP and pacing and potions that skip that mechanic shouldn't be a thing./ #### When [Vigor] runs out: If [Vigor] reaches zero, /the character becomes extremely exhausted. Stamina regeneration slows down to a crawl. Actions that consume stamina **may not be used unless the character has enough stamina for them.** If the character keeps exerting themselves, they will eventually fall unconscious./

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