WaveLink

@WaveLink

Joined on May 19, 2020

  • Welcome to out first devlog! We have been working a Lot on SCP: ML recently, and we are pretty happy with the work we have been able to do this past week. There is definitely not much core gameplay yet, as we are still experimenting with what's best for the game (What type of movement, inventory system etc.). We have done a lot of models, and thanks to *Gasimos *Expertise, we have been able to create the office props set, which looks very nice. We have been able to get some concept of the generic hallways thanks to Edwood's amazing concept art. The basic movement is in the game, although I am changing it right now, to better fit the needs, and generally feel better. The menu hasn't been worked on for some time, but as soon as we got some aspects into the game, we will revamp the whole menu, not graphically, but functionally. This revamp will include animations, working menus, settings, and more. Also, right now, Peter and Gasimo are cooking up something very interesting, and haven't told much about to us either, so stay tuned for it. Anyways, I hope you enjoyed reading this devlog, and goodbye! Written by @WaveLink (We are planning to publish these devlogs every few days, so maybe click that subscribe button on top if you want to get notified immediately when a new Devlog comes out.)
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