python
import datetime # 引入datetime模組
w = datetime.date.today().weekday() # 取得今天星期幾
print(w)
# 多重分支的判斷式
if w == 0:
print('今天是星期一')
elif w == 1: # 分支
print('今天是星期二') # 要縮排
elif w == 2:
print('今天是星期三')
elif w == 3:
print('今天是星期四')
elif w == 4:
print('今天是星期五')
elif w == 5:
print('今天是星期六')
# elif w == 6:
# print('今天是星期日')
else: # 當判斷式分之條件式都不成立時會執行else的程式碼
print('今天是星期日')
user = int(input('請輸入一個整數:'))
if user % 2 == 1:
print('奇數')
else:
print('偶數')
user = int(input('請輸入一個整數:'))
print('奇數') if user % 2 == 1 else print('偶數')
user = int(input('請輸入一個整數:'))
print('奇數' if user % 2 == 1 else '偶數')
小明成績50分, 小華成績60分, 小英成績70分, 小白成績80分。
寫一程式,學生可以輸入姓名後查到自己的分數。
score = {
'小明': 50,
'小華': 60,
'小英': 70,
'小白': 80
}
name = input('請輸入名字:')
print(f'{name}的成績是{score[name]}')
score = {
'小明': 50,
'小華': 60,
'小英': 70,
'小白': 80
}
name = input('請輸入名字:')
if name in score:
print(f'{name}的成績是{score[name]}')
else:
print('資料不存在')
score = {
'小明': 50,
'小華': 60,
'小英': 70,
'小白': 80
}
name = input('請輸入名字:')
print(f'{name}的成績是{score[name]}' if name in score '資料不存在')
import random
num = random.randint(1, 10)
print(num)
百貨周年慶活動:
請開發一個程式,輸入是否為VIP和購物金額後算出折扣後的金額。
is_vip = input('是否為VIP(是/否):')
# if is_vip != '是' and is_vip != '否':
# print('輸入錯誤')
money = int(input('輸入購物金額:'))
if is_vip == '是' and money >= 5000:
print(f'折扣為7折後為{int(money * 0.7)}元:')
elif is_vip == '是' and money >= 1000:
print(f'折扣為8折後為{int(money * 0.8)}元:')
elif is_vip == '否' and money >= 5000:
print(f'折扣為8折後為{int(money * 0.8)}元:')
elif is_vip == '否' and money >= 1000:
print(f'折扣為9折後為{int(money * 0.9)}元:')
else:
print(f'無折扣, 總金額為:{money}')
is_vip = input('是否為VIP(是/否):')
# if is_vip != '是' and is_vip != '否':
# print('輸入錯誤')
money = int(input('輸入購物金額:'))
if is_vip == '是':
if money >= 5000:
print(f'折扣為7折後為{int(money * 0.7)}元:')
elif money >= 1000:
print(f'折扣為8折後為{int(money * 0.8)}元:')
else:
print(f'無折扣, 總金額為:{money}')
else:
if money >= 5000:
print(f'折扣為8折後為{int(money * 0.8)}元:')
elif money >= 1000:
print(f'折扣為9折後為{int(money * 0.9)}元:')
else:
print(f'無折扣, 總金額為:{money}')
a = 0
while a < 5:
print(f'a = {a}')
a += 1
備註:
請不要這樣寫:
a = 1 + 2 + 3 + 4 + 5 + 6 + 7 + 8 + 9 + 10
也不要:
a = sum([1, 2, 3, 4, 5, 6, 7, 8, 9, 10])
a = 1
total = 0 # 存放總和的變數
while a <= 10:
total += a
a += 1
print(f'1~10的總和 = {total}')
星星=*(鍵盤Shift + 8)
a = int(input('請輸入一個整數:'))
start = 0
while start < a:
start += 1
print('*', end='')
a = [3, 9, 18, 22, 87, 99, 54]
total = 0 # 存放加總的地方
index = 0
while index < len(a):
total += a[index]
index += 1
print(f'總合為:{total}')
2 x 1 = 2
2 x 2 = 4
2 x 3 = 6
2 x 4 = 8
2 x 5 = 10
2 x 6 = 12
2 x 7 = 14
2 x 8 = 16
2 x 9 = 18
start = 1
end = 9
while start <= 9:
print(f'2 x {start} = {2 * start}')
start += 1
import random
a = random.randint(1, 10) # 產生1個特定範圍的隨機整數
print(a)
a = random.uniform(1.2, 8.9) # 產生一個指定範圍的隨機浮點數
print(int(a * 1000) / 1000) # 取小設以下三位數
a = random.randrange(1, 11, 3) # 產生1~10之間的隨機奇數
print(a)
a = ['aaron', 'andy', 'apple', 'amber', 'abner']
result = random.choice(a) # 隨機挑選一筆資料
print(result)
a = ['aaron', 'andy', 'apple', 'amber', 'abner']
result = random.choices(a, k=3) # 隨機抽出三個值(可能重複)
print(result)
a = ['aaron', 'andy', 'apple', 'amber', 'abner']
result = random.sample(a, 3) # 隨機抽出不重覆三個值
print(result)
a = ['aaron', 'andy', 'apple', 'amber', 'abner']
random.shuffle(a) # 將list內資料隨機排列順序
print(a)
import random
answer = random.randint(1, 5)
times = 0 # 記錄猜了幾次
while True:
player = int(input('請猜一個1~5的數字:'))
times += 1
if answer == player:
print('猜對了!', end='')
break
else:
print('猜錯, 請繼續...')
print(f'遊戲結束,總共猜了{times}次。')
start = 1
while start <= 10:
if start % 2 == 1:
start += 1
continue
print(start, end=' ')
start += 1
start = 1
while start <= 10:
pass
什麼事都不做,目的是為了讓來不及開發的地方,保持程式碼結構的完整,讓程式碼可以正常執行。
total = 0
data = [1, 2, 3, 44, 55, 66]
for a in data:
total += a
print(f'總合為:{total}')
old_list = [9, 3, 4, 8, 12]
new_list = []
for a in old_list:
new_list.append(a ** 2)
print(new_list)
old_list = [9, 3, 4, 8, 12]
new_list = [a ** 2 for a in old_list]
print(new_list)
寫一程式,使用者可以輸入任一數量的分數,輸入完後計算總合和平均並顯示在畫面上。
all_scores = []
# 取得任意數量的成績
while True:
user = input('請輸入成績(exit=離開):')
if user == 'exit':
break
else:
all_scores.append(int(user))
print(all_scores)
print(f'成績總和:{sum(all_scores)}, 平均為:{sum(all_scores)/len(all_scores)}')
import random
SCISSORS = 1
STONE = 2
PAPER = 3
MAX_TIMES = 10
start = 0
win = 0 # 贏幾次
lost = 0 # 輸幾次
even = 0 # 平手幾次
while start < MAX_TIMES:
pc = random.randint(1, 3) # 1=剪刀, 2=石頭, 3=布
print(f'pc={pc}')
player = int(input('請猜拳(1=剪刀, 2=石頭, 3=布):'))
if pc == SCISSORS and player == STONE:
print('你贏了')
win += 1
elif pc == SCISSORS and player == PAPER:
print('你輸了')
lost += 1
elif pc == STONE and player == SCISSORS:
print('你輸了')
lost += 1
elif pc == STONE and player == PAPER:
print('你贏了')
win += 1
elif pc == PAPER and player == SCISSORS:
print('你贏了')
win += 1
elif pc == PAPER and player == STONE:
print('你輸了')
lost += 1
else:
print('平手')
even += 1
start += 1
print(f'遊戲結束,總共贏了{win}次,輸了{lost}次,平手{even}次')
or
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