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Battle System and Menus
During the fight with Chronos, the damage numbers for him don't show up. This is likely because of the sprite's size, as numbers usually appear at the bottom of the sprite.
Lack of a Flee option. Battles can't be skipped, which can get annoying when the enemies catch up to you and you don't feel like fighting.
There is a TP bar that fills up but none of the skills so far in the demo use it. I assume it's something that's built into RPG Maker.
There's a lack of EP-replenishing items until you reach the lab. I think there should be some Energy Cores lying about in the forest as there aren't any options to fully restore HP and EP as of now.
Potion turns into Medicine in menus.
There's an empty slot in the menu with a copy of 1 item, but it's unclear what it is.
The Alaraune fight might need to have its difficulty toned down, as I had to exploit the infinite medicine glitch to ensure I survived.
There should be some method of healing HP, EP, and status effects that does not require skills or items, because my fight with Alaraune left me poisoned with no Antidotes remaining.
Field
In one of the forest areas, there's an item on the ground that can be picked up that gives the player 3 Potions. The sprite does not disappear in the field and can be picked up repeatedly for potions.
The fog overlay in the forest is very strong; it obscures a lot of the walkable tiles.
Exits within the forest maps are disorienting. For example, heading through a southern exit places the character coming out of an eastern exit.
Interactions
Stopwatch doesn't appear to be fully implemented yet. NPCs in the lab talk to the player normally when it's active.
Automatic dialogue when moving to another screen preserve the character's cut-in image that persists across screens. It appears to go away when undressing another character.
Example
When Chris is fully undressed and briefly unfrozen, a Collect option appears but doesn't do anything.
Leaving Chris' house after performing a sex act with him with time frozen, unfreezing time outside, and going back in causes the game to freeze on his cut-in image. The game has to be force quit.
Suggestion: Add a Gallery option to the main menu. I don't believe RPG Maker has the ability to hide dialogue boxes, so it'd be great to get a separate menu for all the images like the ChinQue games by hanrangen.